Crew Limit Reduced

Posted on: April 8th, 2011 by dave

Today we have reduced the limit on the number of crews from 68 to 50.

By doing this we hope to increase the importance and novelty of owning a crew which in turn will create more conflict points which makes for a more exciting game.

If you own a crew its time to work together and defend your position in the game as there are currently 68 crews in the game therefore no new crews can be created until the limit gets to 49!

Street Crime Staff

Street Crime - One great gaming experience

Here at Street Crime you can enjoy a great MMO game about the world of gangsters. The world is full of deception and other gamers to take into account. Our game has been noticed by a website named PokerListings. They represent another MMO entertainment called poker online and if you want to check them out, please visit their website.

Release Of Kill 1.0 & Other Goodies

Posted on: April 7th, 2011 by dave

Finally we have pushed out our flagship feature and the feature which makes the wheels go round in the world of Street Crime. After all what are words without action?

This is a massive update to the game and includes over 30 new achievements. As well as muchly improved scripts handling all of the types of Attacks. We will follow up this small update with a larger update which will attempt to explain some of the ins and outs of the features.

Don’t forget to sign on between tonight at 6pm and tommorow 6pm to receive your free 7 day trial membership. If you already have a membership then you will receive a free 7 day extension.

As per normal any bugs or problems please report immediately to an admin or member of staff. Failing to do so, or deliberately exploiting a problem will result in a punishment.

Good luck!

Street Crime Staff

Attack re-release announcement

Posted on: April 1st, 2011 by dave

Kill to be released…again! 7th April at 15:00 (game time)

With a couple of weeks having passed since the previous attempt at releasing the much anticipated Kill system we are now in a position to re-release Kill. We are extremely sorry for the extended delay in releasing Kill however it was immediately obvious that the system was not stable enough therefore unfair on those who have spent many hours on their accounts.

Over the past few weeks we have evaluated what went wrong then set to work on ensuring this did not happen again. Although no major issues were found a range of different inconsistencies were found causing indifferent results. These have all been resolved and after lots and lots of testing (see below for more information) we are confident of a smooth release this time round.

Some players were disappointed by the inability to use some weapons so we are pleased to announce that all weapons will be available to use this time round, let the fun begin!

Street Crime test evening success

After such a disappointing outcome with our first attempt at releasing Kill we were determined not to let this happen again. It was therefore decided that more thorough testing was required from a wider range of subjects under normal gaming conditions.

This naturally created the idea of holding our first in-house testing evening in which a range of users would put the system through its paces in an attempt to find inconsistencies or break it! The evening, fueled with (lots of) Pizza, (too many) Cookies and Coke, was a great success with the system holding up well and all participants having fun, after-all thats the idea, isn’t it?

7 days free membership…

Having promised Kill a few weeks ago and not delivering on our promise we had to hold our hands up and apologise. To further show our apologies for the delayed release in Kill we are offering every* single player 7 days free premium + membership.

To get your 7 days free premium + membership all you have to do is login between Thursday 7th April 18:00 and Friday 8th April 18:00! Its so simple, don’t miss out of this great opportunity to go premium + for 7 days totally free!

New achievements

As well as resolving the issues with Kill we spent some time adding more than 20 new achievements to keep you all occupied! Thanks to everyone who spent time to suggest some new achievement ideas. If your idea was not implemented don’t be put off as we are always looking for new ideas in all areas of the game.

Other adjustments and changes

We have also made some important changes to other aspects of the game these include reducing the amount of time to train your gun, reducing the amount of time required to train a heavy and you now have the ability to hire more than one turf spy at a time. We hope these adjustments will make the game even more enjoyable for everyone.

Street Crime Staff

Security Breach

Posted on: March 14th, 2011 by dave

This evening we have had to reset everyones password due to a DOS attack which led to a potential security downfall. We detected the issue as soon as it began therefore no real damage was done however to ensure your accounts remain secure everyone’s passwords have now been reset.

Only a handful of accounts were effected however whilst on the subject of security we would like to highlight the need for everyone to have a strong and secure password which is kept secret in order to maintain your accounts integrity.

The root of the issue that caused this issue has been resolved so there should be no further problems. We apologise for the downtime but it was of utmost importance as a immediate fix was required.

To log back into Street Crime you will be required to reset your password >>

Street Crime Staff

After the Rollback

Posted on: March 10th, 2011 by Dave

After the rollback occured this afternoon we tried once again to launch the illusive feature ‘Kill’ and once again we just weren’t satisfied and 100% sure that it was working to the level we think you should expect from us. So to avoid further dissapointment and allow us to actually grab some sleep and clear our heads on this one, we’ve decide to temporarily pull the ‘Kill’ feature and made another rollback to the same time to protect the integrity and playability of the game. Kill will be back, and it will be tested and we will make it up to you, that much we promise!

We have however left Attacking another persons turf feature in the game and will continue to monitor it whilst also alot of other new additions have been left around the game.

As i’m sure you will also all agree, some of you have worked very hard for months and months to build your accounts up and for them to be ended by a buggy script seems like a very big waste of time. So when it’s ready and when we are happy it will be back in the game.

We will be putting together a staging area in the morning and will open up some keys to people for beta testing to help test more scenarios quickly through the system. As soon as we are satisfied it is working perfectly we will announce and re-launch the feature.

We are very sorry that this launch did not go smoothly at all and we are going to try and do everything in our power to make sure that this does not happen ever again.

We hope you will accept our sincerest apologies and can still look forward to a time shortly when you will be able to end each others lives. Just not quite yet.

Any players that did buy credits between 2pm and the first major downtime of the launch of kill will have been re-endorsed fully with the credits they paid for.

Street Crime Staff

Rollback

Posted on: March 10th, 2011 by dave

As most of you will know Kill was briefly released this evening, we experienced a few problems and due to the busyness of the game at the time decided we had to make a hard decision. Although Kill was slightly bugged we have and are working hard to fix the bugs throughout the night. We have taken the decision to roll back the entire game to roughly 2pm yesterday (launch date day). We’ve made this difficult decision because we see it as the fairest option to all players and it offers a good option to fix problems to give you all the best experience.

We are very, very sorry and hope that you’ll understand that we’re doing all this to try and make the best possible game for our players. We’re sorry for any inconveniences and hope you will also agree with us that this is the best option.

Street Crime Staff

Attack Integration – How it will happen

Posted on: March 9th, 2011 by dave

As you are all probably aware Attack is due to go live at 9pm today. In order for us to achieve this we will need to take the game down to implement the necessary changes to the game.

The down time will be staggered over two periods. The first of which will start at approximately 12 noon and last for up to 3 hours (maximum). The second period will be at approximately 8:30pm for 30 minutes. We will keep you informed prior to the downtime with a notice in the game so that you can prepare for the downtime.

We cannot guarantee that there will not be more than 2 periods of downtime but will try and keep downtime to a minimum and we apologise for any inconvenience this may cause.

Street Crime Staff

Kill release date announcement

Posted on: March 2nd, 2011 by dave

After a long and much anticipated wait we now have a confirmed release date for Kill. Being such an important feature in the way in which Street Crime runs alot of time and effort has gone into creating a balanced system. Kill will be released on Wednesday 9th March at 21:00 (game time). Make sure you are online to prepare yourself for what is bound to be a blood bath!

With the Kill system in place its a chance for you to get your own back on old enemies or make your mark in Street Crime history. Below is a list of some of the possibilities that Kill opens up:

  • Earn money from killing people on the hitlist
  • Take over that bullet factory or casino you crave by killing the owner
  • Destroy a crew by killing the crewboss and successor
  • Show your rivals whos boss by taking them down
  • Work together as a crew to take domination of a city by annihilating rival crews

Our kill system is unique and comprehensive. It cannot be compared to any other system available due to its complex and in depth nature. Being able to purchase, train and use over 25 weapons in 3 different attack scenarios makes Street Crime the place to be. It’s easy to reach the top, but can you stay there and see off your rivals?

Bullet Factories

With Kill being released next week it’s also time for us to pass control of the bullet factories over to the players. There are 8 bullet factories in the game, 5 of these will be auctioned and 3 will be dropped.

The 5 bullet factories to be auctioned will be listed on Thursday 3rd March with each one ending at a different time between Sunday 6th March and Wednesday 9th March. The 3 bullet factories to be dropped will be dropped randomly before Kill is released so keep your eye on the Cities page.

Insurance Updates

We have also made various updates to the insurance packages which you can purchase to help ease the pain of being killed. The updates include confirmation of what you will receive back on your next character in terms of cash, bullets, inventory, plot, and gym stats.

In addition to this the rate of health replemishment is now based on your insurance. If you do not have insurance you will only regain 3% health per hour rather than 10% per hour if you have an insurance policy. Make sure you have purchased your insurance before you pay the ultimate penalty!

Storage Box

Storage box is a new feature to Street Crime and is directly related to Kill and Insurance. If you have insurance when you die you have the option to collect your possessions immediately or add them to a storage box for safe keeping. If you choose to add them to a storage box you will lose 10% of everything you withdraw until you reach the rank of Bodyguard.

Street Crime Staff

Storage box – feature release

Posted on: March 1st, 2011 by dave

As promised we have pushed a new feature called ‘Storage box’ to the game. It can be found in the menu below Life insurance under the ‘Personal’ tab. Storage box’s can only be activated after your account dies and full information on what the Storage box does can be found on the page itself. More updates are coming tommorow, stay tuned!

Street Crime Staff

Changes to Life Insurance and other elements of the game

Posted on: February 28th, 2011 by dave

This evening we have been busy making a few small tweaks in preparation for the upcoming feature: Kill. More on Kill later this week, make sure you stay tuned as we have some important announcements to make very shortly.

We would like you to take note of some of the tweaks that have been pushed into the game this evening. We made some changes to the Life Insurance plans, including the definition of what you will receive back on your next character in terms of cash, bullets, inventory, plot, and gym stats. We’ve also made a change to the way health replenishment works in Street Crime. Until this evening every user will have regained 10% health regardless, on the hour every hour. Now very much like America, if you do not have any health insurance at all you will only receive +3 health an hour, if you own any type of insurance you will gain +10 an hour. This is to help emphasise the importance of owning life insurance for players. Also please note, that this is not the only way of regaining aspects of your previous account back, but it is the most comprehensive. Other aspects of gaining your old account aspects back will become clear when Kill is released.

We’ve also added a new feature called ‘Storage box’ this will become available tommorow, when it is available we will explain where you can find it and what its purpose is.

Stay tuned for more exciting news tommorow as we gear up for the release of Kill.

Street Crime Staff







This site is Copyright © 2008 - 2024. All Rights Reserved. Dhewy Ltd