The complete city ledger

The Fixer's Word

Every player-facing update, repair, security improvement and event, newest first. This is the same ledger shown inside Street Crime.

The Fixer's Word

Straight from the street: what has changed in the city
23Aug
LOCKED DOWNv6.0.619Closing the last gap in the link check

Yesterday we started checking every link before showing it to you. Testing it properly turned up a way round it: a booby-trapped link with one character out of place slipped past the check and then had that character quietly removed again before it reached your browser. It is shut now, on the forums, the newer forum and your mail, and the test we added checks the whole path a message takes rather than just one step of it.

23 Aug 2026, 23:20 · Synthasize
23Aug
UPGRADEv6.0.618Gang ranks and crime game guides sharpened up

The public gang ranking now lays out all 13 fictional Street Crime ranks in order, including the male and female character titles. The games like Torn guide now makes it clearer which persistent crime worlds work in a browser or on mobile, with every comparison checked against the games themselves.

23 Aug 2026, 23:12 · Synthasize
23Aug
UPGRADEv6.0.616The missions write-up now covers Moscow and the clerk

The guide to missions on the news page has been brought up to date. Volkov and Moscow Rules are in it, and the job you finish by talking has a section to itself: what Yegor will and will not respond to, why the details in Volkov's briefing are your way in, what the bribe is actually worth, and what happens when you push him too far.

23 Aug 2026, 22:54 · Synthasize
24Aug
LOCKED DOWNv6.0.615The back corridors are sealed off

Parts of the game's own machinery could be opened directly with the right web address. Nothing sensitive was on display, but those doors had no business being open, so they now slam shut before a request gets anywhere near the works. While we were down there we also toughened the engine so it cannot be tricked into starting itself twice.

24 Aug 2026, 00:50 · Synthasize
24Aug
FIXEDv6.0.614Game updates no longer log you out mid-session

For a long time, whenever we shipped an update there was a fair chance you got thrown back to the login page in the middle of whatever you were doing. That is fixed at the root: the game no longer mistakes a moment of update turbulence for an invalid login, it now double-checks before ever ending a session, and sessions themselves live a full ten hours instead of quietly expiring after twenty-four minutes of quiet. We ship updates several times a day, so you should feel this one immediately by not feeling anything at all.

24 Aug 2026, 00:35 · Synthasize
23Aug
FIXEDv6.0.613Four rough edges cleaned off the streets

GTA job pictures now show the whole icon, Helpdesk email settings save without wiping a half-written report or its screenshots, and earned mission intel stays visible after a dropped line or reload. Organised Crime only tells the boss the crew is ready when every expert is actually in the job's city.

23 Aug 2026, 22:22 · Synthasize
23Aug
FIXEDv6.0.612Talking to the clerk no longer trips the anti-cheat, bills clicks, or ends in silence

Three fixes to the clerk conversation from live play. Chat messages no longer count against your daily clicks and no longer trip the anti-cheat check mid-sentence, which could kill the conversation with endless connection errors and dump you on the city page after the challenge. The clerk can no longer blurt out a made-up container number next to the real one, the code in the green intel box is the only code there is. And finishing a mission through a conversation or a mini-game now brings up the boss's confirmation the moment you get back to the missions page, no more silent endings.

23 Aug 2026, 23:59 · Synthasize
23Aug
UPGRADEv6.0.611Push the clerk too far and the door really slams

Turn Yegor hostile and he now genuinely stops talking: the door bolts for five minutes, a countdown sits on the chat, and reloading the page changes nothing. Use the wait to reread Volkov's briefing, because the details in it are your way back in. When the timer runs out the bolt slides back on its own and the clerk will hear you out again, wary but willing, so one bad conversation costs you five minutes, not the mission.

23 Aug 2026, 22:55 · Synthasize
23Aug
UPGRADEv6.0.610Yegor speaks clearer: the clerk's chat reads like a script now

Talking to Volkov's freight clerk got a polish pass: what Yegor says now stands out bright and quoted while the scene around him steps back into italics, your own profile picture sits on your side of the conversation instead of a blank silhouette, and the pay-him box no longer appears after a reload before he has actually named a price. He has also been told, firmly, that he is a frightened clerk and not your personal assistant, so keep the conversation about the manifest.

23 Aug 2026, 21:40 · Synthasize
23Aug
NEWv6.0.609Morphine on the shelf: one credit a dose

Morphine knocks two minutes off a hospital stay, but until now the only way to get a dose was luck during a petty crime. It's now stocked in the Street Crime Store's Speed Up section at one credit a dose. The hospital ward links you straight to it, and if you're browsing the store from a hospital bed, the store shows how many doses you're carrying and points you back to the ward to use them.

23 Aug 2026, 21:30 · Synthasize
23Aug
LOCKED DOWNv6.0.608Nobody can hijack a page with a coloured post

The colour and font tags let you set more than a colour and a font. Someone who knew the trick could write a post that stretched itself over the whole page, hiding everything behind it or sitting invisibly on top of the buttons you were about to press. Those tags now do exactly what they say and nothing else. We checked every coloured post already written, right down to the spelling mistakes, and not one of them changes.

23 Aug 2026, 10:30 · Synthasize
22Aug
LOCKED DOWNv6.0.607Booby-trapped links can't run code on you now

Links posted on the forum were not being checked properly, so someone could hide code behind an ordinary looking link and have it run in your browser the moment you clicked it. The forum can be read without logging in, so anyone could have been shown one. Every link in every post, message, profile and chat line is now checked before it reaches you, including the tricks used to disguise a bad one as a normal address. We went back through everything already posted and found nothing of the sort, so there is nothing you need to do.

22 Aug 2026, 16:10 · Synthasize
22Aug
NEWv6.0.606Moscow calls: Volkov joins the board with the first job you can talk your way through

Reach rank 4 and finish Rosa's business, and Nikolai "The Bear" Volkov opens four jobs in Moscow: a getaway drive past patrols whose routes you can read, a night's alibi to put in order before the militsiya do, and a corner war against a capo whose habits give him away. In the middle of it sits Yegor, a frightened freight clerk who answers whatever you type in his own words, remembers your whole conversation, and gives up what Volkov wants only once you have convinced him, or paid him.

22 Aug 2026, 22:10 · Synthasize
22Aug
UPGRADEv6.0.605The rest of the game's artwork moved to the fast servers

The last big sweep: the crime pages, your turf and its buildings, the city pages, attacks, the crew hall, the jail, your inventory, your criminal record and the login page were all still pulling their pictures from the game itself, better than five hundred of them. They come off the fast artwork servers now, so the game spends its time running the game instead of handing out images.

22 Aug 2026, 14:05 · Synthasize
22Aug
FIXEDv6.0.604The left menu stops flashing open

Drop-downs on the left, Casino among them, were snapping open a beat after the page loaded if you had left them that way. They now come up already in the state you left them.

22 Aug 2026, 11:25 · Synthasize
22Aug
UPGRADEv6.0.603The Yahtzee table stopped fidgeting

The new Yahtzee table no longer jumps about between placing your ante, rolling and the payout: the felt, the dice and the paytable now hold exactly the same spot on every screen, the result is dealt straight onto the felt, and on newer browsers the whole round plays as one smooth scene, with the loose dice giving a rattle while your reroll is in flight. The buttons also swapped their gold for the same steel styling as the rest of the game.

22 Aug 2026, 11:06 · Synthasize
22Aug
UPGRADEv6.0.602Smilies you could type are now ones you can click

The crew chat, both forum pages and the staff mail editor were offering an old, short smilie list. Nine faces, the beer, the coffee, the heart, the rose, the thumbs and the headstone among them, worked fine if you typed the code but were nowhere on the picker. Every picker in the game now shows the same full set. While we were in there, the pickers and the artwork on the attack pages, the trade window, game stats, character creation, your profile and My Account all moved onto the fast artwork servers, so those pages ask the game for a lot less before they finish drawing.

22 Aug 2026, 11:20 · Synthasize
21Aug
UPGRADEv6.0.601The engine room finishes the night on the cutting edge

Not content with tonight's earlier engine swap, we have pushed on and moved Street Crime onto the very newest server software there is. Nothing changes in how you play: pages, timers and the daily grind all just run that bit sharper, and we swept out a pile of old wiring in the engine room while we were at it.

21 Aug 2026, 23:59 · Synthasize
21Aug
UPGRADEv6.0.600Every page carries a lighter load now

The chat drawer rides along on every page you open, and it was quietly pulling all sixty seven smilie faces off the game itself each time, whether you opened the picker or not. That is sixty seven small fetches on every single page load, competing with the thing you actually clicked. They come off the fast artwork servers now, so pages across the whole game have less to drag along behind them.

21 Aug 2026, 19:40 · Synthasize
21Aug
UPGRADEv6.0.599The whole city runs on a newer engine

We have moved Street Crime onto the newest generation of server software, the second big engine upgrade this year. You do not need to do a thing: everything works exactly as before, just quicker under the hood, and payment security checks in particular got a serious speed boost. We tightened a few locks in the engine room while we were down there too.

21 Aug 2026, 22:50 · Synthasize
21Aug
FIXEDv6.0.598The links at the bottom of every page stay on one line

The strip under every page (Discord, Vote, Guide, the rules, Bug Bounty and the rest) had spilled onto a second line, with Bug Bounty sitting on its own underneath. That row is one line again.

21 Aug 2026, 22:30 · Synthasize
21Aug
FIXEDv6.0.597Customise menu actually saves now

Customise menu under the left-hand list was taking your new order and then hitting a dead end, so nothing stuck. Saving it writes to your account again.

21 Aug 2026, 22:19 · Synthasize
21Aug
UPGRADEv6.0.596Auto on the slots goes all the way to 500 now

The longest run you could set the machine to was 100 spins. There is a 500 on the dial now, so you can set it going and leave it to work, and it still counts itself down and lets go on its own when the run is done.

21 Aug 2026, 22:17 · Synthasize
21Aug
UPGRADEv6.0.595The Yahtzee table got a proper felt

The casino Yahtzee page has been rebuilt around the dice. Tap a die to hold it, watch the rest tumble back onto the felt, and read the paytable at a glance with every hand drawn out and what it really returns (three of a kind gives your ante back, it never was a profit). Wins, losses and playing the house broke all get a proper result screen, and when you do break the owner, the takeover link is right there before anyone else can grab the chair. Table owners see their table's profit instead of a bet form they could never use, and the casino doors now stay properly shut during a government crackdown.

21 Aug 2026, 22:12 · Synthasize
21Aug
NEWv6.0.594Put the left menu in the order you actually play

The left-hand list was the same for every gangster. Use Customise menu under it to drag everyday destinations into your own order, and it sticks to this account on every login. Event tabs and staff links stay at the top.

21 Aug 2026, 22:08 · Synthasize
21Aug
FIXEDv6.0.593The premium shop won't sell you the same membership twice

If a monthly or annual membership is already active, the premium shop now stops another subscription checkout, including while a renewal is still settling. No more accidental overlapping membership payments.

21 Aug 2026, 22:03 · Synthasize
21Aug
UPGRADEv6.0.592Smilies load off the fast servers now

Every smilie you see, in chat, on the forums, in your mail, on profiles and in helpdesk replies, was being fetched from the game itself. On a busy chat room that is a stack of little requests competing with the game for attention, which is why faces sometimes turned up late or not at all. They now come off the same fast artwork servers as the rest of the pictures, so messages finish drawing quicker and the game has less to do.

21 Aug 2026, 18:05 · Synthasize
21Aug
UPGRADEv6.0.590Set the slots spinning a hundred times and walk away

Auto on the slots now takes a number: 10, 25, 50 or 100 spins, counted down on the switch and released on its own when the run is done, instead of spinning until you stopped it or your money did. Free spins you land along the way are on the house, so they don't come out of the run you paid for.

21 Aug 2026, 21:47 · Synthasize
21Aug
NEWv6.0.589The whole story on missions, written down

There is a proper write-up of missions on the news page now: who the bosses are, how a job briefs you and then tracks itself while you play, which steps you have to solve with your own hands, and exactly what the work pays. It also says where this is going, and six arcs is nowhere near the end of it.

21 Aug 2026, 21:33 · Synthasize
21Aug
NEWv6.0.588Scorched Earth: Rosa's cartel war goes live

Finish La Diabla's Price and Rosa Mendez opens her hardest run yet, all counter-surveillance and nerve. Triangulate a snitch's burner phone across the district and shut his mouth, weigh the week's cash on a scale to catch the counterfeit bundle, feel out a rival's deadbolt pin by pin, then crack a stolen federal laptop and answer the feds with the biggest shipment Bogota has ever sent north. Big money at every step, and clearing six full mission arcs earns the new Untouchable badge.

21 Aug 2026, 17:40 · Synthasize
21Aug
UPGRADEv6.0.587The achievements board comes up in one go now

The achievements board was pulling every badge off the game itself, one at a time, and with a hundred and ten of them on the page it crawled and left half the artwork blank while you waited. The badges, along with the honour and prestige icons, now come off the same fast artwork servers the rest of the site already uses, so the board loads in one go. Two mission badges that had been showing as blank locked tiles are back to their real artwork as well.

21 Aug 2026, 17:15 · Synthasize
21Aug
UPGRADEv6.0.586The achievements board now shows what is within reach

Rebuilt the achievements page. Every achievement carries its progress right there on the row, so you can see how close you are without opening a single one, and a Closest to done strip at the top picks out the ones you are nearest to earning. Filter by earned, in progress or not started, sort by how close you are or by the size of the prize, and search by name. The summary breaks your record down by category and totals the honour and prestige still out there waiting to be claimed.

21 Aug 2026, 14:20 · Synthasize
21Aug
NEWv6.0.585Blood in the Family: the Don's toughest arc yet

Finish The Family Business and Don Corleone hands you his hardest work, and it is all wits and nerve. Sit in on a sit-down and name the rat by cross-examining five capos, run the informant to ground as he bounces between safehouses, walk a bank floor mapping every alarm without tripping one, then take the rival's enforcer for every die at liar's dice and lay your own money on the table. Clear every job a boss has for you and you earn the new Made Man badge, and a chair at the Don's right hand.

21 Aug 2026, 13:10 · Synthasize
21Aug
NEWv6.0.584The bosses and the characters are on the front page now

The front page finally introduces the people handing out the work: Don Vittorio Corleone in New York and Rosa "La Diabla" Mendez in Bogota, the arcs they are running, and how a mission briefs you, tracks itself while you play, and pays out. Underneath them, all five characters you can build and dress are lined up, so anyone still deciding who they would be can see the faces first.

21 Aug 2026, 12:53 · Synthasize
21Aug
UPGRADEv6.0.584The wire out front runs three deeds at a time

The ticker on the front page was flashing one headline at a time, which made a busy night in this city look dead quiet. It now carries three at once (two on a phone) and rolls one on every few seconds, so you can see what the streets have been up to at a glance instead of waiting for the next line.

21 Aug 2026, 12:53 · Synthasize
21Aug
UPGRADEv6.0.583The Wire finally carries good news

Every promotion now goes out on The Wire, from a fresh Hustler to whoever just made Godfather, and there is a Ranks tab on the full wire if that is all you want to read. Organised crimes now read the way the job actually gets talked about: someone's team robbed the city bank and got away with $4.2m.

21 Aug 2026, 12:30 · Synthasize
21Aug
EVENTv6.0.582Word on the street: something big is coming

I'm putting a job together, bigger than anything this city has run: crews, contracts, and a score you'll talk about for years. No date, no city, no details yet, but the schedule has a new slot that will tell you exactly as much as I want you to know. Keep your phone on.

21 Aug 2026, 10:31 · Synthasize
21Aug
NEWv6.0.581La Diabla's Price: Rosa's second arc is open

Finish the Colombian Connection and Rosa Mendez has bigger work: open a new cocaine route into London, put down three rival runners and take their cars, crack her thieving accountant's safe while defusing the trap rigged to burn his ledger, and pay your way to the top with one last run into New York. Serious money, honour and prestige at every step, and clearing four full mission arcs now earns the new Rise Through the Ranks achievement.

21 Aug 2026, 02:20 · Synthasize
21Aug
UPGRADEv6.0.580Your boss looks you in the eye now

The boss you are working for keeps their face on the job: their portrait now sits on your active mission page, on the safe and bomb screens, and in every conversation, from taking the job to collecting the payment. When word of a finished objective reaches you, it comes with the face of whoever sent you.

21 Aug 2026, 01:50 · Synthasize
21Aug
UPGRADEv6.0.579Your crime team page now watches itself

Running an organised crime meant sitting on that page hammering refresh to see who had accepted, who had bought their kit and who had finally reported ready, with the team's 24 hour clock running down the whole time. If you are the leader, the page now brings you every change the moment it lands, right down to the Start button appearing when the last of the four reports in. Half typed an invite? It waits, and tells you your team has changed rather than wiping what you were writing.

21 Aug 2026, 01:35 · Synthasize
21Aug
LOCKED DOWNv6.0.578The code card gets its teeth back

Last night's card went to four digits, which made it kinder to read and, it turns out, kinder to read for a machine as well. That is the wrong way round for the one thing in the game whose entire job is to be hard for a machine. It is five characters now, letters and numbers together, drawn from a set with every lookalike left out on purpose: no O against zero, no I or L against one, no S against five. Five million combinations instead of ten thousand. The card itself is drawn harder too, with the characters leaning into each other and the clutter in the same ink as the code so it cannot simply be wiped off. Type it in any case you like, upper or lower, we do not care which. If a card beats you, hit the link for another one and think nothing of it.

21 Aug 2026, 01:20 · Synthasize
21Aug
NEWv6.0.577The crew can write back about your ideas

Say something worth building in the chat, a mail or the forums and the crew clips it. Now they can answer: a message lands in your inbox quoting your own words, and you hit reply like any other mail. They ask what you meant, you tell them, and the whole conversation stays on the idea.

21 Aug 2026, 00:05 · Synthasize
21Aug
UPGRADEv6.0.576Pick your boss: the Missions board got a proper front door

The Missions page no longer scrolls through every boss and every job in one long list. It now opens on boss cards, each showing their city and whether they have work for you, and clicking one takes you into their office for their arcs and missions. Finish a job and you land straight back with that boss, ready for the next one.

21 Aug 2026, 00:30 · Synthasize
20Aug
LOCKED DOWNv6.0.575The anti script check finally does its job

That little code you copy out was far easier to walk past than it should have been. On some forms it could be answered without ever looking at the picture, and once you had solved one it kept working for the rest of the session, so a machine only ever had to get it right once. Every code is now good for one use only, it expires, and you get three goes before that card is torn up and you need a fresh one. The regular check that stops you every so often was also skipping anyone who only ever pressed buttons rather than following links, which is exactly what a script does, so it now stops everybody the same way.

20 Aug 2026, 23:45 · Synthasize
20Aug
UPGRADEv6.0.575A cleaner code card, and it is numbers everywhere now

The anti script picture has been redrawn in the game's own colours, and it is four digits on every form in the city, so no more squinting at a letter that might be a one. It also loads fresh every single time, which kills off the maddening case where your browser quietly showed you an old picture and then told you that you had typed the wrong code.

20 Aug 2026, 23:45 · Synthasize
20Aug
NEWv6.0.574Rosa Mendez is hiring in Bogota

The Missions board now hosts more than one boss. Finish both of Don Corleone's arcs and reach rank 3, and Rosa "La Diabla" Mendez opens the Colombian Connection: fly to Bogota to earn her trust, then run 100 units of Cocaine into New York and get home to collect. She speaks with her own voice at every turn, big money and prestige are on the table, and completing an arc for a second boss earns the new Two Families achievement.

20 Aug 2026, 23:20 · Synthasize
20Aug
FIXEDv6.0.573Emoji stopped turning into question marks in the ward

Post an emoji in the hospital ward chat and it came out the other side as a question mark. The ward now keeps them exactly as you sent them, and there is an emoji board next to the send box with sixty of them to pick from, faces, hands and a few the street will recognise.

20 Aug 2026, 22:37 · Synthasize
20Aug
UPGRADEv6.0.572See your screenshot before the ticket goes in

Attaching a screenshot to a helpdesk ticket used to be a filename and a leap of faith. Every picture you pick now shows up as a thumbnail with its name and size, and you can drop any one of them before you send, so grabbing the wrong window is something you catch yourself instead of hearing about it from staff a day later. Ticket replies work the same way.

20 Aug 2026, 22:31 · Synthasize
20Aug
NEWv6.0.571The Family Business: the Don's second arc is open

Finish Welcome to the Family and Don Corleone has real work: four new missions where you collect the family's money (any hustle counts, he only cares the envelope is full), fill a chop list of three stolen cars, crack a rival strongbox and silence a wired truck at a harder difficulty, and put two loudmouths down where the street can see. Bigger payouts at every turn, your fifth mission finally earns the old Missions badge, and finishing the arc awards the new Family Business achievement. Mission mugging steps now point straight at the mug page too.

20 Aug 2026, 17:05 · Synthasize
20Aug
FIXEDv6.0.570Old Car Dealer awards face today's list

Players awarded Car Dealer under the old 52-car count could still see it marked complete while a current street car was missing. It now shows Collection incomplete and the crossed vehicles still needed, without taking back rewards already paid.

20 Aug 2026, 16:26 · Synthasize
20Aug
FIXEDv6.0.569Keno's settled numbers stay on the felt

Once a Keno draw has settled, its coloured number board now stays locked until you hit Reset, so clicking a winning number cannot quietly change the next bet. Every ticket is also checked for ten different numbers from 1 to 80 before the stake leaves your pocket.

20 Aug 2026, 16:09 · Synthasize
20Aug
FIXEDv6.0.569Car Dealer checks the whole lot before paying out

The Car Dealer achievement was counting any 52 collection marks, which could award it while a boostable car such as the GMC Passenger was still missing. It now checks every car currently available on the streets, and the Achievements page shows that same live list.

20 Aug 2026, 16:09 · Synthasize
20Aug
FIXEDv6.0.569Boosted cars fit the screen again

On phones, the GTA result was cropping the top and bottom off your stolen car. The full vehicle artwork now stays in frame at its proper shape.

20 Aug 2026, 16:09 · Synthasize
20Aug
FIXEDv6.0.569Friend invites keep their name up

The friend's name in a successful invite could shrink to tiny print on a phone. It now matches the rest of the confirmation.

20 Aug 2026, 16:09 · Synthasize
20Aug
FIXEDv6.0.569District Boss loses the stray tag

The District Boss description was printing a raw line-break tag between its instructions and link. It now breaks the line properly, while the rest of your achievement descriptions stay safely formatted.

20 Aug 2026, 16:09 · Synthasize
20Aug
FIXEDv6.0.568The Don can see you are already carrying

The Get Armed mission objective asked everyone to buy a weapon, even players already walking around with one, which meant selling and rebuying a gun just to tick a box. If you already own a weapon the objective now passes the moment you open the Missions page, and the Don acknowledges it like any other job done.

20 Aug 2026, 10:35 · Synthasize
20Aug
UPGRADEv6.0.567The Don has a word for every job done

The Don's acknowledgments now cover every mission objective, not just flights and muggings. Finish your petty crimes, boost the car, or pick up your weapon, and the next time you open the Missions page the Don himself marks the moment before handing you what is next.

20 Aug 2026, 10:05 · Synthasize
20Aug
FIXEDv6.0.566The Don acknowledges your work now

Finishing a mission objective could pass without a word: fly to New York to meet the Don and nothing on the airport or the Missions page marked the moment. Now the city page greets you with a mission update when you land, and the Missions page opens with the Don himself acknowledging each objective you complete, whether you flew, fought, or bought your way through it.

20 Aug 2026, 09:20 · Synthasize
20Aug
NEWv6.0.565The Don is hiring: Missions are back on the streets

The Missions page under Crimes has been dark for years. It reopens today with Don Vittorio Corleone in New York and his first full story arc: prove yourself with petty crimes, arm up and mug your first mark, crack Sal's practice safe, cut the right wire on a bomb wired to the family car, then steal your getaway wheels. Missions pay cash, honour and rank points at each turn, and there are two new achievements for making your bones, plus the old Missions badge is finally earnable again. More bosses and arcs will follow.

20 Aug 2026, 08:55 · Synthasize
18Aug
UPGRADEv6.0.564Your items keep their own paper trail now

The history under each item was only catching a trickle before, because most of the game moved your gear without writing anything down. Every store counter, vote reward, Christmas and Halloween grab, turf gift, premium code, slots prize, jail card, organised crime cut and pile of combat loot now goes through the same set of books. Click anything in your inventory or your credit items and you will see what came in, what went out, when, and where it came from.

18 Aug 2026, 09:10 · Synthasize
18Aug
LOCKED DOWNv6.0.564One item, spent once

Spending an item used to be two steps: check you had it, then take it. Two clicks landing in the same instant could both pass that check and both get paid, which meant one jail bust-out card, one direct plane ticket, one turf move ticket or one pile of driveby gear could be spent twice. The item is now claimed in the same breath it is taken, so the second click gets nothing. Cancelling an auction has been fixed too: the goods were being handed back to whichever player happened to match the item first, rather than to the seller they belonged to.

18 Aug 2026, 09:10 · Synthasize
18Aug
NEWv6.0.563Word on the street finds you now

The city talks to you wherever you are in it. An alert slides onto whatever page you are on the moment the action is on you at the poker table, when your hand is dealt or the pot pays out, and when the last expert on your organised crime team reports ready. Click the alert and it takes you straight there. If you are already sat at the table, we keep it quiet, you can see the felt yourself.

18 Aug 2026, 08:48 · Synthasize
18Aug
FIXEDv6.0.563Poker tables can no longer freeze

If every player wandered off a live poker hand, the table used to sit frozen with the whole pot locked in it until somebody happened to come back. A slow seat now gets folded when its clock runs out whether anyone is watching the table or not, so every hand plays to a finish and pays out.

18 Aug 2026, 08:48 · Synthasize
18Aug
UPGRADEv6.0.561The slot machine loosens up

The slots were keeping too fat a cut of every bet. The machine has been retuned so roughly 90 cents of every dollar wagered flows back to players over the long run, with every symbol on the paytable paying more than before. And the paytable now tells it straight: line wins pay on your per-line stake (your bet is split across all 20 lines), the scatter's real prizes sit on its own card, and the machine's long-run return is printed right on the page.

18 Aug 2026, 00:45 · Synthasize
18Aug
FIXEDv6.0.561Wilds and scatters pay what you saw

A payline opening with three or more wilds could settle as the cheaper symbol they were standing in for. It now pays whichever reading is worth more. Landing six or more scatters paid the smallest scatter prize instead of the biggest; that is the full 30 times your bet now. And free spins you have banked must be played before the machine takes another cash bet, so a fresh award can never wipe them out.

18 Aug 2026, 00:45 · Synthasize
18Aug
NEWv6.0.560Every item tells you when it turned up

Click anything in your inventory or your credit items and you now get the last three things that happened to that pile, with the date and the time on each: what arrived, what you spent, and where it came from. The book opens today, so give it a day or two and the things you handle most will all have a trail behind them.

18 Aug 2026, 00:35 · Synthasize
18Aug
UPGRADEv6.0.560Your winnings walk you straight to the shelf

The Mystery Spin result used to hand you a plain link to your inventory and leave you hunting down the list for the thing you had just won. It now drops you on the item itself, on the right tab, lit up for a second so you cannot miss it. The board showing what everyone else pulled today is running properly now as well, which it quietly was not.

18 Aug 2026, 00:35 · Synthasize
18Aug
UPGRADEv6.0.558Mystery Spin finally got itself a drum that turns

Your daily pull used to be a button and a line of text telling you what you had won. Now you watch it happen: the prizes roll past behind the glass, slow down, and stop on the one that is yours, with a flash when the drum lands on something off the credit shelves. The page also lays out everything that is in the drum, the real odds on each shelf, and what other members have pulled today. Refresh after a spin and you see your prize again, instead of being told you never had one.

18 Aug 2026, 00:20 · Synthasize
18Aug
LOCKED DOWNv6.0.558Your Mystery Spin is yours, once a day

Two spin requests landing in the same instant could both be paid, handing over two prizes for one daily pull. The spin is now claimed before any prize changes hands, so only one of them can ever win it. A booby-trapped page can no longer burn your daily spin for you either: it only goes when you pull the lever yourself.

18 Aug 2026, 00:20 · Synthasize
18Aug
UPGRADEv6.0.557The street feels your heat when you deal

Drugs was the last racket the police worked off a fixed list: same odds of getting picked up every single trade, whatever you had been up to. Not any more. Every buy and every sell now draws heat, the same heat you build on crimes and stealing cars, and the page tells you straight what it is costing you with a bust risk next to the buy and sell buttons. Deal cold and the odds and the sentence are exactly what they have always been, right down to the seconds. Deal hot and they get longer, and a deal that goes bad up there can put you in a hospital bed instead of a cell. Cool off before you move a big load.

18 Aug 2026, 00:12 · Synthasize
18Aug
UPGRADEv6.0.556The hospital has been rebuilt and the ward is talking again

The hospital was a wall of plain text and it now reads like a proper ward. Your stay sits up top with a countdown running down in front of you, your cures are in a panel beside it with your morphine count on show, and every other patient in your city is listed with their crew, their health and how long they have left. The ward chat works again after quietly dying, so the beds are no longer silent, and you get the tail of the conversation the moment you open it. If Heat put you in that bed, the page finally says so instead of leaving you guessing: a petty crime gone wrong, a car theft that ended in a crash, or a mug that went badly for you.

18 Aug 2026, 00:05 · Synthasize
18Aug
LOCKED DOWNv6.0.556Nobody settles a hospital bill but you

Paying another patient's treatment could be set off by a booby-trapped page, moving $615,000 of your cash without you ever clicking anything. It now takes a real click from you on the hospital page, and the thank you note reaches the patient who actually got the treatment rather than whoever happened to share a number with their hospital record. While we were in there: a double click could spend one shot of morphine for two lots of time off, or charge you twice for one treatment, and medical supplies smuggled in by two crew mates at once could cancel each other out. Every one of those settles once now, and once only.

18 Aug 2026, 00:05 · Synthasize
17Aug
NEWv6.0.555The helpdesk crew can get the word round in one go

Anything the desk needed telling used to go round one message at a time, or wait on whoever happened to be awake to pass it on. Staff can now put out a single notice to the whole helpdesk, the moderators, the admins or all of them at once, and it stays up on their board for whoever clocks on next, so the crew working your tickets are all going off the same word.

17 Aug 2026, 23:55 · Synthasize
17Aug
NEWv6.0.554Put your old names back on the board

Everyone who has been round here a while has a graveyard behind them, and until now only the staff could see it. Head to My Account, General tab, and the Account History table has a new column: tick any of your dead characters and they get listed on your profile under Former Lives, with the year each one went down. Nobody sees a thing until you tick it, untick takes it straight back off, and only your own dead names are on offer.

17 Aug 2026, 23:40 · Synthasize
17Aug
UPGRADEv6.0.552Your crime team calls you when they are all set

Running an organised crime meant sitting on the crime page hitting refresh, waiting to see whether your last man had told you he was ready. He tells you himself now: the moment the fourth seat reports in, a notification lands in your inbox naming the city, with a button straight back to the job so you can start it there and then. Drop someone from a ready team and the next full line-up calls you again.

17 Aug 2026, 22:35 · Synthasize
17Aug
FIXEDv6.0.551Turf attacks finish cleanly and booted teammates get their bullets back

A turf attack could stall at the finish when no heavies were lost, and booting someone from an attack team could fail before returning the bullets they put in. Both routes are sorted: the attack completes, the report opens, and every booted teammate gets their attack bullets back.

17 Aug 2026, 09:47 · Synthasize
15Aug
UPGRADEv6.0.549The who's online board out front has been rebuilt

The public list at street-crime.com/online was still wearing the old layout, and it looked a state next to the rest of the site. It now shows everyone active in the last half hour on proper cards: your character art if you have built one, your profile picture if you have not, and the plain silhouette if you have neither, with rank, crew and wealth beside it. The city counts and the split across the eight cities sit alongside. Send it to anyone who asks whether people still play here.

15 Aug 2026, 00:05 · Synthasize
14Aug
NEWv6.0.548Say something smart, get paid for it

The crew clips the good ideas straight out of chat, your mail and the forums. When one of them actually gets built, whoever said it can now be paid credits into their account, along with a note quoting the words that earned it. Keep talking, we are listening.

14 Aug 2026, 23:59 · Synthasize
14Aug
UPGRADEv6.0.547The job chips talk when you hover them

Rest your cursor on any of the new little chips on Petty Crimes and GTA and it now explains itself in the proper tooltip style the rest of the game uses: what the number means, what the crowbar does, and what failing at this Heat would actually cost you.

14 Aug 2026, 23:55 · Synthasize
14Aug
UPGRADEv6.0.546Every job now shows its whole hand

The job rows on Petty Crimes and GTA now deal you the full picture in one glance: your practice at the job, GTA's street tip and crowbar bonus, the exact Heat tax coming off your odds, and jail bars and a hospital cross that light up as the streets get hotter. Less clutter, and the one true number stays right on the button.

14 Aug 2026, 23:30 · Synthasize
14Aug
FIXEDv6.0.545The GO buttons now pull the trigger

Right after the Heat launch, hitting GO on Petty Crimes or GTA reloaded the page without actually running the job: the click was getting lost between your browser and the street. Sorted. Every GO and RAID now rolls for real. Nothing was spent and nothing was lost while it was broken, the jobs simply never ran.

14 Aug 2026, 23:00 · Synthasize
14Aug
NEWv6.0.544The timer's gone. Now you watch the Heat

Petty Crimes and GTA no longer make you wait out a clock: go again the second you land, but every job raises your Heat, and the hotter you run the worse your odds and the harder the fall, jail or even a hospital bed if it goes wrong. Both pages are rebuilt around a live Heat meter that cools with every quiet minute, and the percentage on the button is the exact number we roll, always. Premium members run 30% cooler on Crimes and GTA.

14 Aug 2026, 22:40 · Synthasize
14Aug
UPGRADEv6.0.543Your motor is ready, and the chop shop is one click away

The chop shop tells you when a job is finished, then used to leave you to find your own way back and pick the car out of the line-up yourself. That notice now carries a button straight through to the shop, with your motor already pulled up and Pick Up sitting there waiting. Follow it from another city and it still opens on the right car and reminds you which city it is parked in.

14 Aug 2026, 22:25 · Synthasize
14Aug
UPGRADEv6.0.542The bank now tells you exactly what lands in their pocket

The bank takes its cut off every transfer and never once showed you the sum. Type an amount and it works out what reaches them and what the bank keeps before you send a penny, and your transfer history now lists what actually landed instead of what was sent. The figure the bank quoted could be a dollar over the truth on some amounts as well, so it is the real number everywhere now, including money sent from your pad.

14 Aug 2026, 21:58 · Synthasize
14Aug
FIXEDv6.0.541Your advert no longer sits in the queue unseen

Adverts have to be approved before they run in the top bar, but nothing was telling the crew who approve them that yours had arrived, so it sat there until somebody happened to look. They get pinged the moment an advert lands now, and the one advert a day rule finally holds, it was never actually stopping anyone before.

14 Aug 2026, 21:55 · Synthasize
14Aug
UPGRADEv6.0.540The front door finally works on your phone

Visiting Street Crime on a phone used to mean scrolling past a wall of wrapped menu links before you could sign in. The menu now folds away behind a proper button, Log in and Play free sit right at the top of every outside page, and the front page puts the login form first so returning gangsters can get back on the streets in one tap. On a desktop nothing moves, it all looks the same as before.

14 Aug 2026, 21:45 · Synthasize
14Aug
UPGRADEv6.0.539Buying credits no longer throws you off the site

The credit shop used to hand you over to a payment page somewhere else and hope you found your way back. Now you pick your bundle and pay right there on the page, by card, PayPal, Apple Pay or Google Pay, and a card you have used before is a single tap. If you are not in Britain you can flip the prices to dollars or euros to see roughly what you are spending, though the charge itself is always in pounds and it says so before you pay.

14 Aug 2026, 11:20 · Synthasize
14Aug
NEWv6.0.539New faces get a quarter off their first credits

Anyone who has just signed up gets 25% knocked off their first credit purchase, so long as they make it inside their first 48 hours on the streets. The credit shop runs the clock down for you so you know exactly how long is left. It is one use only, so pick your moment.

14 Aug 2026, 11:20 · Synthasize
14Aug
UPGRADEv6.0.538New gangsters get a clearer first-session plan

The getting-started guide now lays out your opening moves through petty crimes, Grand Theft Auto, cash protection, rank and crews. Account help and player-owned casino pages have clearer names too, so the right advice is easier to spot before you step into the city.

14 Aug 2026, 11:00 · Synthasize
14Aug
UPGRADEv6.0.536Five packs got fatter so every one is worth buying

Doing the sums turned up packs that were barely a discount at all: the RPG Pack was asking 295 credits to save you 15. The thin ones have been filled out rather than marked down, so nobody ends up with less than a pack used to give. The Energy Pack now carries ten refills instead of five, the Organised Crime Pack two timer resets instead of one, the Drug Baron Pack two run hints, and the RPG and Sniper Packs eight rounds each instead of five. Every pack in the shop now saves you at least a fifth.

14 Aug 2026, 08:35 · Synthasize
14Aug
UPGRADEv6.0.536Every pack shows you exactly what you are saving

The packs tab has always promised bundled items at a discount rate and never once showed you the sum. Every pack card and buy window now prints what those same contents would cost bought one at a time, struck through beside the pack price, with the credits saved and the percentage. It works that out the cheapest way you could buy them yourself, so it is not flattering the pack: five RPG rockets counts as the 160 credit bundle, not five singles at 35.

14 Aug 2026, 08:35 · Synthasize
14Aug
FIXEDv6.0.535The jobs board opens where you left off, not where your rank says

The jobs board was picking its opening tab off your rank, so anyone who had climbed the ladder without grinding the jobs landed on the level 3 board with every mastery bar sat at zero, two tiers past the work they had actually got to. It opens on the lowest level you still have jobs to master now, and moves you up a level only once you have topped out the one below. If your rank does not reach a level yet you will not be dropped on it either.

14 Aug 2026, 01:05 · Synthasize
14Aug
NEWv6.0.533Fast Track Pack: climb the ranks on the double

There is a new bundle on the credit store shelf for anyone in a hurry up the ladder. Sixty five credits buys a full day of Double Exp, an organised crime timer reset, a Rank Bar that stays on your account, five get out of jail cards, three direct flights and five energy refills. Bought separately that lot runs to a hundred credits.

14 Aug 2026, 00:30 · Synthasize
14Aug
UPGRADEv6.0.533Every pack tells you what is in it

Pack cards in the credit store used to be a picture with a price stuck on it, so you had to open each one to find out what you were buying. Every card now lists the contents item by item, and the buy window shows the same list, read straight off what the pack actually hands over. Nothing changed about what any existing pack gives you.

14 Aug 2026, 00:30 · Synthasize
14Aug
UPGRADEv6.0.532Life insurance finally spells out what dying costs you

The life insurance page has been rebuilt. The cover you are on right now sits at the top, no policy included, and every tier shows its cash, ammo, inventory and gym return as a bar you can read at a glance, with a table underneath that puts all five side by side. Three things it used to tell you were wrong. Without a policy your turf is gone completely, which the page never mentioned. Buildings do not stop at some level, they drop by a set number of levels, so Silver knocks ten off whatever you had rather than capping you at five. And every tier advertised ten health an hour, which no policy has ever given you, so it is gone. Buying now asks you to confirm on the page instead of dropping a form on top of it.

14 Aug 2026, 00:25 · Synthasize
14Aug
LOCKED DOWNv6.0.532One policy, one payment

Two clicks on the same policy landing together could both get past the price check, and the second one emptied your pockets instead of being turned away. A player holding twenty million buying one twelve and a half million policy could end up on nothing. The policy is claimed before any money moves now, so a second click is refused and you are charged once. The page also refuses purchases sent from anywhere but the page itself, so a booby-trapped link can no longer spend your cash on cover you never asked for.

14 Aug 2026, 00:25 · Synthasize
14Aug
UPGRADEv6.0.531The jobs board tells you the truth about the work

Every job on the crime jobs board has been laid out fresh, with your mastery running as a bar you can read at a glance and the tools you are short of marked in red. Two jobs had been quoting the wrong money for years: the Corner Shop Hold-up promised up to $150 and paid up to $100, and Assassinate Gang Boss promised up to $5,000 while paying up to $4,200. Both now advertise what they actually pay. The Petrol Station Job had also been demanding a decoder it never once checked for, so stop buying one. A job you cannot take now says why on the button, missing tools, short on energy or not the rank yet, instead of taking your click to tell you afterwards. Master every level 1 job at low rank and the board no longer dumps you on a locked tab.

14 Aug 2026, 00:20 · Synthasize
14Aug
LOCKED DOWNv6.0.531One lot of energy buys one job

Jobs fired off together could all pass the energy check before any of them paid for it, so one job's worth of energy could do several jobs and leave you on less than nothing. Energy is taken first now, and the job only runs if it went through, so a job you cannot afford is turned away instead of paid out. The board also refuses work sent from anywhere but the board itself, so a booby-trapped page can no longer spend your energy for you.

14 Aug 2026, 00:20 · Synthasize
14Aug
UPGRADEv6.0.530Your inventory, laid out like you own the place

The whole inventory has been rebuilt. General, Weapons Locker, Items, Credit Items and Character all read cleanly now, your three weapon slots sit side by side with their levels and experience bars, and every round you are carrying is counted in one row. The tabs still switch without reloading, but the address bar keeps up, so you can link or bookmark a tab and the back button walks you through them. Your character loads when you open its tab instead of weighing down every visit.

14 Aug 2026, 00:05 · Synthasize
14Aug
FIXEDv6.0.530The item you land on can actually be used

Open Items or Credit Items and the top item is picked for you, but its button was missing, so you had to click another item and click back before you could do anything with it. It is there straight away now. Pumpkins, briefcases, the Christmas drinks and a stack of credit items had no button at all on that first look, and five items showed a broken picture. All sorted.

14 Aug 2026, 00:05 · Synthasize
14Aug
FIXEDv6.0.530Equipping your gear works, and selling a gun pays once

Setting a piece of equipment into your equipment slot could report itself as failed after it had already worked, leaving you clicking again wondering what happened. Fixed. Selling a weapon is tighter too: two sale requests landing at the same moment could both pay out for the same gun when only one of them took it off you.

14 Aug 2026, 00:05 · Synthasize
13Aug
UPGRADEv6.0.529The health shop lays its stock out straight

Get Health Boost has been rebuilt. Pizza, the small med kit and the large med kit each get their own card telling you exactly how much health it puts back and what it costs, and the pizza card runs a countdown on your hour so you know when you can eat again. The prices come straight off the shelf now, so what the card quotes is what you are charged, and anything you cannot afford or cannot use yet is greyed out instead of taking your click and telling you no.

13 Aug 2026, 22:47 · Synthasize
13Aug
LOCKED DOWNv6.0.529One credit buys one med kit, not five

Med kits bought in the same breath could take payment once and hand out the health from every one of them, and pizzas ordered together all went down inside the same hour instead of one an hour. Health items now take the payment first and only patch you up if it went through, your hour is claimed the moment you eat, and if the healing cannot land your money comes straight back. Credits can no longer be taken for something that gives you no health at all.

13 Aug 2026, 22:47 · Synthasize
13Aug
UPGRADEv6.0.528Watch the whole stats bar move, not just the cash

Your cash has always counted itself up or down in the bar above every page, flashing green when you earn and red when you spend, with the amount floating off the top. Bank, bullets, credits and lead now do exactly the same, so you can see a payout land or a purchase bite without hunting for the number. Your lead was the worst offender: it sat frozen on whatever it said when the page loaded, so a factory run only showed up after you clicked somewhere else. It keeps itself honest now.

13 Aug 2026, 22:40 · Synthasize
13Aug
UPGRADEv6.0.527Your record gets read back to you properly

The Criminal Record has been rebuilt. Your details, wait timers, equipped gear, personal casino book and full crime record now sit in clean panels you can actually scan, and your own mugshot is back at the top of the page instead of the blank silhouette everyone has been staring at. The Next Energy timer also stops counting backwards once your energy is due.

13 Aug 2026, 10:15 · Synthasize
13Aug
LOCKED DOWNv6.0.527Nobody wipes your casino book but you

Clearing a game's running total on your Criminal Record used to happen just from loading a link, so a booby-trapped page or a doctored image in a post could wipe your blackjack or keno history without you ever pressing Reset. Those Reset buttons now only fire when you press them yourself.

13 Aug 2026, 10:15 · Synthasize
11Aug
FIXEDv6.0.526Planning Orders clear the next turf level

Planning Orders now unlock the next level of Flats, Apartments and Council Housing even when an older turf has an upgrade limit lagging behind the building. Found orders and 15-credit orders will no longer be spent just catching that hidden limit up.

11 Aug 2026, 23:31 · Synthasize
11Aug
FIXEDv6.0.525Helpdesk sweep keeps the books and displays straight

The Fixer made GTA shipping keep hold of your stolen vehicle when no destination is selected and restored GTA vehicle artwork, while defence reports now turn their colour and emphasis codes into the proper result. Roulette tables that are played broke now return the stake behind every winning bet before paying out the house cash, and both credit counters stay in step after credits are spent.

11 Aug 2026, 22:36 · Synthasize
11Aug
FIXEDv6.0.524City hover details dress for the occasion

The Cities page's max-bet, Bullet Factory stock and cheapest-price hover details now use the game's styled pop-up in both city views, matching the rest of Street Crime instead of showing the browser's plain tooltip.

11 Aug 2026, 22:22 · Synthasize
11Aug
FIXEDv6.0.523Crew wars get their final word

Dismantling a crew during an active crew war ended the fight but left the rival crew boss without the closing notification. That notice now arrives with the dismantled crew's name and confirms the war is over.

11 Aug 2026, 21:59 · Synthasize
11Aug
UPGRADEv6.0.522Shop the cities without wearing out your shoes

Hover the high-roller mark on the Cities page to see that casino's exact max bet, or hover a Bullet Factory to see how many rounds it has ready. The cheapest stocked bullet price now gets a green arrow in both city views, including ties, so you know where the deal is before you travel.

11 Aug 2026, 10:44 · Synthasize
11Aug
FIXEDv6.0.521Four sharp-eyed reports, four loose ends tied off

Graveyard smileys now show their faces instead of spilling image code into the condolences. Chop Shop vehicle menus stay readable, gangster spies refuse targets in hibernation, and the biggest Car Market prices keep to their own columns instead of crashing into the next price or the city flags.

11 Aug 2026, 09:03 · Synthasize
11Aug
LOCKED DOWNv6.0.520The Car Market till stops taking your money twice

There was a gap between the Car Market checking a motor was still for sale and actually handing it over. Two buy requests landing in that gap both went through, so you could be charged over and over for a single vehicle and only get one, while the seller was paid every time. A buyer holding enough for one car could also grab two at once and keep both. Buying now claims the vehicle before a penny moves, and if the cash is not there the motor goes straight back on the market with nothing taken. The buy form is also sealed, so a booby-trapped page cannot spend your money on a car for you.

11 Aug 2026, 00:47 · Synthasize
11Aug
UPGRADEv6.0.520The vehicle lot gets the same treatment as the forecourt

Buying a motor now matches the rebuilt Car Market. Your cash, your free garage space, how many are listed and which city you are standing in sit across the top, and every listing carries a colour coded condition badge next to its city flag, so you can tell a clean motor from a wreck at a glance. Click a column to sort by condition, price or seats. Listings from every city are still there, the out of town ones tell you where to travel, and the buy button only shows up when there is something you can actually drive away today.

11 Aug 2026, 00:46 · Synthasize
11Aug
UPGRADEv6.0.519The chop shop rolls out a new set of ramps

Every motor you have in a chop shop anywhere in the world now sits on the page as a card with its city flag, and the ones that are finished are marked so you can spot them at a glance. Click one and you get a live countdown, a progress bar and the time the job lands. Choosing a vehicle to work on shows you its damage, how many bombs it can carry and what is already fitted.

11 Aug 2026, 00:20 · Synthasize
11Aug
NEWv6.0.519The chop shop calls you when the job is done

No more leaving a motor on the ramp because you forgot about it. The moment the work finishes you get a notification naming the vehicle, the city it is waiting in and exactly what was done to it, whether that is explosives fitted, a detonator wired in or the whole lot stripped back out.

11 Aug 2026, 00:19 · Synthasize
11Aug
FIXEDv6.0.519One job at the chop shop, one bill

Hitting Place Order twice, or getting impatient on a slow page, could take the money off you several times over and still only put one motor on the ramp. Five orders at once billed $225,000 for a single $45,000 job. The shop takes the vehicle first and charges once now, so a double click costs you nothing extra.

11 Aug 2026, 00:18 · Synthasize
11Aug
LOCKED DOWNv6.0.519Nobody else gets to look under your bonnet

Anyone logged in could go fishing through the chop shop records and read back somebody else's vehicle: its name, the shape it was in, the work being carried out on it and the city it was parked in. That door is shut. You only ever see your own motors now.

11 Aug 2026, 00:17 · Synthasize
11Aug
UPGRADEv6.0.518The transport store gets a proper hangar

Planes and ships sit on their own cards under two tabs now, with whatever you already fly and sail shown at the top and a confirmation before your money goes anywhere. Every card says what the thing actually does: how long a flight takes once you own that plane, how much quicker and safer a ship gets a stolen car to its buyer. The FNSLV had also been quoting you the F15's sale price every time it went on offer, so the number on that shelf is finally its own.

11 Aug 2026, 00:05 · Synthasize
11Aug
LOCKED DOWNv6.0.518Your transport money stays yours

Buying a plane or a ship now claims the slot and takes the payment in one move, so two buys landing at the same moment cannot charge you twice over for the one vehicle. If you were short when that second charge hit, it used to clear out your pockets completely rather than leave you the change. A booby-trapped page cannot buy transport on your behalf either, not without you hitting Buy Now yourself.

11 Aug 2026, 00:05 · Synthasize
10Aug
UPGRADEv6.0.517The Equipment Store lays the job kit out properly

Crowbars, guns, body armour, getaway motors and the code decoder sit on cards now, split into Weapons, Armour, Vehicles and Tools, with what you own and both prices on every row. The till was loose at both ends too: fast repeat clicks could land you more gear than you paid for, or pay you twice over for the same stack. Trades settle one at a time now, and the buy limit finally does what the shop always said it did.

10 Aug 2026, 23:55 · Synthasize
10Aug
UPGRADEv6.0.516The Ruby Exchange lays its cards on the table

Every trade is a card now, spelling out the cash, bullets, energy, health and timer resets you get before a single stone leaves your hand, with your ruby count and your credits sitting at the top of the page. Anything you cannot afford yet greys out and tells you how many rubies you are short. The extra weapon slot trade sits alongside the three packs where you can actually see it.

10 Aug 2026, 23:45 · Synthasize
10Aug
FIXEDv6.0.516Buy ten rubies, get ten rubies

The ruby counter charged you 20 credits for every stone you asked for and then handed over exactly two, whatever you paid. Anyone buying more than a pair has been short changed, and the page cheerfully told them the full order had arrived. You now get every ruby you pay for.

10 Aug 2026, 23:45 · Synthasize
10Aug
LOCKED DOWNv6.0.516Your rubies get spent once

Redeeming a pack used to count your rubies and then take them, which left a gap: an impatient double click or two tabs going at once could cash the same three stones in twice, and the same trick worked on your credits at the buy counter. The stones and the money are now claimed in one move, so whatever loses the race walks away with nothing. A booby-trapped page cannot spend your rubies or credits either, not without you pressing the button yourself.

10 Aug 2026, 23:45 · Synthasize
10Aug
UPGRADEv6.0.515The Car Market forecourt gets a proper showroom

The Car Market has been rebuilt. Across the top you now get the numbers at a glance: how many motors are on the market, how many models, and the cheapest and dearest asking price out there. The table still shows every city at once, with seats and a flag for each city a model is sitting in, and every column now sorts when you click it, so you can line the whole board up by price, by seats, or by what is actually available. Sort by price and the models nobody is selling drop to the bottom instead of pretending to be the cheapest car on the lot.

10 Aug 2026, 23:30 · Synthasize
10Aug
FIXEDv6.0.514Loot attacks finish even when an SMS cannot be sent

An optional SMS notice could break a completed turf or loot attack page after the result was already saved, and leaders returning to an underway attack saw no progress. SMS notice problems can no longer interrupt the attack, and leaders now see the arrival bar and report status.

10 Aug 2026, 22:12 · Synthasize
10Aug
FIXEDv6.0.514Spies know hibernation from death

Turf and gangster spy pages no longer tell you a hibernating or banned target is dead. Each unavailable state now gets the right explanation, while spy hires remain blocked until the account is active.

10 Aug 2026, 22:12 · Synthasize
10Aug
UPGRADEv6.0.513The Protection Store has been rebuilt

Body armour is laid out on cards now, with what you are wearing and the bonus it gives you at the top of the page, and a confirmation before your money leaves your pocket. There was also a way to get charged twice for the same vest if two buys landed together, which emptied your cash for gear you already owned. The till now takes one payment or none.

10 Aug 2026, 22:40 · Synthasize
10Aug
UPGRADEv6.0.512The Weapon Store puts the guns in the window

Every piece is laid out on its own card now, sorted into Pistols, Shotguns, Assault Rifles and the rest, so you can see at a glance what is yours already, what is still locked and what it costs in cash or credits. Click a gun and it opens up properly: the picture, the write up, the price, and if it is out of your reach, exactly which rank and how much prestige you are short. Buying happens right there without kicking you off the page.

10 Aug 2026, 22:05 · Synthasize
10Aug
LOCKED DOWNv6.0.512One gun, one payment, one locker space

The counter used to check your wallet and your locker before it took the money, which left a gap. Two orders landing together could buy you the same gun twice over and charge you twice for it, or stuff more guns into your locker than it has spaces for. Payment and handover are now a single move, and anything that loses the race is torn up and refunded. A booby-trapped page cannot spend your cash or credits at the store either, not without you hitting Buy yourself.

10 Aug 2026, 22:05 · Synthasize
10Aug
UPGRADEv6.0.511The Ammo Store gets a proper counter

Sniper rounds and rockets now sit on clean cards showing the weapon they feed, how many you already own and exactly what one costs, still split across Sniper Bullets and Rockets. The Panzerfaust has also stopped lying about its price: it has always taken 45,000 bullets a rocket, but the counter advertised 40,000.

10 Aug 2026, 21:53 · Synthasize
10Aug
LOCKED DOWNv6.0.511Your ammo money stays yours

Buying ammo now takes the payment and hands over the rounds in a single move, so two orders landing at the same moment cannot walk off with more than your bullets and credits actually cover. A booby-trapped page can no longer spend your stockpile either, not without you hitting Buy yourself.

10 Aug 2026, 21:53 · Synthasize
10Aug
FIXEDv6.0.510Attacks and messages stay on their feet

Car bombs can now damage a single building without the attack collapsing, and an empty Saved Messages box opens normally. Replies finish cleanly on older mail records too, while routine email and text alerts no longer turn attacks, auctions or messages into server errors.

10 Aug 2026, 21:22 · Synthasize
10Aug
FIXEDv6.0.509Email invites now become real referrals

Friends who sign up with the address their invite was sent to now appear in My Referrals, with the chosen gift kept for collection once they reach Hustler. The usual referral checks still apply, so operating both accounts from the same connection will not earn rewards.

10 Aug 2026, 12:46 · Synthasize
10Aug
FIXEDv6.0.509Profiles stop calling low ranks OC-ready

Profiles showed Available for organised crime even when a gangster was below the required rank. Hobo through Dealer now show Below OC rank, then the usual team, cooldown or availability status takes over from Bodyguard onwards.

10 Aug 2026, 12:46 · Synthasize
10Aug
FIXEDv6.0.509The advert tooltip tells the truth

The advert ticker claimed it could be silenced in My Account, but that setting does not exist. Its tip now correctly explains that these are player adverts shown across Street Crime.

10 Aug 2026, 12:46 · Synthasize
9Aug
UPGRADEv6.0.508The front door finally matches the streets

The screen you land on when a sign in goes wrong was still wearing the old grey look from years back. It now matches the rest of the city, tells you straight what went wrong, and keeps the email you typed so you only have to fix the password. While we were at the door, the sign up page's Continue button now sits properly in line with the email box.

9 Aug 2026, 22:55 · Synthasize
8Aug
FIXEDv6.0.507Complete Tasks waits for every task

The Complete Tasks achievement could unlock at 24 of 25 after Get Street Crime updates joined the beginner board, even with Refer a Friend unfinished. It now follows the full task list and only pays out once every task is complete.

8 Aug 2026, 00:01 · Synthasize
7Aug
UPGRADEv6.0.506The Marketplace is sorted into aisles

The Stores page was three ragged rows of icons with nothing but a name under each, so you had to already know what a shop sold before you picked one. Every shop now sits under a heading, Combat Gear, Vehicles, Equipment and Jobs, or Premium, with a line telling you what it deals in. Same eleven shops, and the whole lot fits on one screen.

7 Aug 2026, 23:55 · Synthasize
7Aug
FIXEDv6.0.505Global Chat shows up right away again

Yesterday's chat alert fix came with a side effect: the chat drawer opened empty on every page and only filled in a few seconds later, and could blank itself mid-conversation when a new message landed. The room now loads instantly with your messages in place, and the alert fix still works as intended.

7 Aug 2026, 23:45 · Synthasize
7Aug
FIXEDv6.0.504Every vehicle can be bought from the Car Market

The Car Market now matches vehicles by their real model number, so newer rides such as the 1970 Chevrolet Chevelle SS show the right name and can be bought normally.

7 Aug 2026, 18:03 · Synthasize
7Aug
FIXEDv6.0.504Chat alerts catch messages that reuse a deleted number

Deleting the latest Global Chat message could make its replacement borrow the same number and look already read. The unread badge now spots the new message and refreshes the room correctly.

7 Aug 2026, 18:03 · Synthasize
7Aug
FIXEDv6.0.504Storage Box cash no longer gets stuck below the withdrawal minimum

If your Storage Box holds less than $1,000,000, you can now withdraw the full remaining balance. The minimum still applies to partial withdrawals.

7 Aug 2026, 18:03 · Synthasize
7Aug
NEWv6.0.503Street Crime's official channels are one click away

The official Street Crime pages on X and Facebook now sit in the front-page footer and the footer under every game page, while a larger follow card rotates through the game over time. New gangsters get a Get Street Crime updates task too: pick the channel you actually use and it counts towards the Complete Tasks achievement, then release notes, events, promotions and service news can find you after you log out. The task records that you opened the official page, not whether you followed it, and there is no separate payment for the click.

7 Aug 2026, 00:04 · Synthasize
6Aug
FIXEDv6.0.502Enter now takes the smiley you are looking at

Three things wrong with the smiley list that opens when you type a bracket. Enter did nothing, which is the one key the list itself told you to press: you had to reach for Tab instead. It takes the highlighted face now, whether you have typed a search or just opened the list, and Escape still shuts it if you wanted the new line after all. The list stayed away entirely for anyone writing with Vim mode turned on; it now works there the same as everywhere else, and the preview follows what you type. And a run of smilies sat slightly out of line with each other in that preview, which is straightened out.

6 Aug 2026, 23:42 · Synthasize
6Aug
NEWv6.0.501The Fixer's Word now reaches the Street Crime Facebook page

Every release note The Fixer puts on the Street Crime changelog now goes to the official Facebook page as the same one-per-release post sent to X and Discord. Fixes, upgrades and events land together with a link back to the full record, and a repeated release cannot post it twice.

6 Aug 2026, 23:14 · Synthasize
6Aug
UPGRADEv6.0.500The login check reads as one straight line down the page

If you keep a PIN on your account, the login step gave you three different edges to read down: the anti-script code boxed off at one width, its small print running wide underneath it, then the PIN lower down at a width of its own. It is one column now, numbered one and two down the side, with the code picture, the code box and the PIN box all the same size on the same line down the page. Both boxes are bigger and spaced out like a code rather than a name and address field, the small print sits up on each heading instead of crowding the box beneath it, and the whole thing fits on screen without scrolling. Clear a step and it stays exactly where it was and turns into a green tick, so nothing shuffles about between tries, and once every box is full the way in lights up.

6 Aug 2026, 23:04 · Synthasize
6Aug
NEWv6.0.499Start typing a smiley and the smilies come to you

Every box you write in, messages, replies, forum posts, world chat and crew chat, now watches for the bracket the smiley codes start with. Type ( and the whole set opens right at your cursor, then narrow it down by typing: co brings up (cool) and (coffee), lol finds the laughing face, pint finds the beer. Arrow keys move through the list, Enter or Tab drops the code into your message, Escape shuts it. Underneath the box a preview shows your message with the faces already drawn, so you can see exactly what lands at the other end before you send it. The smilies tray is still there on the toolbar if you would rather browse, and a bracket in the middle of a word is left well alone, so writing (see you later) does what it always did.

6 Aug 2026, 22:35 · Synthasize
6Aug
UPGRADEv6.0.498Street Crime puts its name and history on the record

The About page now names DHEWY LTD as the team behind Street Crime, links the official @StreetCrimeGame account and puts the facts in one place: this is the free-to-start browser gangster world that has been online since 2007, with no separate download. The Guides page now explains what makes a persistent browser crime RPG and points new players straight to the Games Like Torn comparison, so somebody meeting the name for the first time can tell this long-running game from unrelated Street Crime apps and find the right way into the city.

6 Aug 2026, 22:02 · Synthasize
6Aug
UPGRADEv6.0.497The login check now keeps whatever you got right

Get the anti-script code right and fluff your PIN, or the other way round, and the login step used to throw away both, drop you on a dead end that needed a Try Again click, and hand you a fresh code to squint at. It keeps what you got right now, only asks for the part you actually got wrong, and tells you which part it kept. Refreshing leaves you where you were instead of sending everything again, and pressing Enter once your PIN is filled in signs you in, which it did not do before: it fired the reset instead and mailed you a new PIN you never asked for. If you did want a new one, asking twice in a row used to quietly kill the PIN in the first email, so the one you were reading had already stopped working. That is sorted, along with the way an account with no PIN at all could be handed one out of nowhere and then be asked for it. Five wrong PINs still holds the account for five minutes, but the wait is honest now: it used to start over every time you so much as reloaded the page, so anyone who kept checking was never getting back in. The hold page names the real reason, counts the wait down in front of you instead of saying a few minutes, and drops you back at the login step when it lifts rather than making you type your password again. One more, quietly: a correct code and PIN could walk straight past a hold that had only just been announced. It cannot now.

6 Aug 2026, 21:48 · Synthasize
6Aug
UPGRADEv6.0.496Transferring credits tells you where you stand before you send

The credit transfer page has been rebuilt. The old one never said whether your transfer authorisation was actually open, so you filled the whole thing in and only found out you needed a code from My Account after you had hit send. It tells you now, up front, and if you are authorised it counts down exactly how long you have left of your three hours. Your balance sits at the top, the amounts you can send are laid out to pick from, and your recent transfers read as a proper list with who got what and when. That list is honest about itself for the first time as well: it said Last 10 Transfers and then showed every credit you had ever sent anybody, going back years. Two ways the page could be worked over are shut. A doctored form could send any number of credits you could cover instead of the five amounts on offer, and hammering the button, whether that was an impatient double click or two tabs open at once, could send the same transfer more than once. One transfer goes through per press now, for one of the amounts on the page, or nothing does.

6 Aug 2026, 19:10 · Synthasize
6Aug
UPGRADEv6.0.495Street Crime has a sharper front door for new players

People looking for a free browser gangster game now get a straight answer before they sign up: the front page explains the no-download crime RPG, the ranks guide lays out all thirteen titles in order, and a new Games Like Torn guide gives an honest comparison with the other browser crime worlds fighting for their time. Existing players can use the guides too, and every route points newcomers toward playing Street Crime instead of leaving them at a dead end.

6 Aug 2026, 18:31 · Synthasize
6Aug
UPGRADEv6.0.494The drug run hint now tells you how long the word is good for

The hint named the two drugs the street wanted and the two cities wanting them, then left you to guess how long that was worth anything. It says it now, on the drugs page under the rumour and in the message that lands in your inbox: both runs move at midnight, game time, and they move every single night. What is in demand today will not be tomorrow, so if you are going to fly on it, fly on it now.

6 Aug 2026, 16:40 · Synthasize
6Aug
UPGRADEv6.0.493Vinnie explains why the beginner tasks are worth your time

The tasks board told you what each job wanted and, since the last update, where to go and do it, but never why you should bother with any of it. Vinnie opens the page himself now and tells you straight: the tasks are the short version of what he had to learn the hard way, where the money is, how to hold on to it, and what happens when you walk into a fight with nothing in your pockets. What he says at the end changes with how far along you are, so nobody who has cleared the board is still being told to start at the top. The greeting new players land on wears his face too, instead of a stranger doing the same job one box further up. One thing worth knowing if you found the list confusing: the task list was jumping to the wrong place when the page opened, leaving the task it had picked out for you off the screen entirely. It sits where it should now.

6 Aug 2026, 16:35 · Synthasize
6Aug
UPGRADEv6.0.492The drug trade is rebuilt, and the corner is a lot harder to rob

The drugs page has been rebuilt. It now tells you the city you are dealing in, how many units you are carrying against what your rank lets you hold, how much room you have left and what is in your pocket, all above the table, and the wait between deals runs down in front of you with the buy and sell buttons locked until your head clears. Three ways the old page could be worked over are shut. Hammering buy or sell, whether that was an impatient double click or a bad connection retrying on you, used to send several deals through at once: that could take your money more than once for a single lot of drugs, or pay you out several times over for stock you only had once. One deal goes through per wait now, whatever your finger or your connection does. The carry limit could be talked around, so a low rank could haul far more than their rank has any business holding, and a doctored form could conjure up units of a drug you never paid a penny for. Both are dead. The drug run hint stays what you paid for as well: the page no longer points out the day's run to anyone walking in without the hint, so those rumours are worth having again.

6 Aug 2026, 16:05 · Synthasize
6Aug
UPGRADEv6.0.491Vinnie now tells you where to go for every beginner task

Every task on the board told you what it wanted but never where to go and do it, so a new player was left hunting the menus for the Getaway or the Protection Store. Vinnie has stepped in. Open any task and under what you have to do there is now a Where you have to do it: Vinnie tells you which menu it sits under and what to expect when you get there, and a button takes you straight to the page. All twenty four are covered, from Petty Crime through to the Security Light for your pad, and every one points at the page that actually ticks the task off. The two you cannot just walk into, buying yourself out of a cell and the security on your pad, tell you how to reach them instead.

6 Aug 2026, 14:05 · Synthasize
6Aug
UPGRADEv6.0.490The FAQ finally answers back, and its search actually searches

Searching the FAQ was close to useless. Type two words and it came back with nothing at all, every time, whatever was in there. Type one word and it only ever read the headings, so an answer that spelled the thing out in its third paragraph stayed hidden. Whatever did come back was littered with visible code tags instead of readable text. All of that is sorted: search reads every word of every answer, marks the words you asked for so you can see why something matched, and puts the answers covering the most of what you typed at the top. The page is rebuilt around it, with categories that fold open and shut and tell you how many answers are inside, and the tip, the navigation, the search box and the way through to the Helpdesk gathered down the side. Today's Top Tip is a real rotation now, changing each day and reading properly, instead of the same tip from 2019 sitting there with its formatting showing. Staff get their tools back in working order too: tips added from the FAQ panel actually reach players, and editing an answer leaves it in the category it was already in instead of quietly moving it.

6 Aug 2026, 13:20 · Synthasize
6Aug
UPGRADEv6.0.489The beginner tasks are worth reading again, and that counter finally goes out

The tasks board has been rebuilt. You get a bar showing how many of the twenty four you have cleared and how many are left, the list ticks off what is done, and clicking a task opens what it wants from you without reloading the page. It tells you straight what clearing the lot is worth (the Complete Tasks achievement, twenty five honour points and fifty prestige) instead of the made up rewards the old draft promised, and there are links to petty crime, the gym, drug running and your achievements to get you moving. Land on it after finishing something and it names what you just did before it clears. The Tasks counter up in the bar could stick on forever, because it only ever went out if you arrived by one particular link, so anyone reaching the page from the menu was stuck looking at a number that would not shift. Opening the board clears it now, whichever way you got there. Reading through the tasks no longer costs you clicks either.

6 Aug 2026, 12:55 · Synthasize
6Aug
UPGRADEv6.0.488The depot finally tells you what is in the box

The city package depot has been rebuilt, and it now says what each kind of package actually holds: the plain boxes carry cash and either lead or bullets, the fragile crates always carry an item and bullets, and the blue ones hold a credit item off the store shelf. The old page listed honour points among the contents and no package has ever held any. Your waiting count ticks down as you open them and the whole thing works on a phone now. The handling is locked down tighter too: opening the same package from two tabs or two devices at once could pay it out more than once, that is done with, and a booby-trapped page can no longer open your packages for you.

6 Aug 2026, 11:35 · Synthasize
6Aug
UPGRADEv6.0.487The honour store lays the goods out properly, and sells you more than one

Everything on sale for honour points now sits on a proper card with the price on the front, and anything out of your reach is greyed out so you can see at a glance what you can actually afford. Click one and you get a quantity box, the same as the credit store: take up to twenty, watch the running total, buy the lot in one go. There is a search box for when the shelf gets long, and your respect point conversion sits up top next to your balances. One more thing worth knowing: with the store open in two windows you could spend honour points you did not have and finish up in the red. The till takes the points before it hands anything over now, so that is shut.

6 Aug 2026, 11:15 · Synthasize
3Aug
UPGRADEv6.0.486The prestige boards now tell you where you actually stand

Prestige was three bare lists and nothing about you. The page now opens with your own standing: your total, your rank, what you have earned since Sunday, and how far off the next ten thousand you are. Both top twenties carry medals and a bar showing how you measure against the leader, the weekly board counts down to the Sunday wipe, and if you or your crew miss the cut you still get your real position at the foot of the list. Your crew was being told it sat one place higher than the board above it said, and a week spent down at the honour store used to wipe out the bars; both sorted.

3 Aug 2026, 22:30 · Synthasize
3Aug
UPGRADEv6.0.485Your bank, your bullets and your lead are one click away

The bar across the top of every page showed you what you were holding and then left you to find the page yourself. Bank, Bullets and Lead are now proper links: Bank drops you at the city bank, Lead takes you straight to your lead factory, and Bullets opens your inventory with the weapons locker already showing.

3 Aug 2026, 21:55 · Synthasize
3Aug
FIXEDv6.0.484The airport stops leaving you standing at the gate

Waiting on your next flight, the countdown would run down to zero and just sit there, still refusing to sell you a ticket until you reloaded the page yourself. Now the moment your wait is up the airport hands itself back with the destinations open, and it catches up properly if you tabbed away and came back mid wait.

3 Aug 2026, 21:50 · Synthasize
3Aug
EVENTv6.0.483The house is buying, one night only

From ten tonight until midnight ends Tuesday, crime, jobs and getaways pay 40% over the odds, every GTA job is 40% more likely to land, the whole credit store is 40% off, the shooting range hands out double weapon experience, sentences run 40% shorter and the organised crime counter drops to three hours. The man who started building this city almost twenty years ago is having one of the big birthdays, and he is not telling anyone which one. It runs once and it does not come back.

3 Aug 2026, 22:00 · Synthasize
3Aug
NEWv6.0.483Sign the wall, take the mark

There is a wall up with room for one line from every player, and whatever you write stays there permanently with your name on it. Turn up any time this week and you also collect The Big One, a medal nobody will ever be able to earn again, plus a drink on the house sitting in your inventory. The man who built the place has left a letter there too, in his own voice for once instead of mine.

3 Aug 2026, 22:00 · Synthasize
2Aug
UPGRADEv6.0.481The storage box got a proper refit

The storage box, where your cash, bullets and items sit safe after you start a new character, has been rebuilt with clean cards for your cash, bullets, items and retained weapon levels, and it now spells out the storage fee you pay before Bodyguard and exactly what stays protected while it is in the box. The money handling is locked down tighter too: a booby-trapped page can no longer withdraw on your behalf, and hammering a withdraw button can never pay the same balance out twice.

2 Aug 2026, 23:28 · Synthasize
2Aug
UPGRADEv6.0.478The classic Cities view shows the casino tax too

The new Casino Tax rate landed on the Cities page cards but skipped the classic table layout. The classic view's overview table now carries the same column, next to Interest: 1% where a first-place Domination crew runs the city, 0% where the tables are free.

2 Aug 2026, 23:05 · Synthasize
2Aug
FIXEDv6.0.477You can read the bank's friend list again

The transfer dropdown at the City Bank was printing white names on a white list, which made picking a friend a guessing game. The list now uses the bank's dark colours so every name is readable.

2 Aug 2026, 09:00 · Synthasize
1Aug
FIXEDv6.0.476The bank's friend list shows your actual friends

The refitted City Bank's transfer dropdown was reading an old ledger of names, so it came up wrong or empty for most players. It now lists your real friends, same as the compose page: settled friendships only, under their current names.

1 Aug 2026, 12:20 · Synthasize
1Aug
FIXEDv6.0.475Attack teams and old conflict reports stop dropping out

Joining an attack team without adding ammunition could knock the page over, and some older conflict reports failed to open when they had no building or pad-security damage recorded. Both now finish cleanly, including reports with nothing to show in those sections.

1 Aug 2026, 11:46 · Synthasize
1Aug
FIXEDv6.0.475Signup and crew-only texts finish cleanly

A hiccup while adding a new account to the mailing list could leave the account created but stop the automatic login, and sending a text under the Crew-only privacy rule could fail while checking membership. Signup now carries on without the optional mailing-list step, and texts compare both players' current crews properly.

1 Aug 2026, 11:46 · Synthasize
1Aug
UPGRADEv6.0.474The City Bank got a full refit

New counters, same dirty money: transfers, deposits and withdrawals are laid out properly now, with a live countdown ticking on your savings. While we were in the vault we fixed the withdrawal lock too, so a 1 week saver actually stays locked until it matures and a 1 day account can always be cashed out, and the tellers now refuse forged paperwork, meaning a booby-trapped page can't move your cash without you clicking.

1 Aug 2026, 11:45 · Synthasize
1Aug
UPGRADEv6.0.473The house keeps sharper books

The back-office ledger got rebuilt from the ground up. Staff can now see exactly which card payments went through, which ones failed, and which got abandoned halfway through checkout, so if a payment of yours ever goes sideways, support can spot what happened and sort you out faster.

1 Aug 2026, 10:30 · Synthasize
1Aug
FIXEDv6.0.472Life insurance claims and death clean-up finish properly

The Fixer stopped life insurance returns from getting stuck after restoring a dead player's goods. Death clean-up can now finish handling open gym fights and heavies stationed away from their owner's turf.

1 Aug 2026, 10:00 · Synthasize
1Aug
UPGRADEv6.0.471The chat now names who's reacting

Hover any reaction under a chat message and it tells you exactly who threw it, with you named first when one of them is yours. A message can wear a whole row of different smilies from different people, and when a pill gets crowded it names the first twelve and counts the rest.

1 Aug 2026, 10:45 · Synthasize
1Aug
UPGRADEv6.0.470Getting piled on stops blowing up your phone

When a few people went in on you at once, the hitlist sent an email and a text message for every single hit. Five backers in a minute meant five of each, at the exact moment you had better things to worry about. Going up on the board still tells you the second it happens, because that is the one worth waking up for. Anything piled on while your name is already up there is now gathered up and sent as one message, telling you how much has been added and how many hits it took, rather than one alert per backer. Nobody in that batch gets named, so paying for anonymity still buys it.

1 Aug 2026, 10:30 · Synthasize
1Aug
EVENTv6.0.469GTA Boost Night: the precinct looks the other way

New on the weekly schedule, twice a week: Wednesday and Saturday evenings, 7pm to 11pm, the precinct pulls its patrols in for the shift-change briefing and every option on the GTA page rolls at +25% success chance, the crew garage raid included. The percentages on the page glow with the boosted numbers while it's on, and a banner counts the window down.

1 Aug 2026, 10:00 · Synthasize
1Aug
UPGRADEv6.0.469The Schedule travels with you now

Whatever's running right now shows in the boxes at the bottom of every page with a countdown, so you'll never miss a window just because you were busy elsewhere. The Schedule page now shows the day of the week on every date so you can scan your week at a glance, and a new Calendar file button lets you pull the whole weekly schedule into Google Calendar, Apple Calendar or Outlook. One more thing: raiding a crew garage now grabs a random car from what's on offer, not always the same one.

1 Aug 2026, 10:00 · Synthasize
1Aug
NEWv6.0.468The city takes its cut at every table

Hold first place Domination of a city and your crew now skims a 1% cut of every casino win of $100 or more there: blackjack, roulette, keno, war, numbers, yahtzee, the slots and poker alike. The cut comes out of the winner's payout and lands straight in the crew boss's pocket, every casino page shows who runs the town, your win report says exactly what they took, and crew bosses can watch the take grow on their crew's activity yields. The Cities page shows which towns are paying.

1 Aug 2026, 09:10 · Synthasize
1Aug
EVENTv6.0.468Casino Night lights up Saturday evenings

New on the weekly schedule: Saturday 8pm to midnight the tables run hot and the crew running each city collects double its casino cut, on the house. Winners never pay a penny extra, so get your crew to first place before the weekend and let the city work for you.

1 Aug 2026, 09:10 · Synthasize
1Aug
FIXEDv6.0.467The bullet factory code box is back on the counter

The refitted bullet factory went out with the security code box squeezed clean off the edge of the buy form on desktop, so you could read the code but had nowhere to type it, and no bullets could be bought. The form's been straightened out: the code sits above its box now, on the buy form and the takeover form both, and the factory is selling again.

1 Aug 2026, 08:55 · Synthasize
1Aug
UPGRADEv6.0.466Four screenshots on every helpdesk message

Helpdesk tickets now take up to four screenshots per message instead of three, on the opening report and on every reply, and staff can attach the same when they answer you. Each image can be up to 4MB and a ticket holds twelve in total. If you pick too many, or one is too big, the page tells you before you send instead of quietly dropping them, and pictures that break the limits are named so you know exactly what to shrink.

1 Aug 2026, 08:43 · Synthasize
1Aug
NEWv6.0.465The OC Teams board: organised crime teams are hiring

Team leaders can now list their organised crime on the new OC Teams board and take applications for their open seats. Find the board from the Organised Crime page or the new link on any profile's organised crime status, apply for the seat you want (driver, weapons, explosives or lookout), and the leader accepts or declines you straight from their notifications. Accepted means you are in: gear up, ready up, rob the bank.

1 Aug 2026, 08:35 · Synthasize
1Aug
FIXEDv6.0.465Profile OC status tells the truth now

A player's organised crime status on their profile could report the wrong thing to everyone but the player themselves. It is now a proper status badge showing exactly whether they lead a team, sit in one, are still hot, or are available for yours. Inviting from a profile also got cleaned up: the invite window no longer offers seats that are already taken, invites genuinely expire after their 24 hours, and a stale invite can no longer shove out whoever took the seat in the meantime.

1 Aug 2026, 08:35 · Synthasize
1Aug
UPGRADEv6.0.464Stretch the chat panel as wide as you like

The slide-out chat panel's left edge is now a grab handle: drag it to widen the chat up to three quarters of your screen, and it keeps that size on every page until you change it. Double-click the handle to snap it back to normal. On phones the chat still fills the screen like before.

1 Aug 2026, 08:27 · Synthasize
31Jul
UPGRADEv6.0.463The pimping game cleans up nice

The whole Prostitution racket got the full refit: five clean tabs for pimping crimes, send-outs, hiring, managing your girls and your brothel, with proper cards, colour-coded health and live countdowns on every timer. The street worth on a girl's card is now exactly what she sells for (it used to pay the performance bonus on every sale whether she earned it or not), and a girl who dies on an outing no longer brings money home from it.

31 Jul 2026, 20:45 · Synthasize
31Jul
LOCKED DOWNv6.0.463Your girls answer to you and nobody else

Closed a hole on the Prostitution page where another player could sell or cure a girl that was not theirs, with the sale money landing in their pocket. On top of that, a booby-trapped page can no longer hire, sell, cure or send your girls out without you clicking the button yourself.

31 Jul 2026, 20:45 · Synthasize
31Jul
UPGRADEv6.0.462Size up any gangster without leaving the online page

Hover any name on Gangsters Online and a small dossier card slides up: their character's face (or the empty silhouette if they never made one), their rank, their crew, and whether they are open for organised crime right now, on a cooldown, already out on a job, or still too green for that life. Handy for scouting OC partners without opening a dozen profiles.

31 Jul 2026, 20:15 · Synthasize
31Jul
UPGRADEv6.0.461The Bullet Factory got the full refit

The city Bullet Factory has been rebuilt into clean cards: the factory's owner, stock and price per bullet on one side, your buy form on the other, with your own bullet count right where you need it. Owners get a proper dashboard showing their price, stock, hourly production and costs, and queued price changes now show exactly what the price becomes and when. Under the hood the tills got tightened too: a booby-trapped page can no longer fire off a purchase without you clicking it yourself, and two buyers hitting the last of the stock at the same moment can no longer buy more bullets than the factory holds, same for two gangsters racing to snap up an unowned factory.

31 Jul 2026, 19:30 · Synthasize
31Jul
UPGRADEv6.0.460The Schedule now shows the whole month, not just the week

The Schedule has been rebuilt so you can plan your week around the money. Look ahead one week, one month or three, filter for boost windows or the weekly fixtures, and hit Details on any event to see exactly what it pays and how to work it (Gym Boost, Crime Spree, Happy Hour, Fight Night, Chop Shop Sunday, the Saturday draw). Anything running right now sits at the top with a live countdown and a straight link to where the money is.

31 Jul 2026, 18:45 · Synthasize
31Jul
UPGRADEv6.0.459The crew recruiting board got a facelift

The Recruiting page under Crew has been rebuilt. Every crew that is hiring now shows as a card with its colours, boss, founding date, motto and a bar showing how full their roster is against their actual HQ capacity, and once you apply the card shows your application as pending so you know it went through. Crew bosses also get a better look at who is knocking: applications now arrive with the applicant's rank and respect, and a handled application finally clears itself out of your notifications instead of loitering there forever.

31 Jul 2026, 18:40 · Synthasize
31Jul
UPGRADEv6.0.458Gangsters Online reads like a proper roll call

The who's-online page has been rebuilt into clean sections for staff and players, with the colour coding you know (admins yellow, mods purple, helpdesk blue, friends green, casino and factory owners orange, crew bosses in bold) now easier to scan, and a colour guide that matches what's actually on screen. The Leaderboards shortcut is still one click away, top right.

31 Jul 2026, 18:15 · Synthasize
31Jul
FIXEDv6.0.457Your gun skill comes back at its best

When a character dies, the skill on their guns gets banked for the next life, but the bank was hoarding a copy from every death and handing back the oldest one when you rebought the gun, so a veteran could get their weakest ever level returned instead of their best. From now on, rebuying a gun claims the best skill you have ever banked on it and clears out the stale copies. Cheers to Misery for the sharp report.

31 Jul 2026, 16:30 · Synthasize
31Jul
UPGRADEv6.0.456The Character tab finally shows your face

The Character tab in your Inventory had been sat behind a coming soon poster for years. It now shows your character portrait as the street sees it, which of the five crews you have recruited, and takes you straight through to the Character Builder. No character yet? You will see the looks other players are wearing, and one click starts your own.

31 Jul 2026, 02:15 · Synthasize
31Jul
UPGRADEv6.0.455Get a proper look at a face in the chat

Rest your cursor on someone's picture in the chat, in the messages or the roster, and a bigger square of their portrait floats up beside it so you can actually admire the character behind the name. Move away and it tucks itself back in.

31 Jul 2026, 01:50 · Synthasize
31Jul
FIXEDv6.0.454The sale rack stops flogging out-of-season gear

The deals box at the bottom of the page was pushing seasonal stock months out of season, a discounted Brain Slushy in July that the Street Crime Store would not actually sell you. The footer now follows the same rules as the store shelves: Halloween gear around Halloween, Christmas gear in December, and the countdown only shows deals you can genuinely buy right now.

31 Jul 2026, 01:45 · Synthasize
31Jul
UPGRADEv6.0.453The reaction tray got the full spread

The little tray for reacting to chat messages now floats open over the room and carries every smiley the chat knows, not just a dozen, each drawn sharp at its proper size. Pick your face, it lands on the message, and a tap anywhere else tucks the tray away.

31 Jul 2026, 01:10 · Synthasize
31Jul
FIXEDv6.0.452Shoots only ask for cars still on the streets

The Porn Studio could demand a car for a shoot that left the streets in the garage refresh, a Viper say, which nobody can boost any more. Shoot requirements now come from the cars actually out there to steal, the new fleet included, and the truly elite metal stays off the demand list. Cheers to Thodlum for calling it.

31 Jul 2026, 01:05 · Synthasize
31Jul
FIXEDv6.0.451Your phone buzzes again

The text message service is properly back. UK and most non-US numbers had not received a single text in years, attack alerts included, while the game swallowed the failure without a word; texts now go out worldwide. Player-to-player texting is mended too: it was checking the wrong player's SMS credits and misreading the privacy settings, and it now charges the sender, honours your Friends, Crew and Public choices, and tells you the real reason when a text is declined instead of a shrug. Your SMS credits were never touched, so what you bought is ready to use.

31 Jul 2026, 00:45 · Synthasize
30Jul
NEWv6.0.450Have your say in chat without saying a word

You can now react to any message in the chat: tap the little smiley on a message and hang one of the street's own emojis on it, thumbs, hearts, beers, even a gravestone. Everyone sees the count grow, tap yours again to take it back, and it works in the crew room too. While we were in there, staff now wear a small badge next to their name in the chat, Admin, Mod or Helpdesk, so you always know when the person talking actually runs the place.

30 Jul 2026, 23:58 · Synthasize
30Jul
FIXEDv6.0.449Crew bosses run their forums again

The crew forum had quietly stopped recognising who's in charge: bosses and members with forum rights lost the power to delete, pin and lock topics, hidden topics disappeared for everyone, and the topic flags at posting time did nothing. Your powers are back. Editing a topic after posting returns in a coming update.

30 Jul 2026, 23:55 · Synthasize
30Jul
FIXEDv6.0.449Achievements tell the truth

Some achievement unlock popups arrived with no badge on them, and a finished achievement could still show an unfinished progress bar if it tracked something that resets, like your daily gym training. Badges show up and completed means completed, on every tab.

30 Jul 2026, 23:55 · Synthasize
30Jul
FIXEDv6.0.449A sweep through your bug reports

Four more finds from the Helpdesk, squashed in one pass: the check-all box on the spies pages now works every time instead of exactly once, loot victories print the cash properly instead of raw gibberish (and no longer brag about stealing $0 from an empty turf), the hitlist total in the game stats stops counting bounties on the dead, and the garage's dropdown menus are readable again. Keep the reports coming, the bounty pays.

30 Jul 2026, 23:55 · Synthasize
30Jul
FIXEDv6.0.448The slots keep their hands off your chat

Chatting from the slots page was a costly habit: with the chat window open, every space you typed spun the reels and took your bet, and the space never even landed in your message. The spacebar shortcut now stays out of it whenever the chat is open or you are typing in any box, and it comes back the moment you close the chat.

30 Jul 2026, 23:00 · Synthasize
30Jul
FIXEDv6.0.447Staff notices read clean again

The notice banner at the top of your pages was printing its raw formatting tags instead of showing the words in bold. That's sorted: staff notices, special offers and downtime warnings all display properly again, and anything dodgy someone tries to hide inside one still gets stripped before it reaches your screen.

30 Jul 2026, 22:55 · Synthasize
30Jul
NEWv6.0.446The word goes out on X now

Every release The Fixer stamps in this ledger now gets called out on X at @StreetCrimeGame the second it goes live, same as the Discord changelog channel. And when you drop a street-crime.com link anywhere that shows previews, it flashes proper Street Crime artwork now instead of a grey nothing.

30 Jul 2026, 22:22 · Synthasize
30Jul
UPGRADEv6.0.445The bug bounty pays out more often

The Helpdesk bug bounty now pays out on up to five confirmed reports a week, up from three. Same rate per bug, more bugs that count, so if you keep finding real ones the credits keep coming. Report them through the Helpdesk as always.

30 Jul 2026, 21:45 · Synthasize
29Jul
UPGRADEv6.0.444The rank ladder lays its cards on the table

Street Crime's thirteen gangster ranks now sit in a clear order with both male and female titles, from Hobo or Tramp through to Godfather or Godmother. The homepage, guides and FAQ also point to the ladder more clearly, so you can see the climb before you start it.

29 Jul 2026, 23:33 · Synthasize
29Jul
FIXEDv6.0.443The Wire knows the difference between a big win and breaking the house

Two very different nights at a casino were being reported as the same thing. Take a big win off a house that pays up in full and The Wire announced you had broken the table. Actually break it, clean the owner out and walk off with the place, and The Wire said nothing whatsoever. A big win now reads as a big win. Breaking a house gets its own line, on keno and the slots as well as everywhere else, which is where it had been going unreported. The slots knew full well it had happened, told you on your own screen and then kept it to itself. What you will not see is the city named, because where you were standing is worth paying a detective for, not reading off the front page. Cheers to Thodlum, who worked out both halves of this himself before reporting it.

29 Jul 2026, 22:45 · Synthasize
28Jul
FIXEDv6.0.442Attacks and crew disbands stay on their feet

Starting an attack with no ammunition selected could knock the attack page over, and disbanding a crew after its boss died or was banned could stop before freeing the members. Both paths now finish cleanly.

28 Jul 2026, 23:27 · Synthasize
28Jul
LOCKED DOWNv6.0.441The house does not play its own tables

Owning a casino was never supposed to let you sit down and play it. Own the table and you are on both sides of every bet, which is not a game, it is a tap. The rule was being enforced the long way round, by turning away anyone connecting from the same place as the owner, and that only holds while the owner is connecting from where the game last saw them. Now it simply checks whether the table is yours, and if it is, you are not playing it. That covers slots, keno, roulette, blackjack, war, numbers and yahtzee, in every city. Playing anyone else's tables is entirely unaffected.

28 Jul 2026, 23:25 · Synthasize
28Jul
FIXEDv6.0.440Members can actually get to their Mystery Spin on a phone

The only way into Mystery Spin was that slim tab stuck to the right hand edge of the screen, and it is a picture with no words on it. Play on a phone and the whole page gets shrunk to fit, tab and all, leaving you poking at something about the width of a matchstick. Since nothing else in the game linked to the page, that meant no spin for you at all. There is a Mystery Spin entry in the menu now, showing whenever you have one waiting, so you can get at it from anything. The tab stays put for anyone on a desktop. Cheers to SomeBadMofo for reporting it, and for mentioning it was not just him.

28 Jul 2026, 22:55 · Synthasize
28Jul
FIXEDv6.0.439You get told when someone turns down your friend request

Turn down a friend request and the game was supposed to let the other player know. It never did. The message was being addressed to nobody at all, so 34 requests were quietly declined without the sender ever hearing a word, leaving them wondering. Accepting always worked, which is why this went unspotted for so long. Both halves of the game that handle friend requests had the same fault and both are sorted.

28 Jul 2026, 22:40 · Synthasize
28Jul
FIXEDv6.0.438Your friends list means it, and empty motor pools stay empty

Two from the same player, both about the game jumping the gun. The friends list on the compose page was counting anyone you had ever sent a request to, whether they answered or not, so people who never accepted sat there looking like mates. It only lists people who actually accepted now. Over four hundred unanswered requests were being passed off as friendships across the game. Separately, an organised crime team sheet with no vehicle added was claiming to have a Volkswagen Fox. Nobody was being given a car, the sheet was just reading a blank space as the first motor on the list. An empty slot reads None again. Cheers to Memphis for both.

28 Jul 2026, 22:10 · Synthasize
28Jul
LOCKED DOWNv6.0.437The Wire stops naming who hit your turf

When a crew raided somebody's turf, The Wire was printing exactly who led it and which crew they brought. That is not the wire's to give away. When you get raided the game tells you a rival group of gangsters came for you and nothing more, then hands you the keys and tells you to chase them down, because catching them is how you learn who they were. Anyone reading the front page was getting that for nothing, you included, so there was no point giving chase. Raids stay off the wire now. If you want the names, go and catch them.

28 Jul 2026, 13:30 · Synthasize
28Jul
FIXEDv6.0.436The city bank was paying some deposits out twice

If your deposit at the city bank came due at exactly the wrong moment, the vault could pay the whole thing out twice: double the deposit, double the interest, and two matured letters in your inbox to prove it. The books are squared now, one deposit means one payout and one letter, every time. The ledger remembers who got lucky.

28 Jul 2026, 13:01 · Synthasize
28Jul
UPGRADEv6.0.435The Guide got the full refurb

The Guide's front page has been rebuilt the way it was always meant to look: eight proper sections, Getting Started, Crimes & Jail, Money & Trading, Combat & Conflict, Crews & Domination, Turf & Business, Casinos & Gambling, and Accounts & Community, each with its own card, icon and article list, with Guide and FAQ badges so you can see what kind of read you are in for. Every section has a view-all page, the articles themselves got roomier type and cleaner panels, and search highlights your term properly. Same knowledge, far easier to find your way around it.

28 Jul 2026, 01:40 · Synthasize
28Jul
FIXEDv6.0.433Vinnie found his voice, and his face

Ask Vinnie stumbled out of the gate: the brain behind him got retired by its supplier the same week we hired him, so every question came back with an error. He is on a working model now and answering properly. While we had him in the chair he got his actual portrait instead of a stand-in, and he has done his homework: on top of the guide library he now knows the in-game FAQ and the latest editions of The Fixer's Word, so you can ask him what is new around here and he will answer with dates. If he ever tells you he is swamped, that is the free line he works over being busy, give him a minute.

28 Jul 2026, 00:52 · Synthasize
28Jul
FIXEDv6.0.433The footer links fell off their line

Adding the Guide link to the bottom of the page shoved the footer links onto a second row. They are back on one line where they belong.

28 Jul 2026, 00:50 · Synthasize
28Jul
UPGRADEv6.0.432Boosting a motor makes The Wire now

The Wire already reported it when somebody took a car out of another player's garage, but nicking one off the street, which is what most of us are actually doing, never got a mention. It does now, and it names the motor, so the new metal that turned up last week gets its moment. It sits with the everyday work rather than the headlines, so on a busy night the killings and the turf still come first and you will not see the street steals for the war going on above them.

28 Jul 2026, 00:30 · Synthasize
28Jul
FIXEDv6.0.431Paid up members told to go and buy a membership

If you bought a membership after your first three days were up, the game never took the trial mark off your account, so the banner at the top kept telling you to buy a membership before a date that had already been and gone, dangling 30 free credits you could no longer claim, while you were sitting there fully paid up. Every player currently seeing that banner had already paid. The mark now comes off whenever you buy, and there is a nightly tidy that clears it off anyone whose three days are behind them, so it cannot creep back. The banner also stops showing once the offer date has passed. If you are on a genuine trial right now, nothing changes, the offer is still yours. Cheers to Thodlum for reporting it.

28 Jul 2026, 00:05 · Synthasize
27Jul
NEWv6.0.430Ask Vinnie: the Guide hired a resident expert

The Guide page now has Vinnie, a veteran of these streets who answers questions in plain English. Type what you want to know, how to raise your crime success, where your cash is safest, how crews work, and he talks you through it, drawing on the game's own guide library rather than making things up. His answer streams in live as he talks, there are one-tap suggested questions to get you started, and he is on the guide's article pages too for follow-ups while you read. He is marked BETA because he is new on the payroll: if he gets something wrong, the guides themselves are the final word.

27 Jul 2026, 23:59 · Synthasize
27Jul
UPGRADEv6.0.429Say your piece, and read what everyone else said

Review Street Crime was a blank box and five radio buttons, with nothing to show that anybody had ever written one. It is a proper board now. The reviews the crew have published are up there with the stars their authors gave them, next to the running average, how many are published and how many rated the game five. You pick your rating off a row of stars, and a counter under the box tells you where you stand against the fifty character minimum. That page has always claimed a five hundred character limit and never once held anyone to it, so long reviews went in and got trimmed later; it holds now, and it warns you before you submit. Get knocked back for a missed rating or an overlong write up and every word you typed is still sitting there, rating and all, instead of being binned. The average was being dragged down by old reviews written before ratings existed, which were counting as nothing out of five; those are out of the sum now, so the number on the page is the one players actually gave. It lays out properly on a phone, and a booby trapped page can no longer file a review in your name.

27 Jul 2026, 23:55 · Synthasize
27Jul
FIXEDv6.0.428The red is back on the buttons, and the green ones too

The artwork behind the red, green and black buttons had quietly stopped loading everywhere in the game, leaving you with bare text where a proper button should be. Same story for the brick backdrop and the slots button on the menu. They were being fetched from the wrong place and coming back refused, so nothing was drawn at all. All of it is pointing at the right place again. The firing range got its own fix while we were there: the bar showing progress towards your next weapon level was invisible until you had shot something, because it was losing its colour before you ever picked a gun. Cheers to Thodlum for spotting both.

27 Jul 2026, 23:45 · Synthasize
27Jul
UPGRADEv6.0.426The garage got the showroom treatment

Your garage is now a proper collection: total value, fleet size, what needs shipping and what is in transit sit up top, every motor gets its own card with a rarity badge that matches how hard it is to boost, and the info button deals any car out as a collectible stat card. The housekeeping was overdue too. The two minute wait between car market listings was never actually counted, typing junk into the asking price wrecked the whole page, and Santa's sleigh could be put up for sale when it was never meant to leave your hands. Sell All and Scrap All would happily move a motor that was out on an attack, and a paperwork dodge let a freshly boosted car skip the haulage yard without paying. All of it closed, and a booby trapped page can no longer sell, scrap or ship your motors behind your back either.

27 Jul 2026, 23:35 · Synthasize
27Jul
NEWv6.0.425The Guide moved in off the street

The full Street Crime guide library, six player guides and nine FAQ sections covering crimes, jail, money, crews, turf, casinos and the rest, now lives inside the game at the new Guide page. Before tonight those pages sat outside the wall, and clicking through to them while signed in just dumped you back on your main page. Read any guide without leaving the game, search the whole library, and jump between topics from the sidebar. There is a Guide link in the footer whenever you need it.

27 Jul 2026, 23:20 · Synthasize
27Jul
UPGRADEv6.0.424The hitlist got a proper board, and a proper going over

The hitlist and its details page have been rebuilt into clean cards: target, rank and the price on their head laid out plainly, and a search box that finds players as you type. Plenty was wrong underneath. The reason someone typed when placing a hit went onto the details page uncleaned, so a well chosen line could run in the browser of everyone reading it. Clearing a hit was a plain link, which meant a booby trapped page could spend your cash on someone else's bounty without you ever clicking Buy Out. Part paying a bounty could wipe the whole thing off the board when your payment happened to land exactly on one hit, and the money still owed on that player went missing with it. Those stray hits were then waiting to land on whoever went up next, close to a billion in phantom bounty. All of it sorted. Hobos still cannot put a price on anyone's head, only now the rule actually holds. And when the hitlist texts to tell you there is money on you, it names who paid for it.

27 Jul 2026, 23:05 · Synthasize
27Jul
UPGRADEv6.0.423Ideas raised at the helpdesk get clipped too

When you send the helpdesk an idea or a request, the crew can now file your exact words into the planning log straight from your ticket, the same way they already clip the chat, mail and the forums. Good shouts made through a ticket stop dying in the archive.

27 Jul 2026, 22:50 · Synthasize
27Jul
UPGRADEv6.0.422The Support page knows what you are chasing

Support used to be a grid of icons that told you nothing until you clicked one. It now opens with your own situation: how many voting sites you have left to claim today, whether staff have replied to a ticket you have not read yet, and how many answers are sitting in the FAQ waiting for you. If there is a reply waiting, that is the first thing on the page, with a link straight to it. Every door is labelled with what is actually behind it, and the ones the old page never mentioned are on there too: Discord, the player rules, the bug bounty and the referral scheme.

27 Jul 2026, 22:30 · Synthasize
27Jul
UPGRADEv6.0.421The closed ticket archive opened up

Staff could only look back at the fifty most recently closed tickets, which on a normal week is about two days worth. Admins can now filter the closed pile by whoever dealt with it and page back through the whole archive, so an old answer can actually be found and checked. Thousands of tickets opened by accounts that have since gone were being hidden from that list entirely; they show up now too, marked as such. Nothing changed about who can read what: helpdesk and moderators still see the tickets they closed themselves.

27 Jul 2026, 22:10 · Synthasize
27Jul
FIXEDv6.0.420The porn studio Manage tab explains itself now

The Manage tab told you to send your staff between cities using the form below it, then showed you an empty space if you had nobody on the books. No button, no list, no word of explanation, which made it look broken rather than empty. It now tells you straight that you have not hired anyone and sends you to the Hire tab. Two more while we were in there: the city names next to your actors came up blank right after you hired someone, and the studio was quietly complaining to itself every time the page loaded. Cheers to Manic666 for the report.

27 Jul 2026, 21:45 · Synthasize
27Jul
UPGRADEv6.0.419The energy stand got a proper refit

The Get Energy page has been rebuilt with a clean card for each pick-me-up: the pack of sugar, the Boost Bar and the Powerzade. Every card now shows you up front exactly how much energy it gives and what it costs, in cash or honour points. The buy buttons grey out when a purchase would be wasted, whether your energy is already full, your pockets are short, or you are still waiting out the hourly sugar timer, which now counts down right there on the page.

27 Jul 2026, 21:40 · Synthasize
27Jul
FIXEDv6.0.418The Street Crime name at the bottom of the page leads somewhere again

Clicking Street Crime in the copyright line at the very bottom of the page dropped you on a dead end. It was pointing at an address that shut up shop years ago and only stayed alive long enough to shunt you on to another one that no longer exists at all. It now goes somewhere that actually answers. Cheers to Thodlum for spotting it.

27 Jul 2026, 21:07 · Synthasize
27Jul
NEWv6.0.417Your ideas don't vanish into the noise anymore

Pitch an idea in the chat, drop a request in someone's mail, spin something up on the forums: the crew can now clip your exact words into a planning log the moment they spot them, tagged and searchable, so good shouts stop getting lost in the scroll. Nothing changes on your screen, but if you've got something worth building, say it where the city can hear you. The best ideas get picked out, worked over and, when they're ready, they end up right here in the Fixer's Word.

27 Jul 2026, 16:55 · Synthasize
27Jul
FIXEDv6.0.416The ghosts of competitions past have been cleared out

The competition page had been showing the same Valentines contest since 2013, closing date and all, telling you the prizes had already gone out. Worse, every casino table, the bank and the bullet factory carried a link inviting you to take control of your city, for a competition that finished in 2010. It was meant to appear for a fortnight and had been sitting there for fifteen years. All of that is gone, and the page now just tells you straight when nothing is running. The Santa leaderboard has been sorted too: it never forgot the last contest, so out of season it kept crowning a winner who had long since stopped playing. It only shows standings while the competition is actually on. Cheers to Hardcode for reporting both.

27 Jul 2026, 16:26 · Synthasize
27Jul
UPGRADEv6.0.415Report a bug, hear back when it is squashed

Open a ticket now and there is a box on the form: tick it and we will email you when staff reply, and again when the thing you reported gets fixed. It was buried in a setting nobody ever found, so in practice those emails went to nobody at all. Now it is asked for at the point you file the report. And if your character did not survive long enough to see the fix, we will still let you know it landed. You told us something was broken, you deserve to hear that it is not any more, even if you are not around to see it.

27 Jul 2026, 15:40 · Synthasize
27Jul
UPGRADEv6.0.414The chat headcount is a button, press it

That little counter at the top of the chat panel was hiding a trick: it opens the list of who's been in the room lately. Now it actually looks like the button it always was, so give it a press.

27 Jul 2026, 15:35 · Synthasize
27Jul
UPGRADEv6.0.413Faces in the chat, not initials

Every message in the chat panel now shows who's talking properly: your character portrait if you've built one, otherwise your profile picture, otherwise the familiar blank mugshot. Same faces on the recently-in-chat list. Want to be seen? Build a character or claim a profile photo and the room will know you on sight.

27 Jul 2026, 15:10 · Synthasize
27Jul
FIXEDv6.0.412The chat panel keeps the latest word in view

The new chat panel could leave you staring at old talk: fresh messages landed below where you were looking and the panel didn't always follow them down. It now sticks to the newest message like it should, whenever you open it, switch rooms, or someone speaks.

27 Jul 2026, 12:00 · Synthasize
27Jul
NEWv6.0.411The chat rides with you now

The chat is no longer a page you have to trek to. Hit Chat in the top bar from anywhere in the city and it slides out beside whatever you're doing: same room, same faces, plus a Crew tab so crew business stays off the record. It follows you from page to page until you fold it away, the Chat link shows a badge when new talk lands while it's shut, and the one click formatting buttons and smiley tray the boards and messages got are on the chat box too. Where the old page listed members, the panel now shows who's actually looked in on the room lately. Mods keep their delete powers everywhere the panel goes, and posting too fast now gets you told to ease off instead of your message quietly vanishing, which the old chat had been doing for years.

27 Jul 2026, 11:30 · Synthasize
27Jul
NEWv6.0.410The city keeps a timetable now, learn it

Certain hours of the week are worth more than others from today, and they come round on a fixed schedule so you can plan your week around them. Monday, Tuesday and Wednesday between 18:00 and 23:00 the gym pays out half as much again on every session, so a point becomes two. Tuesday from 19:00 to 23:00 petty crime, jobs and getaways all pay a quarter more, and Thursday from 20:00 to 23:00 those same three pay half as much again, which makes it the best earning window of the week. Friday from 19:00 to 23:00 is Fight Night: a kill is worth a quarter more prestige and honour, and if the police pick you up you serve half the usual stretch. Sunday from 12:00 to 20:00 is garage day, with chop shop work at half price and shipping a motor between cities at a quarter of the usual fee. Saturday's lottery draw at 20:00 sits on the same timetable. The full week is under Communication, there is a What's on box on your main page, and when a window is open the page it applies to tells you so and counts down how long you have left. All times are game time, the same clock as every other timer you see.

27 Jul 2026, 11:20 · Synthasize
27Jul
FIXEDv6.0.409Your ticket cannot get stuck in one pair of hands

When a Helpdesk member picks your ticket up it comes off the queue, and until now that is where some of them stayed. If that person never got back to you, nobody else could see it and nothing ever handed it back. A few had been sitting like that for years. From now on, a ticket that is waiting on the Helpdesk and goes a week without a reply goes back on the pile for any of the crew to pick up. On top of that, tickets where you were the last one to speak were being closed off with a note claiming they had been answered, which was plainly not true when you were still sat there waiting. That has stopped: only tickets where we are waiting on you get closed for going quiet.

27 Jul 2026, 10:56 · Synthasize
27Jul
FIXEDv6.0.408The reply window has room for its buttons now

The new formatting buttons went onto the quick reply window last release, but nobody widened the window to suit, so they sat jammed against the edge of it and the row was one button away from spilling onto a second line. The window opens a little wider now and everything sits comfortably, whether you have the typing mode switched on or not.

27 Jul 2026, 10:45 · Synthasize
27Jul
FIXEDv6.0.407Helpdesk tickets stop falling down the back of the sofa

The ticket count the Helpdesk crew see next to their menu link was lying to them, and badly. Most of what it counted was old tickets raised by accounts that have since been deleted, which cannot be opened or answered by anyone, so the number was several times bigger than the real pile of work and pointed at a queue that was often empty. Worse, the moment a staff member picked your ticket up it stopped being counted at all, so a ticket somebody had claimed and not yet answered was invisible to everyone including the person holding it. The count now shows exactly what is waiting on that member: unanswered tickets in their queue, plus the ones they have taken where you were the last to speak. Those get flagged and pushed to the top of their list. If you have raised a ticket and heard nothing back, it is a lot harder for it to be forgotten now.

27 Jul 2026, 10:37 · Synthasize
27Jul
FIXEDv6.0.406Rome, turf rent and everyday pages handle empty details

Rome's Domination map now handles empty districts and missing studio markers cleanly, and hourly turf rent uses the player's actual crew when deciding automatic collection. Drug sales now validate each drug separately; spy reports, attack setup, auctions, profiles, Getaway missions and promotion messages also handle missing optional details without tripping over them.

27 Jul 2026, 10:26 · Synthasize
27Jul
UPGRADEv6.0.405Formatting buttons on your messages at last

When the boards were rebuilt they got a row of one click formatting buttons sitting above the box: bold, italic, underline, strike through, link, image, centre, colour and a player tag. Sending a message and firing off a quick reply did not get them, so over there you still had to open the tag list and pick the tag out by hand every single time. That was daft, and it is fixed. The same nine buttons in the same order are now on the message box and the reply window, they work on whatever you have highlighted, and the tag list behind them matches the boards too, quote tag included.

27 Jul 2026, 10:23 · Synthasize
27Jul
FIXEDv6.0.404The Photo Gallery task can finally be ticked off

Uploading your picture to the Photo Gallery now completes the beginners task, the way the task always said it should. Before this it only ticked when a staff member approved the photo by hand, and nobody had worked that queue in years, so the task was impossible to finish and a lot of you were stuck one short of the full set. Reclaiming a picture from an old account counts too. Approval still decides whether your photo goes up on the gallery wall and pays the 200 prestige. Cheers to Cyborg for chasing it up.

27 Jul 2026, 10:13 · Synthasize
27Jul
FIXEDv6.0.403Heavies and account pages keep their books straight

The hourly heavies payroll now handles low-rank bosses and cleans up impossible old counts before working out wages, so each of the three heavy types is charged correctly. The main page now always shows your real honour points and a zero ruby balance when your inventory is empty, while My Account and profiles no longer trip over missing optional settings, crew details or seasonal rankings.

27 Jul 2026, 09:01 · Synthasize
27Jul
UPGRADEv6.0.402The forums have been gutted and rebuilt

Every board in the place was running as its own separate copy of the same tired page, which is why fixing one never fixed the rest. They all run off one thing now, and before you ask: every thread and every reply ever written is still there, word for word, exactly where you left it. Nothing was thrown out. You can vote a thread or a single reply up or down, and sort a board by what is hot, what is new, what scored highest, or what is simply busiest. Replies sit underneath the person you are answering instead of piling up at the bottom, and you can fold a whole argument away by clicking the line beside it.

Type an @ and a player's name and they get told about it, same as a message, and it turns into a link to them. The front page now pulls every board you are allowed to read into one list, each thread marked with where it came from. Threads you have opened before tell you how many replies have landed since. There is a search box that goes through titles and posts, the list itself is a lot tighter so you can see two dozen threads at a glance instead of five, and voting, replying and posting no longer reload the page under you.

27 Jul 2026, 08:53 · Synthasize
27Jul
UPGRADEv6.0.402The same writing box wherever you write

Sending a message, firing off a quick reply and posting on a board each gave you a different writing box with a different set of tools, so whatever you learned in one place was the wrong thing somewhere else. They match now. The same formatting buttons and the same tag list sit on all three, and the Vim mode that only the message pages had is on the forums too, so :w posts and :q backs out whichever box you are typing in. Turn it on once and it stays on everywhere.

27 Jul 2026, 08:53 · Synthasize
27Jul
UPGRADEv6.0.401The credit store has had a proper refit

The shop you spend your credits in was a wall of cramped little boxes you had to squint at, and finding one thing meant reading every tab until you tripped over it. It is laid out in proper cards now, with the packs shown full size so you can actually read what is in them. There is a search box that hunts across every tab at once, so type "bullet" and it tells you what it found and where. Click anything and you get the full details, what it costs, what you get, and a quantity picker, before you part with a credit. Your balance sits at the top and updates the moment you buy.

27 Jul 2026, 00:11 · Synthasize
27Jul
FIXEDv6.0.401Seasonal stock now turns up in season

The Halloween drinks and the Christmas gear had been sitting on the shelves all year round, which rather took the occasion out of them. The Christmas pack was worse: it sat there looking available and then refused every sale, no matter what month you tried. Sorted. The Halloween items come out for the fortnight around the night itself, 24 October to 7 November, the Christmas stock and the pack are there for all of December, and the pack actually sells when it is on the shelf. Out of season they are off the shelves entirely, and nobody can go round the back and buy them anyway.

27 Jul 2026, 00:11 · Synthasize
26Jul
UPGRADEv6.0.400Staff get taken straight to your ticket

When you open a ticket, the alert that goes out to staff used to say only that something needed attention, with a link that dropped them on the queue to go looking for it. Now it names what you raised and who raised it, and takes them straight to your ticket in one click. Less time spent finding your report means less time before somebody answers it. Names in those alerts also stopped coming out as a jumble of stray characters.

26 Jul 2026, 23:55 · Synthasize
26Jul
FIXEDv6.0.399Keno, jobs and trades keep their footing

Keno's number board could lose its colours before a bet, jobs could stumble over an empty item slot, and trades could carry on with missing details instead of sending you back safely. Those are fixed, along with the same rough edges in turf attacks, the target range, jail buyouts, brothel upgrades and property management.

26 Jul 2026, 23:46 · Synthasize
26Jul
UPGRADEv6.0.398Easier on the eye

The Wire had taken to labelling every line with a little three letter shorthand, which meant learning what BLD and CSH were supposed to mean before you could read your own news. They are gone. The colour down the edge of each line already tells you what sort of word it is, and you do not have to memorise anything to see it. The headline on the front page has come down to a sensible size too, so it sits with the rest of the page instead of shouting over it.

26 Jul 2026, 23:39 · Synthasize
26Jul
UPGRADEv6.0.397The Wire learns to hold its tongue

The Wire now knows the difference between news and noise, and the busier the city gets the pickier it becomes. When there is real word going round, somebody put in the ground, turf changing hands, a casino owner cleaned out and losing the house, a team walking off a bank job, that is all you will see. When the streets are quiet it drops back to the smaller stuff so you are not staring at an empty board. Nobody has to set a dial for this: the more that happens, the higher the bar goes on its own. It also got a lot lighter on its feet behind the scenes, so it will keep up when there are a lot more of us watching it.

26 Jul 2026, 23:32 · Synthasize
26Jul
UPGRADEv6.0.396Room for a proper picture now, PNGs included

Profile pictures and gallery photos were capped at 250KB, and while PNG was always on the guest list, hardly any real PNG squeezed under that line. So you picked one, got told your image was no good, and reasonably concluded PNGs were not welcome. The limit is 1MB now for both, which a normal PNG fits inside comfortably. The upload box on your account page also says what it takes and stops offering you files it is only going to turn away.

26 Jul 2026, 23:24 · Synthasize
26Jul
NEWv6.0.395Show us the problem, do not just describe it

You can now pin screenshots to a helpdesk ticket, both when you open it and on every reply after that, and staff can send pictures back the same way. Up to three per message, PNG or JPEG. Half the back and forth on a bug report is staff asking what you are actually looking at, so put the picture in and skip that round trip. They stay private: only you and the staff working your ticket can open them, and nobody can pass the link around to anyone else.

26 Jul 2026, 23:20 · Synthasize
26Jul
FIXEDv6.0.395Profile pictures and gallery photos would not upload

If you have tried to put a picture on your profile or send one to the gallery since around the turn of the year, it failed and told you to try again later. It was never going to work no matter how many times you tried, or what image you picked. The keys the game uses to file your uploads had been changed underneath it and nobody told the game. Sorted. Upload away.

26 Jul 2026, 23:18 · Synthasize
26Jul
UPGRADEv6.0.395Helpdesk pages load quicker, staff counts tell the truth

The helpdesk counter in the menu was showing staff a pile of tickets that were not theirs to work, and the same wrong number went out in the daily nudge, so helpdesk crew were being chased over a queue they could not even open. Everyone now sees the count for their own queue, and if your queue is clear you do not get the message at all. The helpdesk pages themselves also stop rebuilding the same figures on every single click, so they come up noticeably faster. While we were in there we tightened up who can open which tickets behind the scenes.

26 Jul 2026, 23:16 · Synthasize
26Jul
NEWv6.0.394Twenty six new motors on the street, and eleven old bangers off it

The cars you boost on Grand Theft Auto have not changed in years, and it showed. There are twenty six new ones out there now, every one with its own picture. Muscle worth keeping: a 1967 Impala, a 1969 Charger R/T, a 1970 Chevelle SS, a 1963 Lincoln Continental and a 1959 Cadillac Eldorado. Proper modern metal at the top: the McLaren 720S, the Ferrari 488 GTB, the Lamborghini Huracan, the Rolls Royce Cullinan and the Porsche 911 GT3 RS. Electric has turned up too, a Tesla Model 3 and a Rivian, along with the Supra, the M4, the Nissan Z, the RS6 and the AMG GT. Two superbikes for anyone who likes their getaway light: the Kawasaki Ninja H2R and the BMW S1000RR. And at the very bottom of the pile, a Smart Fortwo, so there is still something to be ashamed of.

Eleven tired motors have stopped turning up: the VW Fox, Citroen C1, Fiat Multipla, Mondeo Estate, Corsa VXR, Clio Sport, Evo X, Dodge Viper, SLR McLaren, Ferrari Enzo and the Rover Metro. Read that carefully, they are retired, not crushed. Anything you already own stays in your garage, keeps its value, still sells on the car market and still works as a getaway or a car bomb. You just will not find another one at the traffic lights, so if you were sitting on an Enzo, it got rarer tonight.

One repair while we were under the bonnet: the tally behind the boost every car in the game award was miscounting. Stealing the same motor twice could nudge it up, and once you got hold of anything new it started crediting you for cars you had never actually had. It counts what you have genuinely boosted now, so the number on that award finally means something.

26 Jul 2026, 23:10 · Synthasize
26Jul
FIXEDv6.0.393The Wire stops repeating itself, for real this time

We said twice that one player and one kind of job could not fill the front page ticker. They still could: the ticker was trimmed properly and then quietly padded back out with the very lines it had just dropped. It holds now. On a busy night you get a proper spread of what the city is up to, and on a slow night when there genuinely is only one sort of word going round you still get a full ticker instead of three lines and a lot of empty space.

26 Jul 2026, 23:00 · Synthasize
26Jul
UPGRADEv6.0.392The Wire reads like a tapped line now

Given it is called The Wire, it should look like something you are listening in on, so it does. Every line now runs off a narrow column showing the time it came in and a three letter tag for what kind of word it is, colour coded: blood, crews, cash, jobs, street. You can read the shape of a night down that column without reading a single sentence. On the front page the newest word is set big, the way a headline should be. One more thing on top of last night's fix: the same kind of news can no longer repeat all the way down the ticker, so a quiet run of the same job does not crowd out a turf war.

26 Jul 2026, 22:53 · Synthasize
26Jul
UPGRADEv6.0.391The Wire runs live now, no refreshing

Leave The Wire open and it fills itself in. New word lands at the top on its own, flares for a second so you catch it, and the times count themselves up, on your main page, on the full wire and on the front page ticker. It goes quiet when you switch tabs, so it is not chattering away behind your back. Two other things while we were in there: one player having a busy night could fill the whole front page ticker with their own muggings, so nobody holds more than a couple of lines now, and a clean job on the mayor no longer prints the pocket change next to somebody's twenty-five grand mugging. Every line also carries a colour down its edge for the kind of news it is.

26 Jul 2026, 22:35 · Synthasize
26Jul
FIXEDv6.0.390Empty corners of the city cleaned up

Attacks, forums, Domination, crimes, auctions, turf and chat now handle missing optional details and empty lists without tripping over themselves. Attack equipment and loot are counted from the right records, and the jail buyout screen now shows the same $5,000 minimum that the cashier charges.

26 Jul 2026, 22:27 · Synthasize
26Jul
FIXEDv6.0.389Your achievements bar was selling you short

The completion bar at the top of the achievements page was drawn to the wrong scale, so it always sat well behind the number written on it. Clear every achievement in the game and it would still only crawl about three fifths of the way across, and on a low score the percentage got shoved off to one side where you could barely read it. The count itself was always right. Now the bar fills in step with the achievements you have actually earned, and the percentage sits centred where you can see it. Cheers to ck-19 for flagging it.

26 Jul 2026, 22:19 · Synthasize
26Jul
FIXEDv6.0.388Hitting Send on a reply actually sends it now

The rebuilt reply window had a bad habit: you would type your message, hit Send Reply, and nothing at all would happen. The message never went and the window just sat there looking at you. Sending works again, and the window shuts itself the moment your reply is away, the way it always used to. If a reply gets knocked back, because you are on someone's ignore list say, the window stays put with your words still in it so you are not typing the whole thing twice.

26 Jul 2026, 21:51 · Synthasize
26Jul
UPGRADEv6.0.387The reply window finally came up to scratch

The little window that pops up when you hit reply on a message has been rebuilt to match the compose page. Whoever you are answering is set for you so you cannot fat finger the name, and the smilies and text formatting tools tuck into pop-out panels instead of three walls of icons. The Vim editing mode is on the message box in here too. Two things stopped misbehaving while we were in there: the quoted message no longer shows raw character codes where the original had quote marks and apostrophes, and a reply sent with the Vim write command actually goes out now instead of quietly vanishing.

26 Jul 2026, 01:30 · Synthasize
26Jul
UPGRADEv6.0.386Three more cards at the bottom of the page

The boxes under every page carry three new things. One pipes a live headline straight off the Wire, so you catch what the city has been up to without going looking. One points you at the Helpdesk, because a bug report staff confirm as real now pays 10 credits, up from 5, and there are two badges in it: one for your first confirmed bug, another for ten. The last one is for anyone who has not been to the tailor yet, since a fair few of you still have no face on your profile. There is also a fix behind them: if you had premium codes or referral rewards waiting, those two boxes were shoving everything else off the row, so you never saw a top tip, the Wire or the crew pitch. What you are owed still comes first, the rest now gets a turn.

26 Jul 2026, 01:20 · Synthasize
26Jul
LOCKED DOWNv6.0.385The Wire does not tell you who pulled the trigger

The Wire was naming both sides of a killing, so the whole city learned who put a body down the moment it happened. That is not the wire's business. Finding out who killed you is supposed to cost you: a witness has to have been standing there, or you put a detective on it. The wire reports that someone turned up dead and leaves it there. The name of the one who did it you still have to earn.

26 Jul 2026, 00:55 · Synthasize
26Jul
UPGRADEv6.0.384The Wire picked up a lot more of the street

The Wire was only listening to muggings, killings, turf and crews, plus keno and slots. It hears the rest of the city now. Pull off an organised crime on a city bank and the whole street knows what your team walked away with. Every casino table reports a big win, not just the two, and if you clean an owner out so badly they cannot cover your bet and lose the house to you, that gets printed loudest of all. Big drug runs go on the wire, so does lifting a motor out of another player's garage, and so does taking a job all the way to 100% mastery. The small stuff stays off it on purpose: the wire is for news, not for every corner deal and every shift you clock.

26 Jul 2026, 00:30 · Synthasize
26Jul
LOCKED DOWNv6.0.383The Wire no longer says which city you are in

The Wire was naming the city on every line, so anyone reading it could see where a named player had just been standing and go straight there after them. That was never the intention: getting between cities costs you time and money, and keeping your head down is supposed to work. No line on The Wire mentions a city now, and the board on your main page shows the latest from everywhere instead of your own city. What happened and who it happened to still gets printed. Where you are is your business.

26 Jul 2026, 00:05 · Synthasize
25Jul
FIXEDv6.0.382The Wire knows what job you pulled

Big petty crime hauls were going out on The Wire without the job being named, so a line read "pulled 14" instead of naming what you actually did. The government building job and the mayor snatch are called by name now, and the hauls already on the wire read properly too.

25 Jul 2026, 23:45 · Synthasize
25Jul
NEWv6.0.381The Wire is running, and it prints your name

Kills, muggings, jail busts, turf takeovers, casino jackpots, big hauls and crews forming or falling apart used to be witnessed by two people and then forgotten. Every one of them goes out on The Wire now. Your main page carries a board showing the ones with your name in them next to whatever is happening in the city you are standing in. The full feed sits under Communication, where you can read the lot or narrow it down to Blood, Crews, Money or Street. The front page runs a live ticker of it as well, so anyone looking in from outside watches the city move in real time. Make sure they are reading about you.

25 Jul 2026, 23:30 · Synthasize
25Jul
FIXEDv6.0.380Crossed wires at the depot, all restored

Two deliveries left the depot at the same time and the second briefly overwrote the first: for about half an hour the new mug page, the hospital discharge fix and the rebuilt bottom-of-page boxes reverted to their old selves. Everything is back in place, together with the Avatar Builder's newest touches.

25 Jul 2026, 14:00 · Synthasize
25Jul
UPGRADEv6.0.379Take it off with one click

Anything your character is wearing now has a working button to take it off in the Avatar Builder, and the shop notes at the top read cleaner across the full page.

25 Jul 2026, 13:30 · Synthasize
25Jul
UPGRADEv6.0.378The word on the street, right where you can see it

The three boxes at the bottom of every page have been rebuilt as proper cards, and they pay attention to you now: premium codes you never activated, an item on offer in the store, a top tip, a crew worth joining. Instead of nearly always pushing you to vote they rotate through whatever is actually worth your time, with anything you can act on right now coming first. Referrals finally get room of their own, showing rewards waiting to be collected, the milestone you have just unlocked, how many more signups until the next one, and your invite link ready to copy. That collect your rewards prompt was also counting against the wrong player, so it could nag you with nothing waiting or sit quiet while rewards piled up. It counts straight now.

25 Jul 2026, 13:25 · Synthasize
25Jul
UPGRADEv6.0.377Mugging hits a lot harder now

The mug page has been rebuilt: pick your mark from clean cards showing rank, crew and whether they are actually about, and read your history from a tabbed log that keeps a blow by blow record of every attempt. The scrap itself got a serious rework too. What you are carrying now counts, your rank gives a small edge, and speed decides who swings first each round, so a quick fighter can get in ahead of a stronger one. Stamina holds up in proportion to how much you have trained it instead of draining at a flat rate, close fights stay genuinely uncertain, and lopsided ones stop being a coin toss.

25 Jul 2026, 13:20 · Synthasize
25Jul
FIXEDv6.0.377Muggings that finally stick

Four things were wrong with mugging. If you won a mugging while you were laid up in hospital yourself, your victim was never actually admitted, even though the result told you they had been. The fifteen minute breather after someone gets mugged was never enforced when the attempt was sent, so a target could be hit again straight away. The list of people to rob was showing marks you could not actually touch, which then bounced you at the confirmation screen. And your own mug logs read as though you had been the one getting robbed, whichever side of it you were on.

25 Jul 2026, 13:20 · Synthasize
25Jul
LOCKED DOWNv6.0.377No more walking out of hospital for free

Only the zombie virus has a treatment you can buy your way out with, but the hospital was letting anyone in for any reason press the cure button, charge them nothing and discharge them on the spot. That is closed. Get put in hospital from a mugging or a hit and you sit it out like everyone else.

25 Jul 2026, 13:20 · Synthasize
25Jul
UPGRADEv6.0.376One frame, not two

The Avatar Builder no longer draws its own box inside the page's frame; it sits flush with the rest of the game now.

25 Jul 2026, 13:05 · Synthasize
25Jul
UPGRADEv6.0.375The racks got a proper fitting

Quick tune-up to the new Avatar Builder from your first feedback: the item racks now show bigger cards two to a row and scroll within their box, every piece is zoomed in on the part of the body it covers so trousers and small items are easy to see, and a short note under the title explains how the shop works.

25 Jul 2026, 12:45 · Synthasize
25Jul
UPGRADEv6.0.374A tailor shop worthy of your money

The Avatar Builder has been rebuilt top to bottom: a live preview that tries pieces on as you hover, clean racks by category, and clear tags for what you own, what you're wearing and what's still behind glass. Suits are finally wearable (including the yakuza tailoring that was never on the racks before), your portrait is drawn sharper the moment you change your look, and resetting a character keeps their picture on your profile instead of blanking it. There is more to chase too: eight showpiece items now unlock through named achievements (the tooltip on the padlock tells you which), and nine of the flashiest pieces, the loyal Dog among them, moved behind the glass at 100 credits.

25 Jul 2026, 12:15 · Synthasize
25Jul
UPGRADEv6.0.373The heavies got a proper barracks

The heavies page has been rebuilt from the ground up: hire and train your muscle from clean cards, watch training and travelling parties count down live with progress bars, and run garrisons, recalls and send backs from one tabbed screen. Everything works the way it did, including your unpaid wages policy when a host stops paying, and the wage bill for parties stationed at crew turfs now shows the real figures instead of zero.

25 Jul 2026, 01:55 · Synthasize
25Jul
FIXEDv6.0.372The tailor's shutters are back up

The character builder went dark for a short spell after tonight's second update: the page and all the wardrobe art stopped loading. It is back open, and the artwork now comes off our fast delivery network, the same one that serves the rest of the game's assets, so it loads quicker and cannot be knocked out by a bad delivery again.

25 Jul 2026, 01:50 · Synthasize
25Jul
UPGRADEv6.0.371Your face, your calling card

Your character now fronts your main page instead of the coming-soon poster, and the Referrals page carries a new Share Your Gangster card: a downloadable image with your avatar, rank, prestige, crew and your personal invite link, ready to post anywhere. And those padlocked pieces in the builder finally explain themselves: hover one and it tells you how to earn it (rank, days in the city, Premium, or honour), and the moment you qualify the builder hands it over.

25 Jul 2026, 01:15 · Synthasize
25Jul
NEWv6.0.370Get yourself a face the city won't forget

The character builder is open for business under My Account, Character. Pick your look from five characters (gangsta, yakuza, wise guy, femme fatale, assassin girl) and kit them out piece by piece: hair, headwear, threads, ink and the rest. Most gear sells for cash at honest street prices, the premium cuts in every rack cost a bit more, and each character keeps a few credits-only exclusives behind the glass for the big spenders. Your finished look now stands on your profile page for the whole city to see, and the shop takes payment properly: you get charged what the tag says, nobody else's wardrobe gets touched, and locked pieces stay locked until you have earned them.

25 Jul 2026, 00:45 · Synthasize
25Jul
UPGRADEv6.0.368Busy pages cut the repeated paperwork

Inbox, notifications, crew pages, trading, conflict and your pad now reuse the player details already gathered for that page instead of fetching the same set twice. New pages and action results still take a fresh look at your live cash, location, energy and status, so the speed-up never leaves play behind.

25 Jul 2026, 00:15 · Synthasize
24Jul
LOCKED DOWNv6.0.365The card machine's books balance to the penny

Real-money payments got their paperwork tightened up. If a card payment gets refunded or challenged at the bank, the game clocks it immediately and the staff are told, instead of the event slipping past unnoticed. Cancel your membership subscription and it now properly ends in the game the moment your payment provider processes it, with a message so you know it went through. Every payment event lands on the record, so any dispute can be traced end to end.

24 Jul 2026, 23:58 · Synthasize
24Jul
UPGRADEv6.0.362Wealth checks travel lighter

Your wealth title no longer makes the city repeat the same fixed groundwork on every page, trimming unnecessary work from logged-in page loads. Cash, bank balances, city assets and anything up for grabs still stay live, so speed never comes at the cost of stale streets.

24 Jul 2026, 16:20 · Synthasize
24Jul
UPGRADEv6.0.361The streets load from the fast lane

The game's main styles, scripts and common images now arrive from a nearby server and stay ready in your browser between pages. Pages should paint faster, especially on repeat visits and for players farther from home base.

24 Jul 2026, 10:15 · Synthasize
23Jul
FIXEDv6.0.360The Storage Box gives up every last round

The Storage Box could trap your final 1 to 9 bullets after a death because every withdrawal demanded at least 10. You can now take the full remainder of regular bullets, .50 Cal, Dragunov and M40 rounds, or rockets; partial withdrawals still keep the 10-bullet minimum.

23 Jul 2026, 22:40 · Synthasize
23Jul
FIXEDv6.0.359The Porn Studio casting desk is taking hires again

Hiring actors and actresses could leave you staring at a blank page with nobody hired. Single and bulk hires now go through and charge the correct cash.

23 Jul 2026, 22:30 · Synthasize
23Jul
UPGRADEv6.0.358Quick updates when you play, quieter streets when you step away

Cash, energy, health, messages, tasks and other page updates still refresh every five seconds while you're active. After a minute away or as soon as the tab is hidden, refreshes ease back to once a minute, then catch up promptly when you return.

23 Jul 2026, 22:05 · Synthasize
23Jul
FIXEDv6.0.357One showdown, one winner in the spotlight

Poker was handing the gold WINNER badge to every player paid from a side pot. Every payout still shows, but only the player named in the Showdown result gets the badge and glow.

23 Jul 2026, 21:49 · Synthasize
23Jul
FIXEDv6.0.356Your friends are back on the compose list

The redesigned Compose page could show an empty friend picker even when you had people on your friends list. It now loads your living friends by their current names, in alphabetical order, so you can add them to a message in one pick.

23 Jul 2026, 21:19 · Synthasize
23Jul
FIXEDv6.0.355Advert money keeps pace when the streets get busy

A rare traffic clash could show an advert but miss its $100 display charge, leaving the impression count and the advertiser's fund out of step. Advert charges now try again when that happens, so both totals stay square.

23 Jul 2026, 21:01 · Synthasize
23Jul
FIXEDv6.0.354The auction house is settling its books again

Timed auctions could get stuck when a reserve was not met, leaving expired listings waiting instead of returning the item and telling the seller what happened. The auction house is processing them again, and failed reserve or minimum bids now name the amount in the notice.

23 Jul 2026, 18:22 · Synthasize
23Jul
NEWv6.0.353The known-issues board: see what we're already chasing

The Helpdesk page now shows the bugs we have confirmed and are working on, and the ones squashed in the last month with the version that killed them. Even sharper: start typing a bug report and if it sounds like something already on the board, the form tells you before you send it, including whether a fix already shipped. Less waiting for answers you can see at a glance.

23 Jul 2026, 01:35 · Synthasize
23Jul
UPGRADEv6.0.352Passing word travels in style now

The compose page got a proper going-over. Start typing a name and the city's directory fills it in as you type, showing each player's rank and whether they are on the streets right now. Your recipients stack up as neat removable tags, and the smilies and text formatting tools tuck into tidy pop-out panels instead of cluttering the page. Premium members can also send one message to a whole list of names again, that had been quietly broken for a long time. And for the keyboard purists there is a Vim editing mode on the message box. You know who you are.

23 Jul 2026, 00:50 · Synthasize
23Jul
NEWv6.0.351Bug Hunter and Exterminator join the trophy cabinet

Two new achievements for the sharp-eyed: get your first Helpdesk bug report confirmed by staff and you earn Bug Hunter with 30 honour points; rack up ten confirmed finds and Exterminator lands with 150 more. Duplicate reports and ideas do not count, only genuine confirmed bugs. Check the Achievements page for the new badges, then go break something (and tell us about it).

23 Jul 2026, 00:45 · Synthasize
23Jul
LOCKED DOWNv6.0.348Bolted two more locks on the place

Two holes found in an internal sweep, sealed the same night: one let a crafted auction request poke at the vaults directly, the other let a booby-trapped link run code in your browser on a handful of pages. Both are closed. Nothing points to either being used against players.

23 Jul 2026, 00:00 · Synthasize
22Jul
UPGRADEv6.0.347The helpdesk desk sergeants got better books

Housekeeping behind the helpdesk counter: staff answer common questions faster with a sharper set of ready replies, and the bug bounty now has sensible guardrails, a cap on how many bounties one player can collect per week, with every payout logged and reviewed. Verified bug reports still pay out, so keep hunting.

22 Jul 2026, 23:59 · Synthasize
22Jul
NEWv6.0.346The helpdesk can email you now

Tick the new box on the Helpdesk page (or in your account email settings) and you will get an email when staff reply to one of your tickets, and when a bug you reported or an idea you pitched ships in a release. Strictly opt-in, so nothing lands in your inbox unless you asked for it. We also tightened the ticket rating system so a rating only counts when it genuinely comes from a different connection than the staff member who handled it.

22 Jul 2026, 23:30 · Synthasize
22Jul
UPGRADEv6.0.345The gallery hangs its photos properly now

The Photo Gallery caught up with the new Photo Album. The community's pictures now hang in a clean grid of cards, click any photo and it opens large right there, with arrow keys to flick through the wall. Proper page numbers replace the old back-and-forth links, so jumping deep into the album takes one click instead of twenty. Pictures from accounts that are long gone stay on the wall, they just no longer point you at dead profiles.

22 Jul 2026, 23:05 · Synthasize
22Jul
UPGRADEv6.0.344The airport got a proper departures board

The airport ditched its battered old ticket desk. Every city now sits on a clean departures board with flags and fares, the flight timer counts down live instead of making you refresh, and your direct plane tickets get their own panel while you wait. Same flights, same prices, and it finally behaves on your phone. One wrinkle ironed out along the way: if you had a free flight lined up but less cash in hand than the fare, the desk used to just stare at you. Free means free now, and the local don no longer skims a cut off a ticket nobody paid for.

22 Jul 2026, 23:00 · Synthasize
22Jul
UPGRADEv6.0.343The photo album got a proper makeover

The Photo Album has been rebuilt top to bottom. Live counts show how many pictures made the wall, a showcase spotlights the newest faces in the community, and uploading your own is now a matter of dropping the file straight onto the page, with the 200 prestige reward laid out in front of you before you send it in. And if you earned your spot on a previous account, the claim button is back: same email, same face, your 200 prestige honoured on the new account.

22 Jul 2026, 22:45 · Synthasize
22Jul
NEWv6.0.342Bug bounties: get paid for what you find

Report a bug on the Helpdesk and when staff confirm it is real, credits land in your account on the house, once per find. The Helpdesk page now shows the running count of bugs squashed this year, your tickets flag new staff replies since you last looked, and if your report turns out to be one we are already chasing you get told straight away and hear the moment it is fixed. Ideas get the same respect: accepted ones are marked on your ticket, and when one gets built you see the version it landed in. Answered tickets that sit quiet for two weeks now close themselves, and you can still rate the answer after.

22 Jul 2026, 01:30 · Synthasize
21Jul
UPGRADEv6.0.341The pillory got a fresh coat of rotten tomato

The pillory has been rebuilt top to bottom. Cleaner boards show who is locked up, for what, and for how long, with hall-of-shame leaderboards for the all-time and current most pillored, your throwing cooldown at a glance, and a search that finds a banned name as you type. Same rules as always: one throw an hour, once per crook a day, and whatever cash or gear they drop is yours.

21 Jul 2026, 23:28 · Synthasize
21Jul
UPGRADEv6.0.340Bug hunters get their due

Report a bug on the Helpdesk and it now gets tracked properly: staff mark it as a confirmed bug, and when the fix ships your ticket shows exactly which version squashed it, with a running count kept of every bug put down. The ticket form also gives you pointers for each subject so your report lands right first time. Your reports shape this game's future, keep them coming.

21 Jul 2026, 23:20 · Synthasize
21Jul
UPGRADEv6.0.339Car Market flags earn their labels

Hovering a city flag in the Car Market now pops the proper game tooltip with the city's name, same as everywhere else, instead of the browser's plain hover text.

21 Jul 2026, 23:10 · Synthasize
21Jul
LOCKED DOWNv6.0.338No more hiding behind a fake address

Someone could dress up their connection to look like it came from a different address, slipping past IP bans and making two accounts on the same line look like strangers. The city reads your real address now, and that trick is dead: bans stick and same-line accounts get spotted.

21 Jul 2026, 22:58 · Synthasize
21Jul
UPGRADEv6.0.335The helpdesk got a proper refit

Open a ticket and the whole conversation now stays on the ticket. Check My Tickets on the Helpdesk page to read staff replies, answer back right there, and rate the answer once it's closed, no more digging through your mail to follow a case. You still get a mail when staff reply. The staff side of the counter got the same refit, so expect quicker answers, and the whole desk is bolted down tighter against tampering while we were at it.

21 Jul 2026, 22:49 · Synthasize
21Jul
UPGRADEv6.0.334The Car Market flies the flags

A quick spit and polish on the new worldwide Car Market: the city columns now show each city's flag instead of a wall of names (hover over a flag if you need reminding whose colours they are), and the for sale column reads cleaner.

21 Jul 2026, 22:41 · Synthasize
21Jul
FIXEDv6.0.333The rulebook opens again

The Terms of Service and Player Rules links at the bottom of the game were dumping you back on the main page instead of showing you anything. They now open the real documents right there inside the game, and the privacy and refund policies come up the same way.

21 Jul 2026, 22:40 · Synthasize
21Jul
UPGRADEv6.0.332The Car Market goes worldwide

The Car Market now shows every motor for sale across all the cities, not just the one you are standing in. Every listing tells you the brand, the seats, the asking price and which city the car is parked in, and the market front page now lists each brand's price range and where to find them. Buying still happens in person, so if something across the map catches your eye, get travelling before someone else drives it home.

21 Jul 2026, 22:30 · Synthasize
21Jul
FIXEDv6.0.331The click limit keeps a clean count

When the streets were especially busy, a page load could occasionally slip past your click limit without being counted. The click limit now catches those missed counts immediately, keeping your remaining clicks accurate from page to page.

21 Jul 2026, 21:48 · Synthasize
21Jul
FIXEDv6.0.330The help desk counter is open again

Since the move onto the newer server software, staff answering your help desk tickets, moderating the forums and chat, or handing out bans were hitting an error page after every single action. The work still went through, but the tools were a misery to use and some pages never finished loading. All patched up: tickets get answered and order gets kept without the machinery jamming.

21 Jul 2026, 13:45 · Synthasize
20Jul
UPGRADEv6.0.328Reinforcements sent to a striking garrison know the score

A follow-up to the new wage strikes: if you send more heavies to a turf where your party is already going unpaid, the fresh arrivals join the same dispute, the strike count stands, and you hear about it the moment they walk in the door, straight from the muscle. The party follows whichever unpaid policy you picked on your latest dispatch, so re-sending is also how you change your standing orders from disband to head home or back.

20 Jul 2026, 23:30 · Synthasize
20Jul
FIXEDv6.0.328Loot crews get their gear back

Two long-standing problems with Loot attacks are sorted. When a loot came home with a light haul because the turf held less rent than your crew could carry, every unused duffel bag, hard case and code decoder went straight into the leader's pockets. Unused gear now goes back to whoever brought it. And when a job got called off on arrival (the turf moved, peace time kicked in, or the place was crawling with cops after a recent hit), the game told your crew all investments were returned while your bullets and gear actually vanished. They really do come back to you now, on loots and regular turf attacks alike.

20 Jul 2026, 23:22 · Synthasize
20Jul
UPGRADEv6.0.327The vote page got the full renovation

Support Street Crime has been rebuilt from the ground up. Every ranking site now sits on its own card with the reward printed right on it, and the old popup window routine is gone: hit Vote Now, do your bit in the new tab, come back and claim. Your daily count, achievement progress and lifetime vote earnings all live on the page and update the moment a claim lands. Same sites, same daily reset at midnight, same rewards, just no more squinting at a wall of tiny logos.

20 Jul 2026, 23:15 · Synthasize
20Jul
NEWv6.0.326Garrisoned heavies now strike before they walk

Unpaid muscle no longer vanishes the first hour the money runs dry. Heavies garrisoned at a crew mate's turf will stand three missed payments in a row before acting on it, and when you send a party out you now choose what happens if it comes to that: disband on the spot, or pack up and travel home to you. Every unpaid hour the muscle writes to their boss directly, the turf owner gets told to sort it out, and both turf logs carry the strike count. Catch the wages up before strike three and everything goes back to normal.

20 Jul 2026, 22:50 · Synthasize
20Jul
FIXEDv6.0.322Straight books and a full paper trail for your heavies

Wages and muscle now leave a proper record. Your turf log shows every time garrisoned heavies leave or die: unpaid parties walking off, backup lost on the road before it ever arrived, and heavies cut down defending your turf in attacks, loot raids and carbombs. Wage receipts in the heavies log are split in two, one line for your own heavies and one for the garrisoned parties you cover, so you can see exactly where the money goes. And the bill now lands where the rules always said it should: the turf owner pays for muscle stationed with them, the sender pays while they are on the road, and nobody gets charged for someone else's shortfall.

20 Jul 2026, 22:30 · Synthasize
20Jul
FIXEDv6.0.321The slots now send word when you get cleaned out

If a punter played your slots broke, the casino changed hands without a whisper: no message, just a machine that suddenly wasn't yours. Now when someone empties your slots and takes the keys, the loss report lands in your inbox the moment it happens, same as every other casino in the city.

20 Jul 2026, 22:25 · Synthasize
20Jul
FIXEDv6.0.320Your profile pictures get room to breathe again

Since the profile pages got their new look, any picture you put in your profile quote was being squeezed down to a thumbnail, and the quote box cut everything off behind a scrollbar. Sorted. Your images can now stretch the full width of your profile, they just will not spill out past it, and the quote section shows everything without the cramped little window.

20 Jul 2026, 21:56 · Synthasize
20Jul
FIXEDv6.0.319Garrisoned heavies were vanishing off turf

Heavies sent to reinforce another player's turf were disappearing within a minute of settling in. Wages were paid, no attack had come, and the log even claimed they had joined up with the party stationed there, but the muscle was gone for good. The glitch that was quietly wiping out garrisoned parties is fixed, so stationed heavies now hold their post until you recall them or someone takes them down.

20 Jul 2026, 21:55 · Synthasize
20Jul
UPGRADEv6.0.318Your recruiting links go straight to the door

Every referral link the game hands out, from the invite link in the footer to the referrals page and refer-a-friend emails, now points straight at street-crime.com with no www detour. Old links with the www in them still work, they just take the long way round.

20 Jul 2026, 21:35 · Synthasize
20Jul
UPGRADEv6.0.316The referral game just got a whole new hustle

The referrals page has been rebuilt front to back. Track every player you bring in with live progress bars, collect your rewards right there on the page, and send email invites with a free gift attached without leaving it. New milestone rewards pay out as your recruits stack up, from First Blood at your first successful referral to Legendary at one hundred, each worth honour and some serious credits. Share your personal recruiting link straight to Twitter, Facebook or Reddit while you're at it.

20 Jul 2026, 14:55 · Synthasize
19Jul
FIXEDv6.0.314Clearing the last corners after the upgrade

The final pass of the server-upgrade cleanup, this time out in the quieter corners. The Game Stats page, your energy bar, pawning jewellery or checking an item's sale price at the airport, popping a small med kit, and the online list in main chat could each throw an error in the right conditions, usually on a fresh account or at a spot with nothing to sell. The sneakiest one only surfaced at the turn of the month: the very first crime, car theft, org crime, vote or signup right after midnight on the 1st could fail. All traced to the same upgrade gremlin and shut down, so the game runs clean end to end now.

19 Jul 2026, 23:43 · Synthasize
19Jul
FIXEDv6.0.313A last sweep of rough edges across the streets

Rounding off the clean up from the server upgrade, we went through the rest of the city and closed off the odd remaining spot that could throw an error: crimes, jobs, drugs, GTA and org crime, crew bunkers and payday splits, the jail, and your achievement progress bars. Nothing most of you would have hit day to day, but if any of those ever tripped for you, they run cleanly now.

19 Jul 2026, 22:59 · Synthasize
19Jul
FIXEDv6.0.312Fights and the city economy stop tripping up

Another sweep of glitches left over from the server upgrade, this time across combat and the economy. Some attacks and kills could throw an error mid fight, especially against low rank or lightly defended targets, and your inventory could fall over while you were holding a pawnable item. Behind the scenes, a handful of hourly jobs that keep the city ticking (buy and sell prices, bank interest, factory output, heavy wages) could quietly stall too. All traced to the same root and closed off, so fights, your inventory and the city economy run cleanly again.

19 Jul 2026, 22:48 · Synthasize
19Jul
FIXEDv6.0.311The cards are back on the table

Blackjack and Casino War had started dealing invisible hands: the card pictures stopped loading after a recent update, so you were playing off the totals alone. The deck shows again in both games, your cards, the dealer's, face up and face down, all of it.

19 Jul 2026, 22:12 · Synthasize
19Jul
FIXEDv6.0.310The dead are off the boards

Dead players were still hanging around where they had no business: sat on the hitlist like they could still be whacked, and stood in the pillory catching tomatoes. Both boards now only show the living. You can't throw produce at a corpse any more, and nobody can waste cash taking care of a hit on someone who's already six feet under.

19 Jul 2026, 22:00 · Synthasize
19Jul
UPGRADEv6.0.309Trades get a full day on the table

An open trade used to be scrapped after just 1 hour without activity, goods sent back, deal dead, which was brutal if the other side was asleep or at work. An idle trade now stands for a full 24 hours before it gets cancelled and everything goes back to its rightful owners. Line up your side, give them time to log in, and close the deal when you are both about.

19 Jul 2026, 21:42 · Synthasize
19Jul
UPGRADEv6.0.308The Stock Market went underground and doubled its board

The Stock Market has been gutted and rebuilt as the Underground Exchange. The four old companies have been taken over by eight outfits closer to home: Cartel Logistics, Family Holdings, Shadow Arms, Lucky Seven Casinos, Vice Industries, Cyber Syndicate, Clean Slate Laundry and the Dockworkers Union. Price charts are back on the page (the old ones died years ago) and each stock now shows your average cost, position value and profit at a glance. Prices move like a real market every hour: runs, crashes, breaking news, the lot, so timing is everything. Your existing shares and profits carried straight over, and trades are now locked to your own clicks, so a booby-trapped page can't buy or sell for you.

19 Jul 2026, 19:45 · Synthasize
19Jul
FIXEDv6.0.307More turf screens stop falling over

A whole run of turf screens could throw an error instead of loading: the Repair All button, viewing a building's profit and return, demolishing a building, cancelling a build or upgrade, the upgrade popup, the pad security tab, and the odd hiccup in rent. We traced the entire family back to the same root left over from the server upgrade and closed it off, so those pages and actions load and work cleanly again.

19 Jul 2026, 17:50 · Synthasize
19Jul
FIXEDv6.0.306Repair page opens again for damaged garages and pads

If any of your damaged buildings was a garage or a pad, the Repair page fell over and refused to load, taking the whole repair list down with it so you could not fix anything. That is sorted. The repair page opens cleanly again and lists every damaged building with its cost and repair option, whatever the building type.

19 Jul 2026, 17:25 · Synthasize
19Jul
NEWv6.0.305Two new stories hit Street Crime News

Street Crime News now carries a full roundup of the city's recent run of releases, plus a dedicated look at Texas Hold'em: four-player city tables, all-ins, side pots and the cut that feeds the crew controlling the city. Both stories live on the main site, so you can read the full tale without leaving the streets.

19 Jul 2026, 17:10 · Synthasize
19Jul
UPGRADEv6.0.304Poker keeps the action at the table

Texas Hold'em now updates waiting rooms, bets, turns, community cards, timers and final payouts right at the table instead of throwing you through a full page reload after every move. The house still verifies every card, legal move and dollar before anything changes.

19 Jul 2026, 15:30 · Synthasize
19Jul
UPGRADEv6.0.303Save your card for a one tap top up

When you buy credits or a membership code you can now tick to save your card, and next time it is sitting ready so you pay in a single tap. It is entirely your choice whether to save it. We never see or keep your actual card details: those stay locked up with our payment provider, and all our side holds is a meaningless token that would be no use to anyone who ever got hold of it.

19 Jul 2026, 12:45 · Synthasize
19Jul
UPGRADEv6.0.302Apple Pay and Google Pay come to the shop

Buying credits or membership is quicker and smoother now. The credit shop and the membership counter send you to a secure payment page where you can pay with Apple Pay, Google Pay, or card, whatever your phone or browser offers up. No more cramped little popup box: pick what you want, pay in a tap, and your credits or membership land moments later. Cards are handled more safely too, so ones from banks that ask for an extra verification step now go through instead of getting knocked back.

19 Jul 2026, 11:59 · Synthasize
19Jul
FIXEDv6.0.299Steadier on a bad connection

Cleared out the last handful of rare errors from the server upgrade: your account and payment history page no longer trips on an odd entry, and if the game ever briefly loses its database connection it now shows a clean "technical difficulties" page instead of a broken one. Nothing you did wrong, just the game holding itself together better under a hiccup.

19 Jul 2026, 08:40 · Synthasize
19Jul
FIXEDv6.0.298Attacks and lookups stop throwing errors

Some attacks (heavies, car bombs, drivebys, hits) and a scattering of pages could throw an error instead of loading, especially when a piece of data they looked up came back empty. We tracked down that whole family of glitches on the newer server software and closed it off at the root, so those actions go through cleanly now.

19 Jul 2026, 08:15 · Synthasize
18Jul
FIXEDv6.0.295Turf rent is flowing again

Hourly turf rent, heavy wages and the other on the hour jobs had stopped running: too much was being crammed into the same moment each hour and the whole batch was falling over before rent paid out. We have spread the work across the hour and given it more room, so rent lands every hour again and shows up in your turf event log. Rent resumes from now; the hours it was down could not be calculated, so collect regularly to keep it building.

18 Jul 2026, 17:05 · Synthasize
18Jul
FIXEDv6.0.294The top bar takes you where it says, no detours

The last fix left some top bar shortcuts, Online, Domination, the health and energy bars among them, pointing at addresses that went nowhere. Properly sorted now: every shortcut lands on the right page from anywhere in the city.

18 Jul 2026, 12:45 · Synthasize
18Jul
FIXEDv6.0.293Every door in the city leads where it says

Some menu and page links, the Online list among them, were sending you to dead ends depending on which part of the city you clicked from. Every internal link now points at the right address from anywhere, and a batch of old links and buttons that some browsers refused to load over a secure connection (including the drive-by item shop) work properly again.

18 Jul 2026, 12:20 · Synthasize
18Jul
FIXEDv6.0.291Heavies are moving on schedule again

The runner handling heavy arrivals and returns kept tripping after the engine swap, leaving those moves unfinished. Garrisoned and returning heavies are being processed on schedule again.

18 Jul 2026, 11:37 · Synthasize
18Jul
FIXEDv6.0.291The chat room stays open when it is quiet

Walking into an empty chat room could shut the page after the engine swap. The doors stay open now, whether the room is packed or you are first through.

18 Jul 2026, 11:37 · Synthasize
18Jul
UPGRADEv6.0.290The new engine gets opened up

Yesterday we fitted the new engine; today we took it off the limiter. Pages compile straight to machine speed now, the server keeps twice as many hands free for busy moments, and it stops wasting effort double-checking files that never change. You should feel it most when the streets are crowded.

18 Jul 2026, 11:30 · Synthasize
18Jul
FIXEDv6.0.289GTA jobs pay out again

For a short spell after the engine swap, committing a GTA threw an error instead of a getaway. That's sorted: boost away. If it bit you mid-heist, your timers and stats were untouched.

18 Jul 2026, 11:20 · Synthasize
18Jul
UPGRADEv6.0.288The whole city runs on new iron

We tore out the ageing engine under the game and dropped in the current one. Same streets, same rackets, but every page now runs on server software that is faster and back under proper security support after years without it. We swept the old pages clean while we were down there, so a few long-broken corners quietly work again. Spot anything acting strange, report it and the Fixer will sort it.

18 Jul 2026, 11:05 · Synthasize
17Jul
NEWv6.0.287Texas Hold'em tables are open

Four-player Texas Hold'em has landed in every city, with amateur and professional rooms, fixed or unlimited betting, all-ins, side pots and a one percent cut for the crew controlling the city. Your hole cards stay yours, every pot is paid exactly once, and stale or repeated moves cannot take another bite from your cash.

17 Jul 2026, 22:44 · Synthasize
17Jul
NEWv6.0.284Annual membership goes on subscription

The Premium Shop now sells a full year of membership as a rolling subscription: 48.99 a year, the best value way to stay a member. Every yearly payment lands you 200 free credits, 60 texts and 5 free gifts on top of everything monthly members get, and your name goes straight into the weekly and monthly prize draws. The one-off 365 day code is still on the shelf (now 54.99, card payments) if you would rather gift it or flip it at the auctions, and monthly subscription renewals now hand out 20 credits a month, matching what the shop lists.

17 Jul 2026, 18:06 · Synthasize
17Jul
FIXEDv6.0.284Members get the full 30% off wait timers

Membership has always promised 30% off your wait timers on Crimes, Drugs, GTA, Getaway and Prostitutes, but members were actually getting about half that cut. That ends today: every active member now gets the full 30% reduction, exactly as advertised.

17 Jul 2026, 18:06 · Synthasize
17Jul
UPGRADEv6.0.283The membership shop got a proper refit

The Premium Shop has been rebuilt from the ground up. Your three options, a standard 31 day code, the monthly subscription and the annual 365 day code, now sit side by side as clear cards with the savings marked, plus a rough price in dollars or euros if pounds are not your thing (you are still charged in pounds). Below them a full comparison table spells out exactly what your money gets you, and every number on it is the real deal: 25 free credits, 5 texts and a gift every subscription month, and 50 credits, 60 texts and 5 gifts with every annual code you activate. PayPal and card both work same as always.

17 Jul 2026, 17:07 · Synthasize
17Jul
FIXEDv6.0.283Annual members get their prize draws, every time

If you activated an annual membership code while your current membership still had time on the clock, the game kept treating you as a standard member, which quietly left you out of the weekly and monthly prize draws that annual members are promised. Stack an annual code now and you count as a full annual member straight away, so your name is in the hat every Friday night and every month end.

17 Jul 2026, 17:07 · Synthasize
17Jul
UPGRADEv6.0.282The notepad grew from scrap paper into a proper ledger

The Notepad link in the top bar now opens a proper multi-note system instead of one lonely page of scribbles. Keep up to 50 separate notes with titles, search across the lot, and pin the important ones so they stay on top. BBCode works for formatting and your old notes carry over on their own. If you know what Vim is, there is a toggle in the editor with your name on it.

17 Jul 2026, 12:58 · Synthasize
17Jul
UPGRADEv6.0.280Cities remembers how you like it

Both Cities layouts now sit side by side at the top of the page, Cards and Classic, with the one you are on lit up. Pick either and the city remembers: choose Classic once and it stays Classic every time you come back, on any device you log in from. Before this, the way back to the old tables was buried at the bottom of the page and your choice was forgotten the moment you clicked away.

17 Jul 2026, 11:39 · Synthasize
17Jul
FIXEDv6.0.280Classic view flags the slots high roller

On the Classic Cities view, the high roller badge that marks the biggest max bet of each casino type was showing for every casino except slots. The slots column was quietly leaving the top house unmarked. It now flags the biggest slots max bet in the game, same as the rest of the tables.

17 Jul 2026, 11:38 · Synthasize
17Jul
UPGRADEv6.0.279Profiles cleaned up, top to bottom

Player profiles got a proper going-over. A cleaner two-column layout puts the actions you actually use (send cash, trade, respect, SMS, spies, attack) in one tidy row, and the Give Respect popup got rebuilt so it no longer looks like it fell off a lorry. Profiles show more intel now too: prestige earned this week, where a player's crew ranks, and their referral record. Same streets, better view.

17 Jul 2026, 00:05 · Synthasize
17Jul
LOCKED DOWNv6.0.278One payment, one payout, no reruns

Tightened the desk that listens for card payment confirmations. Each confirmation is now honoured exactly once, so a copied or repeated payment message can never hand out membership days or bonus credits twice. If anything goes wrong while a payment is being credited, the confirmation is retried properly instead of getting lost, and the payment logs no longer note down more about you than they need to.

17 Jul 2026, 00:01 · Synthasize
17Jul
NEWv6.0.278A heavyweight stack for the big spenders

The credit shop has a new top bundle: 3000 credits for £199.99. Bundles have always got cheaper per credit the bigger you go, and this one now tops the lot with the best rate in the shop. Pick it from the credit shop list and pay by card or PayPal like any other bundle.

17 Jul 2026, 00:00 · Synthasize
16Jul
FIXEDv6.0.277Cities page footer back in line

The new Cities page was dragging up a museum piece: an ancient footer with a nonsense "page loaded in" number that belongs nowhere on this site. The proper footer is back under the city cards where it should be.

16 Jul 2026, 23:59 · Synthasize
16Jul
UPGRADEv6.0.276The Cities ledger got a proper refit

The Cities page has been rebuilt. Every city now gets its own card showing who wears the Don's crown, who holds the bullet factory, the bullet price (including any pending price change), bank interest and population share, plus all seven casinos and their owners at a glance. A gold dot marks the highest max bet of each casino type, and you can fold cities away to line up the ones you care about. Long owner names no longer wreck the layout, and if you miss the old tables, the classic view is one click away.

16 Jul 2026, 22:45 · Synthasize
16Jul
UPGRADEv6.0.275Drink your shake where you train

Got a Protein Shake in your kit? The gym now pours it for you: one click on the training floor starts your double-gains hour, no detour through your inventory. The gym's lettering has also been brought in line with the rest of the city.

16 Jul 2026, 14:55 · Synthasize
16Jul
UPGRADEv6.0.273Monthly membership pays a bigger cut

Monthly Premium Membership now puts 25 free credits in your account when you join and every time you renew, up from 10. The membership table and subscriber offer notices now show the new standard reward too.

16 Jul 2026, 13:33 · Synthasize
16Jul
UPGRADEv6.0.274The gym got gutted and refitted

The old gym made you hunt around a grainy picture for something to click. That's gone. Strength, speed, stamina and dexterity each get their own station with a proper train button, a ring name from Amateur up to Legend, and a bar that fills toward your next mark as you put sessions in. Crossing a mark, a tier or a new career billing (Fresh Meat all the way to Ring Legend) gets called out the moment it happens, and the page keeps score of every visit. Your energy tank, last workout and protein shake timer sit on one strip, and a tale of the tape shows the combat power number that actually decides your scraps. The fight board got the same treatment: every challenger on a fight card with their mugshot and win rate, stakes and your record readable at a glance. It all works on your phone now too.

16 Jul 2026, 13:20 · Synthasize
16Jul
FIXEDv6.0.272One favour, one jobs bonus

Collecting the Fixer's free daily favour no longer says there is nothing left while today's three bonus jobs are unfinished. The panel now separates the free reward from the jobs payout and shows exactly what finishing all three pays.

16 Jul 2026, 12:05 · Synthasize
16Jul
FIXEDv6.0.271The Fixer's buttons lead somewhere now

Daily reward claims and streak insurance now reach the Fixer properly instead of dropping you onto a missing page.

16 Jul 2026, 11:27 · Synthasize
16Jul
NEWv6.0.270The Fixer owes you one, every day

Show your face daily and the Fixer sorts you out from your dashboard: cash, bullets, lead, protein shakes, honour points, and on day seven of your streak, 3 credits and a fat roll on top. Miss a day and the streak is done unless you bought insurance for 10 credits beforehand. He also chalks up three jobs a day, things like street crimes, a mugging, gym work, a flight or showing respect. Clear all three and the bonus grows with your streak.

16 Jul 2026, 10:50 · Synthasize
16Jul
UPGRADEv6.0.270Achievements shout about it now

Unlocking an achievement used to slip quietly into your notifications. Now it pops up on screen the moment you earn it, honour points and all. You did the work, the city should hear about it.

16 Jul 2026, 10:50 · Synthasize
14Jul
UPGRADEv6.0.269The top bar cleans up its act

The strip above every page has had a proper going over. Quick jump is now a real button wearing its Ctrl+K shortcut, the page links are lined up clean on the right, and your cash, bank, bullets, credits and lead each sit in their own labelled tile so you can read your worth at a glance.

14 Jul 2026, 22:45 · Synthasize
14Jul
FIXEDv6.0.268Completed streaks keep their mark

Skillful Driver and the 50-car GTA shipping achievement now stay at full progress after you earn them. A later failed run can restart your live streak, but it no longer makes a completed achievement look unfinished.

14 Jul 2026, 22:25 · Synthasize
14Jul
FIXEDv6.0.267Once the jail door opens, it stays open

Buying and using a get out of jail free could tell you that you were free, then send you straight back to your cell on the next page. Jail releases now clear every lock together, and any account already caught in that loop is put back on the street.

14 Jul 2026, 22:10 · Synthasize
13Jul
NEWv6.0.266Quick jump puts the whole city at your fingertips

Press Ctrl+K (or Cmd+K on Mac) anywhere in the city to find game pages without digging through the menus. Type @ followed by a name to find any player, or @@ to search just your crew, then use the arrow keys and Enter to get there fast.

13 Jul 2026, 23:07 · Synthasize
13Jul
UPGRADEv6.0.262Getaway has a sharper view of the road

Every turn, close call, escape and crash in Getaway now has refreshed street artwork, so the chase stays clear from the first move to the final result.

13 Jul 2026, 22:12 · Synthasize
13Jul
LOCKED DOWNv6.0.261Profile imports and casino trades stay in their lane

Importing a dead character's profile now copies its image and quote without letting hidden text alter anything else. Casino trades now accept only real casino types, including Slots, so a tampered trade request cannot reach beyond the property being offered.

13 Jul 2026, 20:24 · Synthasize
13Jul
FIXEDv6.0.260News carries the right name

Street Crime News and development-history articles now credit Synthasize as their author. DHEWY LTD remains named where the company operates the game or reviews its official policies, not as the article byline.

13 Jul 2026, 17:56 · Synthasize
13Jul
FIXEDv6.0.259Mobile logins get through the door

The anti-script code and account PIN could be dropped on some phones, sending you back to the same login security check with no explanation. Both answers now reach the security check directly, so a correct confirmation takes you into the city.

13 Jul 2026, 17:47 · Synthasize
13Jul
FIXEDv6.0.258Money movement stays in step

The latest streets update could leave some browsers using an older top bar, so cash and bank changes stopped rolling, flashing and showing the amount moved. The current top bar now reaches every browser immediately after a release, keeping those money changes visible.

13 Jul 2026, 16:45 · Synthasize
13Jul
NEWv6.0.257Street Crime knowledge has a proper home

The old blog and How to Play maze are off the street. Nine reviewed FAQ topics, first-party News and its feed now join the current Guides, with old links sent only to a truthful replacement and retired pages closed for good. These reading pages also load lighter, and consenting signups can be counted without sending account or referral details.

13 Jul 2026, 15:10 · Synthasize
13Jul
UPGRADEv6.0.256Watch your money move

The cash and bank readouts in the top bar have come alive. When money lands or leaves, the number rolls to its new total, flashes green for a gain or red for a hit, and the exact amount floats up off the bar so you know what just changed hands. The bar also checks in right after you make a move instead of waiting for the next tick, so your totals keep up with your hustle.

13 Jul 2026, 14:27 · Synthasize
13Jul
FIXEDv6.0.253Automatic factories keep every deal together

Premium personal bullet and lead factories could finish production without taking the cash when an automatic run crossed its own account update. Cash, materials and finished goods now settle together, or the whole run stays unchanged.

13 Jul 2026, 11:22 · Synthasize
13Jul
FIXEDv6.0.253The Credit Shop makes a real ticket every time

Opening the Credit Shop could create an empty payment reference and block checkout. Every purchase now gets a valid unique reference before it reaches the payment processor.

13 Jul 2026, 11:22 · Synthasize
13Jul
FIXEDv6.0.253Attack teams can travel light

Loot and Car Heist team screens could stumble when you joined without adding optional items, or when their saved item and ammunition lists were empty. Empty lists now load cleanly and your chosen gear is still recorded normally.

13 Jul 2026, 11:22 · Synthasize
13Jul
FIXEDv6.0.253The Crew door points free agents the right way

Opening Crew when you were not in one tried to send you elsewhere after the page had already loaded. Free agents now go straight to Create Crew, while the confirmation after leaving a crew still shows as normal.

13 Jul 2026, 11:22 · Synthasize
13Jul
FIXEDv6.0.252Slots owners get their name above the door

Owning a city Slots machine now shows on your profile and carries its own Slots icon in Manage Properties, instead of hiding the property or dressing it up as the lottery. At the machine, you can type the exact bet you want with your keyboard as well as using the plus and minus controls.

13 Jul 2026, 10:31 · Synthasize
13Jul
LOCKED DOWNv6.0.252The newest character keeps the keys

When several characters share one email address, login and signup now follow the newest character, and an older character's password cannot open the account. The login security check tells you when the anti-script code is empty or an account PIN is missing or invalid, and unusual characters in a rejected email can no longer jam the login form. Signup accepts valid modern email domains and three-character usernames. Accounts waiting to set a password or build a character can now finish those steps and enter the city.

13 Jul 2026, 08:08 · Synthasize
12Jul
FIXEDv6.0.251Slots ownership claims show their hand

Claiming an unowned Slots machine now completes against the right gangster. If your rank, maximum bet or anti-script code blocks the claim, the ownership form stays open and tells you exactly what needs fixing instead of dropping you back at the first button.

12 Jul 2026, 23:20 · Synthasize
12Jul
NEWv6.0.250The Slots are open for business

The city casinos now have five-reel Slots with 20 paylines, Wilds, Scatter wins and Free Spins. Take over an unclaimed machine, set its maximum bet and collect its takings, while every player's session and lifetime Slots result stays on the books.

12 Jul 2026, 23:17 · Synthasize
12Jul
NEWv6.0.255The Street Crime handbook is open

Six current guides now cover starting out, earning, jail, crews, turf, vehicles, travel and trading, with proper links from the old wiki addresses. Terms, privacy, refunds and player rules have also been rewritten for the game as it works today, including the 16+ age requirement.

12 Jul 2026, 23:00 · Synthasize
12Jul
LOCKED DOWNv6.0.249Hell brings you back whole or not at all

Creating your next character now settles the account, inheritance, insurance, credits and storage together. If anything interrupts the resurrection, your old character stays in Hell, nothing is charged or left half-created, and you can safely try again.

12 Jul 2026, 22:17 · Synthasize
12Jul
FIXEDv6.0.248The gates of Hell are open again

Dead gangsters could be locked out before reaching Hell, leaving no way to claim their inheritance or build their next character. Hell now opens properly so you can settle your old life and get back onto the streets.

12 Jul 2026, 21:24 · Synthasize
10Jul
FIXEDv6.0.246The street count matches the city count

The number of gangsters online shown on the homepage and login pages could trail the real in-game figure by ten minutes or more, and sometimes froze on an old number entirely. The public pages now read the same live count as the bar inside the game, refreshed every minute.

10 Jul 2026, 23:30 · Synthasize
10Jul
UPGRADEv6.0.246Your next life keeps a bigger cut

Every returning player now inherits 25% of their old character's cash, ammunition, inventory and gym stats as standard. Paid policies return more cash too: Bronze pays 60%, Silver 70%, Gold 80% and credit-only Platinum 95%, while Platinum still returns every inventory item. The Life Insurance buy page spells out those cash returns above its full policy breakdowns. Claims now count goods and ammunition held in storage too, and an interrupted return cannot pay the same inheritance twice.

10 Jul 2026, 23:02 · Synthasize
10Jul
FIXEDv6.0.245Phones can type the login security code again

On the login security check, phones were bringing up a numbers-only keyboard for the anti-script code, so a code with letters in it could not be typed. The full keyboard shows now and the code goes in first time.

10 Jul 2026, 19:05 · Synthasize
10Jul
UPGRADEv6.0.246The city's front door goes dark neon

The public streets (the homepage, login, signup, guides and the changelog) wear the city's new colours: darker nights, a neon skyline over the door, pink where it counts, and heavy poster lettering to match the new Street Crime sign. Setting a new password now happens on a page that matches the rest of the streets instead of dropping you back onto the old site, and the whole front reads the same on your phone as on your desktop.

10 Jul 2026, 17:55 · Synthasize
10Jul
FIXEDv6.0.241Every successful GTA puts keys in your hand

A successful Grand Theft Auto could occasionally show a blank vehicle and leave nothing to ship. Every winning boost now selects a real vehicle, shows its name and picture, and places it in your garage.

10 Jul 2026, 16:14 · Synthasize
10Jul
UPGRADEv6.0.240The front door gets its finishing touches

Registration, login security and password recovery now use the same clean layout as the rest of the public streets on phones and desktops, with each step kept together instead of scattered panels. The homepage now carries the latest notes from The Fixer's Word, with the complete city changelog open to everyone.

10 Jul 2026, 14:22 · davehewy
10Jul
LOCKED DOWNv6.0.239The old X reward has signed off

The retired X promotion could hand out 50 Honour Points and 2,500 Prestige even when no post was published. That dated reward is now closed, so cancelled or failed shares cannot collect it.

10 Jul 2026, 14:14 · Synthasize
10Jul
UPGRADEv6.0.238The city's front door has had a full refit

Street Crime's homepage, rankings, casinos, narcotics, carbombs, help and FAQ pages now explain the city clearly on phones and desktops, with quicker routes into registration and the game. Login, registration and referral links still work the same, but newcomers can now see crews, turf, trading and conflict before they sign up.

10 Jul 2026, 13:42 · davehewy
10Jul
FIXEDv6.0.237Crew walls stay with the crew

Disbanding a crew now clears its private forum topics and replies, so a later crew cannot inherit old conversations. Crew forum edits, moves and deletions are kept inside the right crew, and an empty public crew profile now opens as a blank editor instead of showing an error.

10 Jul 2026, 12:03 · Synthasize
10Jul
FIXEDv6.0.236Yahtzee keeps your wager on the table

Starting a Yahtzee game now saves your ante and active dice together, so logging out or reloading cannot leave your cash behind without a game to resume. Final rolls settle once even if a request overlaps or gets interrupted, every wager gets a permanent record, and already-stranded finished games are closed without moving any more cash.

10 Jul 2026, 11:43 · Synthasize
10Jul
FIXEDv6.0.235Timed property auctions finish the whole deal

When the clock runs out on a Bullet Factory or casino auction, your cash, the seller's payout and the property now move together, or nothing changes at all. Completed property sales also get a permanent record, so the Helpdesk can verify the winner and every dollar later.

10 Jul 2026, 10:58 · Synthasize
10Jul
FIXEDv6.0.234Attack cars come home when the job is done

Cars committed to turf attacks, car bombs and loot runs are released when a teammate leaves, the leader aborts, or the attack ends early. Cars left stuck as "Being used in attack" by old jobs have also been returned to their owners.

10 Jul 2026, 10:41 · Synthasize
10Jul
FIXEDv6.0.233Lead deals pay both sides properly

Lead sales now move the buyer's cash, the seller's payout and the lead stock together. A deal cannot announce a sale or remove your lead unless your full payment has landed, and every completed deal now has a permanent record for the Helpdesk to check.

10 Jul 2026, 08:07 · Synthasize
9Jul
FIXEDv6.0.232Factory switches mean what they say

Turning off auto production at your lead factory or personal bullet factory now stops the next automatic run cleanly. Factory runs can no longer overlap, factories in the first turf slot are picked up properly, and lead is only converted when you can pay for the ore.

9 Jul 2026, 22:44 · Synthasize
9Jul
FIXEDv6.0.231The Members Giveaway keeps the monthly draw straight

Dead accounts are no longer entered into the monthly Members Giveaway. The bigger draw now lands on the advertised last Friday of every month instead of drifting onto earlier Fridays.

9 Jul 2026, 19:11 · Synthasize
6Jul
FIXEDv6.0.230World Cup bracket sorts the two sides of the draw

The Sweepstake bracket was dropping teams onto the wrong side of the draw. Nations that can only ever meet in the final were showing up in the same half, so your team's route to the trophy looked nothing like the real one (England and France, on opposite sides of the actual draw, were sitting on the same side). The bracket now places every knockout tie in its true spot, so the top and bottom halves, the quarters and the semis all line up with the real tournament. Existing tickets, the pot and every payout are untouched.

6 Jul 2026, 22:52 · Synthasize
6Jul
FIXEDv6.0.229Planning Orders on your turf pull their weight again

Leveling apartments, blocks of flats and council housing past level 10 was a mess. Spending a Planning Order to unlock the next level looked like it did nothing: the upgrade button never appeared, so it seemed like the order was wasted. Now the upgrade option shows up the moment you use the order. On top of that, trying to push a building past its top level used to throw up a fake "upgrading" timer that never finished, and could even swallow a Planning Order for nothing. A maxed-out building now tells you straight that it cannot go any higher, and an order is only spent when it actually unlocks a level.

6 Jul 2026, 21:36 · Synthasize
6Jul
FIXEDv6.0.228Older streets stop tripping over themselves

Cleaned up rough edges on online players, the credit shop, organised crime, prostitution, conflict reports, turf upgrades, forum threads, and car-market sale emails. Older screens that could stumble, show broken turf images, lose their forum styling, or miss a seller email now behave cleanly.

6 Jul 2026, 18:31 · Synthasize
6Jul
UPGRADEv6.0.229World Cup results now show extra time and penalties

Knockout ties that went the distance are marked properly on the bracket now. A game won in extra time is tagged "after extra time", and one settled on a shootout shows the real scoreline the game finished on with the penalties in brackets next to each team (so a 1-1 that went to spot-kicks reads 1 (3) - 1 (4), won on penalties) instead of a confusing combined number.

6 Jul 2026, 13:20 · Synthasize
6Jul
FIXEDv6.0.229World Cup bracket shows the real match-ups now

The Sweepstake bracket had the knockout draw wrong from the Round of 16 on. It was pairing teams off a fixed ladder instead of the real tournament, so it invented match-ups that never happened (showing Norway drawn against France, say, when Norway actually knocked out Brazil) and then couldn't line the true results up against them. The bracket now takes who-plays-whom straight from the real fixtures every round, so the pairings, the scores and the teams still standing all match what happened on the pitch. Existing tickets, the pot and every payout are untouched.

6 Jul 2026, 13:00 · Synthasize
29Jun
FIXEDv6.0.225World Cup results stop stalling on the feed

The World Cup Sweepstake background runner sometimes could not reach the live results feed at the exact moment it ran, which left the bracket empty. It now retries a flaky connection and runs slightly off the busy minute, so real finished results land on the board reliably.

29 Jun 2026, 21:55 · Synthasize
29Jun
FIXEDv6.0.224World Cup scores follow the real games only

The World Cup Sweepstake bracket no longer makes up scores. A fallback could fill results on a timer, posting wrong scorelines and even marking a match finished while it was still being played. That is gone: the bracket now only ever records real, finished results from the live feed. Any made-up scores already on the board have been cleared so the genuine results can land.

29 Jun 2026, 21:45 · Synthasize
29Jun
FIXEDv6.0.223Sweepstake sales stay open for the opener

The World Cup Sweepstake no longer shuts ticket sales the moment the first Round of 32 result lands. You can keep buying your allowed teams through the opening round, with the scheduled cutoff still there as the backstop.

29 Jun 2026, 14:39 · Synthasize
29Jun
UPGRADEv6.0.222World Cup Sweepstake: grab up to four teams

The World Cup Sweepstake now lets you hold up to four nations instead of just one. Buy more tickets and you get drawn more teams, each one still owned by a single player, so a bigger stake in the pot means more shots at a top three finish. Ticket sales stay open right through the Round of 32, so there is plenty of time to claim your teams as the first results roll in.

29 Jun 2026, 12:54 · Synthasize
29Jun
FIXEDv6.0.221World Cup runner is back on the whistle

The World Cup Sweepstake background runner can now find the bracket tools it needs inside the task system. Real finished matches should move the bracket on schedule instead of the runner skipping its work.

29 Jun 2026, 12:11 · Synthasize
29Jun
FIXEDv6.0.219World Cup results now move the bracket

The World Cup Sweepstake now follows the real finished knockout results instead of waiting on the old timed draw. When a real match is settled, the bracket records the score, advances the winner and stops eliminated nations being drawn.

29 Jun 2026, 11:13 · Synthasize
29Jun
FIXEDv6.0.219Background refresh holds sessions lighter

The small background refresh that keeps your cash, energy, messages and buttons up to date now releases its session hold faster. That should mean fewer odd refresh hiccups while you are moving around the game in another tab.

29 Jun 2026, 10:19 · Synthasize
29Jun
FIXEDv6.0.219Lottery page handles empty tickets cleanly

The Lottery page now opens cleanly when you have no tickets and when old winner ticket data is missing. Empty ticket lists show as empty lists instead of kicking warnings into the page load.

29 Jun 2026, 10:17 · Synthasize
29Jun
FIXEDv6.0.219Finished auctions settle without stumbling

Cleaned up the auction finisher so ended auctions can move into the history cleanly and write their outcome log properly. Failed sales, reserve misses and successful sales should now finish without leaving messy errors behind.

29 Jun 2026, 10:15 · Synthasize
28Jun
UPGRADEv6.0.218Sweepstake holder tips look cleaner

The World Cup Sweepstake bracket holder list now opens in the same styled tooltip used around the rest of the game, instead of the plain browser pop-up. Hover a nation in the bracket and the holder names should be easier to read.

28 Jun 2026, 13:48 · Synthasize
28Jun
FIXEDv6.0.217Sweepstake nations are one player each

The World Cup Sweepstake draw now gives each nation to one player only. Any duplicate nation draws already in the pot are moved onto free nations, keeping the earliest holder on their original team, and once all nations are claimed the sweepstake closes cleanly without taking cash.

28 Jun 2026, 13:38 · Synthasize
28Jun
UPGRADEv6.0.216Sweepstake bracket shows who is backing who

The World Cup Sweepstake bracket now lets you hover a nation to see who is holding tickets on it. The prize note has also been tightened up so it is clear that each top-three nation pays its own holders, with empty places rolling down to the places that are held.

28 Jun 2026, 10:28 · Synthasize
28Jun
EVENTv6.0.215World Cup Sweepstake has its full field

The World Cup Sweepstake now has all 32 nations loaded and ready for entries. The draw is no longer waiting on the team list, so every ticket can land on a proper nation in the bracket.

28 Jun 2026, 08:28 · Synthasize
28Jun
UPGRADEv6.0.214Sweepstake draw reads cleaner

Tidied up the World Cup Sweepstake page so it focuses on the pot, your entry and the nations already confirmed. The odd countdown clocks and noisy confirmed-team counter are gone, the teams list only shows nations in the draw, and the bracket still keeps the unfilled slots clear until the rest land.

28 Jun 2026, 00:27 · Synthasize
27Jun
NEWv6.0.213World Cup Sweepstake: draw a nation, chase the pot

The World Cup Sweepstake is live. Drop $500,000 on a ticket and you get drawn one of the confirmed World Cup nations at random, yours for the whole tournament. Tickets open nation by nation as the real draw settles, so grab a team the moment it is confirmed through. Every ticket feeds the prize pot and Street Crime doubles it. Pulled a team you fancy? Back it: throw in extra cash or credits and we match half of whatever you add, right up until the Round of 16 kicks off, then the pot locks for good. When the dust settles, the players holding the top three nations split the pot 50/30/20 and pocket credit medals of 500, 250 and 100. Follow the whole draw on the bracket as teams get knocked out, and keep an eye on the pot, it is always on show. One entry per person, so make your shout count.

27 Jun 2026, 22:30 · Synthasize
27Jun
FIXEDv6.0.213Account pages and trades stop stumbling

Cleaned up a few rough edges from the server upgrade. Your friends and ignore lists open cleanly when they're empty, trade offers behave when you add items, and the front page points its artwork at the right place again.

27 Jun 2026, 22:13 · Synthasize
27Jun
NEWv6.0.212New noticeboard: patch notes, straight from me

Say hello to The Fixer's Word: your patch notes, right here on the front page. Every time the crew ships a fix, a new feature or a security clamp-down, I'll write up exactly what changed. No more guessing what got tweaked overnight. Check the board whenever you log in.

27 Jun 2026, 20:53 · Synthasize
27Jun
FIXEDv6.0.211Domination ranks count straight again

The Domination leaderboard was working out positions inconsistently and could list players in the wrong order. We rebuilt that calculation, so territory standings are stable again and actually reflect who's holding what.

27 Jun 2026, 15:52 · Synthasize
27Jun
UPGRADEv6.0.211Pages and images load off faster pipes now

We moved the game's images and page files (the styling, the scripts, the artwork) onto a dedicated delivery network instead of serving the lot off the one box. Translation: pages load quicker, and the image-heavy screens like your inventory, the shops and the map stop dragging.

27 Jun 2026, 00:11 · Synthasize
26Jun
FIXEDv6.0.211Busted forum links open again

Some forum topic links (the ones with odd characters or old-style URLs) were dead-ending on a broken page. We fixed the link handling so those threads load properly instead of throwing you into a wall.

26 Jun 2026, 16:10 · Synthasize
26Jun
LOCKED DOWNv6.0.211Your credits can't be moved behind your back

Locked down credit transfers, in-pad cash moves and the account tools so a dodgy link or a booby-trapped page can't trick your browser into sending your money or changing your settings without you doing it yourself. Card payments now get properly verified before any credits land, too.

26 Jun 2026, 13:31 · Synthasize
25Jun
FIXEDv6.0.211Keno pays out, the click counter behaves

Two number bugs squashed. Keno wasn't always settling winning tickets, so good lines went unpaid. That's fixed and paying correctly now. And the click counter could tick below zero and read wrong; it's clamped now, so your clicks count straight.

25 Jun 2026, 23:19 · Synthasize
25Jun
FIXEDv6.0.211Logins and password resets actually work

Sorted the way the game checks logins. Older accounts, and ones using newer-style passwords, could get bounced at the door, and the forgotten-password flow didn't always finish. You can sign in and reset your password reliably now, even on accounts that have been cold for a while.

25 Jun 2026, 22:15 · Synthasize
25Jun
UPGRADEv6.0.211Moving onto newer, sturdier server software

We're partway through shifting the whole game onto a newer version of the server software it runs on. Along the way we've cleared out a stack of small glitches that used to surface on the older pages. Fewer surprises, steadier all round.

25 Jun 2026, 21:44 · Synthasize
25Jun
LOCKED DOWNv6.0.211BBCode can't smuggle scripts anymore

Closed a hole where someone could hide malicious code inside BBCode (in a profile, a forum post or a message) and have it run in your browser when you opened it. All BBCode is cleaned before it's shown now, so a crafted post is just a post.

25 Jun 2026, 10:18 · Synthasize
22Jun
FIXEDv6.0.211Garrisoned heavies hold their post

Heavies you'd garrisoned to guard a turf weren't being tracked right. An active garrison could lose a man or send him home when he should've stayed put. Fixed it: heavies you station now stay stationed and defend the spot like they're meant to.

22 Jun 2026, 22:54 · Synthasize