The complete city ledger
The Fixer's Word
Every player-facing update, repair, security improvement and event, newest first. This is the same ledger shown inside Street Crime.
The Fixer's Word
Straight from the street: what has changed in the cityA successful Grand Theft Auto could occasionally show a blank vehicle and leave nothing to ship. Every winning boost now selects a real vehicle, shows its name and picture, and places it in your garage.
Registration, login security and password recovery now use the same clean layout as the rest of the public streets on phones and desktops, with each step kept together instead of scattered panels. The homepage now carries the latest notes from The Fixer's Word, with the complete city changelog open to everyone.
The retired X promotion could hand out 50 Honour Points and 2,500 Prestige even when no post was published. That dated reward is now closed, so cancelled or failed shares cannot collect it.
Street Crime's homepage, rankings, casinos, narcotics, carbombs, help and FAQ pages now explain the city clearly on phones and desktops, with quicker routes into registration and the game. Login, registration and referral links still work the same, but newcomers can now see crews, turf, trading and conflict before they sign up.
Disbanding a crew now clears its private forum topics and replies, so a later crew cannot inherit old conversations. Crew forum edits, moves and deletions are kept inside the right crew, and an empty public crew profile now opens as a blank editor instead of showing an error.
Starting a Yahtzee game now saves your ante and active dice together, so logging out or reloading cannot leave your cash behind without a game to resume. Final rolls settle once even if a request overlaps or gets interrupted, every wager gets a permanent record, and already-stranded finished games are closed without moving any more cash.
When the clock runs out on a Bullet Factory or casino auction, your cash, the seller's payout and the property now move together, or nothing changes at all. Completed property sales also get a permanent record, so the Helpdesk can verify the winner and every dollar later.
Cars committed to turf attacks, car bombs and loot runs are released when a teammate leaves, the leader aborts, or the attack ends early. Cars left stuck as "Being used in attack" by old jobs have also been returned to their owners.
Lead sales now move the buyer's cash, the seller's payout and the lead stock together. A deal cannot announce a sale or remove your lead unless your full payment has landed, and every completed deal now has a permanent record for the Helpdesk to check.
Turning off auto production at your lead factory or personal bullet factory now stops the next automatic run cleanly. Factory runs can no longer overlap, factories in the first turf slot are picked up properly, and lead is only converted when you can pay for the ore.
Dead accounts are no longer entered into the monthly Members Giveaway. The bigger draw now lands on the advertised last Friday of every month instead of drifting onto earlier Fridays.
The Sweepstake bracket was dropping teams onto the wrong side of the draw. Nations that can only ever meet in the final were showing up in the same half, so your team's route to the trophy looked nothing like the real one (England and France, on opposite sides of the actual draw, were sitting on the same side). The bracket now places every knockout tie in its true spot, so the top and bottom halves, the quarters and the semis all line up with the real tournament. Existing tickets, the pot and every payout are untouched.
Leveling apartments, blocks of flats and council housing past level 10 was a mess. Spending a Planning Order to unlock the next level looked like it did nothing: the upgrade button never appeared, so it seemed like the order was wasted. Now the upgrade option shows up the moment you use the order. On top of that, trying to push a building past its top level used to throw up a fake "upgrading" timer that never finished, and could even swallow a Planning Order for nothing. A maxed-out building now tells you straight that it cannot go any higher, and an order is only spent when it actually unlocks a level.
Cleaned up rough edges on online players, the credit shop, organised crime, prostitution, conflict reports, turf upgrades, forum threads, and car-market sale emails. Older screens that could stumble, show broken turf images, lose their forum styling, or miss a seller email now behave cleanly.
Knockout ties that went the distance are marked properly on the bracket now. A game won in extra time is tagged "after extra time", and one settled on a shootout shows the real scoreline the game finished on with the penalties in brackets next to each team (so a 1-1 that went to spot-kicks reads 1 (3) - 1 (4), won on penalties) instead of a confusing combined number.
The Sweepstake bracket had the knockout draw wrong from the Round of 16 on. It was pairing teams off a fixed ladder instead of the real tournament, so it invented match-ups that never happened (showing Norway drawn against France, say, when Norway actually knocked out Brazil) and then couldn't line the true results up against them. The bracket now takes who-plays-whom straight from the real fixtures every round, so the pairings, the scores and the teams still standing all match what happened on the pitch. Existing tickets, the pot and every payout are untouched.
The World Cup Sweepstake background runner sometimes could not reach the live results feed at the exact moment it ran, which left the bracket empty. It now retries a flaky connection and runs slightly off the busy minute, so real finished results land on the board reliably.
The World Cup Sweepstake bracket no longer makes up scores. A fallback could fill results on a timer, posting wrong scorelines and even marking a match finished while it was still being played. That is gone: the bracket now only ever records real, finished results from the live feed. Any made-up scores already on the board have been cleared so the genuine results can land.
The World Cup Sweepstake no longer shuts ticket sales the moment the first Round of 32 result lands. You can keep buying your allowed teams through the opening round, with the scheduled cutoff still there as the backstop.
The World Cup Sweepstake now lets you hold up to four nations instead of just one. Buy more tickets and you get drawn more teams, each one still owned by a single player, so a bigger stake in the pot means more shots at a top three finish. Ticket sales stay open right through the Round of 32, so there is plenty of time to claim your teams as the first results roll in.
The World Cup Sweepstake background runner can now find the bracket tools it needs inside the task system. Real finished matches should move the bracket on schedule instead of the runner skipping its work.
The World Cup Sweepstake now follows the real finished knockout results instead of waiting on the old timed draw. When a real match is settled, the bracket records the score, advances the winner and stops eliminated nations being drawn.
The small background refresh that keeps your cash, energy, messages and buttons up to date now releases its session hold faster. That should mean fewer odd refresh hiccups while you are moving around the game in another tab.
The Lottery page now opens cleanly when you have no tickets and when old winner ticket data is missing. Empty ticket lists show as empty lists instead of kicking warnings into the page load.
Cleaned up the auction finisher so ended auctions can move into the history cleanly and write their outcome log properly. Failed sales, reserve misses and successful sales should now finish without leaving messy errors behind.
The World Cup Sweepstake bracket holder list now opens in the same styled tooltip used around the rest of the game, instead of the plain browser pop-up. Hover a nation in the bracket and the holder names should be easier to read.
The World Cup Sweepstake draw now gives each nation to one player only. Any duplicate nation draws already in the pot are moved onto free nations, keeping the earliest holder on their original team, and once all nations are claimed the sweepstake closes cleanly without taking cash.
The World Cup Sweepstake bracket now lets you hover a nation to see who is holding tickets on it. The prize note has also been tightened up so it is clear that each top-three nation pays its own holders, with empty places rolling down to the places that are held.
The World Cup Sweepstake now has all 32 nations loaded and ready for entries. The draw is no longer waiting on the team list, so every ticket can land on a proper nation in the bracket.
Tidied up the World Cup Sweepstake page so it focuses on the pot, your entry and the nations already confirmed. The odd countdown clocks and noisy confirmed-team counter are gone, the teams list only shows nations in the draw, and the bracket still keeps the unfilled slots clear until the rest land.
The World Cup Sweepstake is live. Drop $500,000 on a ticket and you get drawn one of the confirmed World Cup nations at random, yours for the whole tournament. Tickets open nation by nation as the real draw settles, so grab a team the moment it is confirmed through. Every ticket feeds the prize pot and Street Crime doubles it. Pulled a team you fancy? Back it: throw in extra cash or credits and we match half of whatever you add, right up until the Round of 16 kicks off, then the pot locks for good. When the dust settles, the players holding the top three nations split the pot 50/30/20 and pocket credit medals of 500, 250 and 100. Follow the whole draw on the bracket as teams get knocked out, and keep an eye on the pot, it is always on show. One entry per person, so make your shout count.
Cleaned up a few rough edges from the server upgrade. Your friends and ignore lists open cleanly when they're empty, trade offers behave when you add items, and the front page points its artwork at the right place again.
Say hello to The Fixer's Word: your patch notes, right here on the front page. Every time the crew ships a fix, a new feature or a security clamp-down, I'll write up exactly what changed. No more guessing what got tweaked overnight. Check the board whenever you log in.
The Domination leaderboard was working out positions inconsistently and could list players in the wrong order. We rebuilt that calculation, so territory standings are stable again and actually reflect who's holding what.
We moved the game's images and page files (the styling, the scripts, the artwork) onto a dedicated delivery network instead of serving the lot off the one box. Translation: pages load quicker, and the image-heavy screens like your inventory, the shops and the map stop dragging.
Some forum topic links (the ones with odd characters or old-style URLs) were dead-ending on a broken page. We fixed the link handling so those threads load properly instead of throwing you into a wall.
Locked down credit transfers, in-pad cash moves and the account tools so a dodgy link or a booby-trapped page can't trick your browser into sending your money or changing your settings without you doing it yourself. Card payments now get properly verified before any credits land, too.
Two number bugs squashed. Keno wasn't always settling winning tickets, so good lines went unpaid. That's fixed and paying correctly now. And the click counter could tick below zero and read wrong; it's clamped now, so your clicks count straight.
Sorted the way the game checks logins. Older accounts, and ones using newer-style passwords, could get bounced at the door, and the forgotten-password flow didn't always finish. You can sign in and reset your password reliably now, even on accounts that have been cold for a while.
We're partway through shifting the whole game onto a newer version of the server software it runs on. Along the way we've cleared out a stack of small glitches that used to surface on the older pages. Fewer surprises, steadier all round.
Closed a hole where someone could hide malicious code inside BBCode (in a profile, a forum post or a message) and have it run in your browser when you opened it. All BBCode is cleaned before it's shown now, so a crafted post is just a post.
Heavies you'd garrisoned to guard a turf weren't being tracked right. An active garrison could lose a man or send him home when he should've stayed put. Fixed it: heavies you station now stay stationed and defend the spot like they're meant to.