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Topic started by Sylar on 15 Sep 2009 14:53:35 |
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Ideas TopicIf you have any ideas to improve Street Crime write your thoughts down here.We listen to your ideas and if we feel they warrant being part of the game you may seem them introduced. |
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Chane the payout for Weed Plantations because although you do get your money back it takes 16 days to get your money back at 6% if your crew so happens to be #1 in the city...Now imagine your crew being less than #3 and you only get 2.5% back its gonna take 40 days to get your money back...What I'm really saying is that just like with the nightclub incident it's really not worth buying a Weed Plantation because it takes way to long to get your money back... I Suggest making the payout every 6 hours and make the highest payout rate at 3.5%.Therefore you could have a chance at getting your money back in 1 week and the game wont be over flowing with money... |
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Make the payout for Weed Plantations higher because although you do get your money back it takes 16 days to get your money back at 6% if your crew so happens to be #1 in the city...Now imagine your crew being less than #3 and you only get 2.5% back its gonna take 40 days to get your money back...What I'm really saying is that just like with the nightclub incident it's really not worth buying a Weed Plantation because it takes way to long to get your money back... I Suggest making the payout every 6 hours and make the highest payout rate at 3.5%.Therefore you could have a chance at getting your money back in 1 week and the game wont be over flowing with money... |
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Crew bullet bank: Incorporate a crew bullet bank into the crews. Like the current "Crew bank" (but with bullets instead of money). The leader of a crew should have powers to see the amount in the crew bullet bank, and withdraw them, whereas members can deposit them in the first place too. The leader should also have the powers to allocate various amounts of bullets off to other members of the crew (however keeping a blocker in place for the low ranks who can only hold upto a certain amount). This will help the game when kill is up mostly, allowing the leaders to supply their members to shoot etc. Much more shots would be happening, more often, just without all this 1 man army shit, which it mostly has to be now. |
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Leader controlled - crew access: Basically, the leader may choose from various features, such as "Access to the crew bank" (Allows whoever has this to withdraw from the crew bank & see how much is in there), or the "Mass mail access" etc. Essentially, the leader should be able to choose if anyone in his crew is to have the same sort of control over the crew as them. The only difference being that the leader is the only person who can remove the access from each member if they are abusing their powers. I know you already have it for Forum access, Hidden forum access, and...whatever the other one is (I forgot). This would really improve the leadership of each crew if they can have more than 1 person with the actual access to these features, making people want to stay in crews more if they are ran well. |
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1) You should b able to send people money the amount that you want but you still charge tax e.g. You have sent xxx $15,000 the bank charges 10%, he receives $13,500! Should be You have sent xxx $15,000 the bank charges 10%, you pay $16,500 2) There should be alink on the side for your Lead Factory I upgraded mine to medium so I could do cut off an extra 25 minutes but as I forget... I might as well have a small one. |
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got to say im loving how you upped the payout for the nightclub. Very nice to be ackknowledged for bringing it to your attention |
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got to say im loving how you upped the payout for the nightclub. Very nice to be ackknowledged for bringing it to your attention |
| Add an option to buy a rank bar with Honor Points... |
| make it so usa can sms for premium and credits |
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Have two seperate crew banks, the 'bank', for money, as the current one. Then a 2nd one, the 'bullet bank', for bullets, where members can donate bullets and the leader may choose who has the ability to withdraw the bullets in stock. (Suggesting this as I cannot see any way of transferring bullets atm - the game needs a way) |
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