Empire-building guide
Turf and property: build your first business
A first-property walkthrough for your turf's street map: build, collect rent, repair and defend.
How your turf works
Your turf is a personal estate in a city, with numbered building sites, a pad and a garage, laid out as a street map. Select an empty building site to develop property, tap rent coins to collect, and repair damage right on the map. Building-site access grows with progress.
Build your first property
- Open Your Turf and pick an Available plot on the map, or open Sites and filter to Build sites. Locked sites open as your rank rises, and the pad and garage are existing facilities, not empty sites.
- Choose Build here to see the buildings currently available to your estate. Check each one's price, benefit and build time before choosing Start building, and keep enough cash for travel and other activities.
- The site then shows Under construction and its remaining time. Only one build, upgrade or demolition can run on the estate at a time; a notice tells you when the work is done, and the finished building shows as Operational.
For example, choose housing only after checking the price and time shown in your own building chooser. The cash you spend on construction is no longer available for travel or recovery. Some business types are limited to one per estate, so an option may disappear when you already own it.
Collect income after it accrues
Rent lands on the hour. The estate panel shows Rent ready: use Collect all to move it into your character cash, or tap a gold coin to collect one building. Each rent-producing building stores up to 24 hours of rent, then stops filling until you collect; a Strongroom adds 2 hours for every level, up to 4 days, or a week for premium members. Not every business produces turf rent, so inspect its own screen before expecting an hourly payout.
Repair damage and defend the estate
Turn on Condition, or filter Sites to Damaged, to find buildings that need work. Select a building and choose Repair to see its quote, or use Repair buildings under More to fix several at once. Starting a repair takes cash and time; check the quote and your available balance first. A repair already in progress may offer an early finish for credits, priced before you confirm.
Heavies guard your estate as a whole rather than being assigned to one building. Your own available heavies and eligible arrived crew support can help defend it. Rival players can attack turf, and buildings can be damaged, so check condition and repairs after conflict. Your turf shows the estate-wide defending count and roster on the map, with your heavies walking the streets; that does not change the fact that property sits inside multiplayer competition.
Choose an investment with a purpose
Property competes for the same fictional in-game cash you might use for travel, trading, equipment or recovery. A garage supports vehicles; some buildings connect to separate business screens; a casino is a distinct player-owned business with its own decisions. The links below cover those systems in detail. Choose the next site for a concrete use, keep a reserve, and revisit the map after each completed job or attack.
Which first business fits your plan?
| Need | What to compare | Trade-off |
|---|---|---|
| A regular rent collection | The housing options currently unlocked, their cost, hourly rent and build time | Cash tied up in building is unavailable for travel and recovery; collect before storage fills |
| Longer gaps between visits | Strongroom level and each building's rent-storage capacity | Storage extends the collection window rather than raising hourly income |
| Your own production | Available lead/bullet factories and their input requirements | Production needs inputs and its own actions; a factory is not simply another rent property |
| A particular business system | The business's own screen, prerequisites and estate limits | Some types are limited per estate and not every business pays turf rent |
| A reserve for the next move | Build cost plus the cash still needed for the rest of your plan | Construction, upgrade and demolition share a single estate construction slot |
Scroll across the comparison on smaller screens. Keyboard users can focus the table and use the arrow keys.
Example decision: if a building would consume most of your cash, compare a cheaper unlocked option or wait while you build a reserve. Count its current price and build time against your next travel or equipment need. Recheck the live chooser before acting; a screenshot's amount is not a price promise.
Last reviewed 4 October 2026 by Street Crime team.