Crime and crew conflict
Rigged cars change the stakes of crew garage raids
A successful raid can end with a wrecked car and a hospital bed. The new garage trap makes fitted explosives a costly defence for their owner and a risk for the thief.
A crew garage raid used to let a thief drive away with a car and any explosives already fitted to it. Since the 10 September update, reaching a rigged car sets it off. The vehicle is destroyed, the raider goes to hospital, and its owner finds out who tried to take it. Here is what that changes for both sides of a raid in Street Crime's browser crime RPG.
When a garage trap triggers
The trap applies when a crew garage raid gets far enough to steal a car and that selected vehicle carries explosives fitted at the chop shop. A detonator on its own does not make the car a trap. A car without explosives can still be stolen as before; the rule does not turn every garage raid into an explosion.
Ordinary car theft is unchanged. This consequence belongs to raids on crew garages, so a successful raid now has another question attached: what is fitted to the car you have reached?
What the raider loses
The blast rolls 30 to 40 points of damage, but it cannot push your health below 10. If you already have 10 health or less, it takes no further health. You still go to hospital, and the car is destroyed rather than added to your garage.
Recovery lasts between 10 minutes and 13 minutes 20 seconds. That timer follows the strength of the blast, even when low health limits the damage you actually take. The encounter shows your damage, remaining health and recovery time before taking you to hospital.
The owner pays too
Rigging a vehicle does not save it. When the trap fires, the owner loses the car and its fitted explosives. The owner receives a message identifying the thief, the vehicle and the explosive load. That turns an attempted theft into information about a rival, at the cost of the vehicle.
Think about that sacrifice before fitting a car you want to keep. One rigged vehicle also does not make every other car in the garage safe: the trap belongs to the particular car the raid reaches. Explosives still have their existing role in coordinated turf attacks, so there is a choice between keeping a loaded vehicle available and risking its loss in a garage raid.
For the wider picture, use the crew guide and the car-bomb overview below. The changelog records this release alongside the other changes to life on the streets.