From the archive

Street Crime: a browser world still being built

Street Crime has changed across generations of the web. Its history matters, but current game behaviour and today's changelog remain the sources players should trust.

This is a historical article. Current game screens and the changelog take priority where the game has changed.

Built for a shared world

Street Crime grew from the tradition of persistent browser role-playing games: one shared world, characters that continue between sessions and an economy shaped by players as well as game systems. Crime, rank, vehicles, city trading, crews, turf, businesses, casinos and conflict became connected parts of that world.

History and current truth are different things

More than a decade of updates also produced old announcements, expired competitions and advice tied to earlier versions. Keeping every archive URL alive as if it were current would mislead new players. Useful knowledge is now reviewed and rewritten; material with no truthful modern replacement is retired.

Development continues

The current game is maintained through visible fixes, security work, infrastructure upgrades and improvements to established systems. The Fixer's Word is the direct player-facing record of that work, while the public guides explain the gameplay that should remain understandable between releases.