Free fictional organisation tool
Fictional gang hierarchy builder
Create a gang hierarchy chart for a story, roleplaying campaign, game faction or fictional crime family. Choose a template, rename every position and move the ranks into your own order.
Build your chart
Choose a starting structure
Your words stay in this browser. Sharing stores a bounded copy in the link after the #, not in our database.
Edit the positions
Top position first. Use the buttons rather than dragging, so ordering works equally well with a keyboard or touch screen.
Top to bottom
Your fictional hierarchy
Example fictional crime family hierarchy
A simple fictional ladder can separate direction, coordination and entry-level work without making every character sound interchangeable.
- Level 1Boss
Sets the organisation's direction and settles the disputes that reach the top.
- Level 2Underboss
Turns long-term direction into priorities for the rest of the organisation.
- Level 3Adviser
Challenges plans, carries institutional memory and offers a view outside the chain of command.
- Level 4Captain
Leads a distinct fictional crew and reports its needs, loyalties and problems upward.
- Level 5Specialist
Contributes a scarce skill, connection or body of knowledge that other roles depend on.
- Level 6Associate
Works with the organisation without yet holding a permanent place in its inner structure.
- Level 7Lookout
Observes, reports and learns how the fictional organisation works from its outer edge.
What is a fictional gang hierarchy?
A fictional gang hierarchy is the chain of responsibility inside an invented crew, family or syndicate. It shows who makes the final decision, who turns that decision into work, who controls a smaller group and who is still earning trust. The chart is useful because it makes relationships visible before a scene, campaign or game faction becomes complicated.
Hierarchy and character rank are related ideas, but they are not identical. A hierarchy describes a position inside one organisation. Character rank describes an individual's progress through a game. Street Crime's thirteen titles are character ranks earned by playing; a player crew can organise its relationships differently.
How to build a fictional gang structure
Start with decisions
Decide which choices belong at the top, which can be delegated and which need a specialist. A role exists to carry responsibility, not merely to add another impressive title.
Give each level tension
A deputy may want the leader's chair. A captain may protect their own crew before the wider organisation. An associate may know more than the people above them expect.
Keep the ladder readable
Three clear levels often create more useful stories than fifteen vague ones. Add a layer only when it changes who reports to whom or who can make a decision.
Write responsibilities
The responsibility line should answer what this person controls, what they owe the next level and what would break if they disappeared.
Fictional gang positions and rank names
Useful rank names signal function as well as status. A boss, chair or founder clearly sits at the top. A deputy, underboss or second coordinates beneath them. Advisers influence decisions without always commanding a crew. Captains, lieutenants and division leads control a smaller part of the organisation. Specialists, associates, runners and lookouts show different routes into the structure.
You do not need to copy a historical vocabulary. A cyberpunk crew might use Director, Broker, Cell Lead and Ghost. A fantasy thieves' guild might use Master, Hand, Warden and Initiate. A neighbourhood crew might prefer Founder, Deputy, Coordinator and Runner. Consistency matters more than sounding official.
Make the chart create stories
The best fictional hierarchy is unstable enough to generate choices. Give adjacent levels different information, different incentives or a reason to distrust one another. Decide how somebody rises, who can remove them, whether an adviser can overrule a captain and what happens when a respected outsider refuses a permanent title.
Then test the chart with one event: the leader disappears, a captain fails, a specialist changes sides or an associate saves the organisation. If the hierarchy tells you who reacts and why, it is doing useful story work. If nothing changes, combine or rewrite the roles until each level matters.
Gang hierarchy builder questions
Is there one correct gang hierarchy?
No. Real organisations vary, and fictional ones should fit their setting, size and story. The templates here are starting structures, not claims of universal accuracy.
How many ranks should a fictional gang have?
Use the fewest levels that make responsibility clear. Three to seven works well for many stories; a larger faction may need more captains, divisions or specialist roles. The builder supports up to fifteen.
Can I share or save my hierarchy?
Yes. Copy it as text, print or save it as a PDF, or create a share link. Shared data stays after the hash in the URL and is not stored in a Street Crime account or database.