Posts Tagged ‘attack feature’

Attack Update

Tuesday, July 27th, 2010

Attack Progress

After alot of deliberation, tinkering and changing of ideas, about a month ago we finally decided after massive planning exactly how the eagerly anticipated attack feature will work. This is the very first time we have revealed anything about it to the players, so keep reading if you want to learn about some of the key elements.


The attack feature consists of 4 main attack types, importantly they offer differing effects.

  1. Attack – A team of up to 7 players can attack another player, if successful they will kill heavies and damage turf buildings. Importantly if the pad health reaches 0% health, the player they are attackings location is revealed and private detectives can be hired to hunt him/her down. Enabling a single player to head for a one on one kill attempt.
  2. Car Bomb – A team of 2 players is required, the leader packs a car full of c4 explosives and a detonator from the weapons store. They then make their way to the enemies turf and attempt to detonate the car bomb and make their escape. If successful, car bombs can do significant damage to a small amount of buildings, disrupting cash flow, lead and bullet production.
  3. Car Heist – A team of up to 7 players can come together, usually as a crew to raid an enemy crews members garage, tooled up to the teeth with 6 new car stealing gadget items, in true gone in 60 seconds fashion they try and make their getaway with as many vehicles as they can.
  4. Loot – A team of up to 7 players equipped with weaponry and special new items such as the duffel bag and the hard cash case can make their way to the enemies turf to steal un-collected rent. If successful a loot attack will kill heavies and bag and grab as much cash as they can fit in their duffle bags and cash suitcases.

Every attack type takes place in a special attack page, with its own team chat to make it easier to organise your goons. The first attack type which is due to be released will be the ‘Car Bomb’. A date for this will be announced shortly.

More to follow.

Street Crime Staff

Kill and Attack Update

Sunday, February 28th, 2010

This is just a small update to let you know how were getting on with attack and kill. We are now in the middle of coding the final aspects of the attack and how each one of you will be returning to the game in the case you are sent 6 feet under! After your character is killed those of you who played previous versions of Street Crime will be familiar with the hell page. However for those of you who are un-familiar with this aspect of the game, when your character is killed by another gangster, you are required to create a new character with a new name and return straight back into the game so that you can start collecting and piecing together information about your death, in the hope that youfind the culprit and then can take revenge on him/her.

We have been busy developing an all new inheritance system, which will perk you up when you die, its also better than before in that dieing is not the be all and end all of the game. If your well prepared dieing doesn’t have to be that much of a bummer! We have some screen shots of this that will be making there way to this thread tommorow.

We also created a perfect testing environment to test all of the new stuff we have been working on and trust us when we say theres alot of it!!!

All in all things are going well with the development and by the end of this week we hope to have a date set for launch.

Stay tuned folks!






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