Registered characters
Character records below the staff rank, including characters in any game status.
First-party browser crime RPG data
A living statistical portrait of the persistent Street Crime game world: character activity, cumulative underworld actions, city populations and the gangsters holding its highest ranks.
Population and presence
These counts describe game records and recent account activity. Each card carries its exact definition so similar-sounding measures are not confused.
Character records below the staff rank, including characters in any game status.
Character records below the staff rank minus those whose game status is Dead.
Accounts whose last-online time falls within the preceding 24 hours; this aggregate may include staff accounts.
The current aggregate online count maintained by the live game.
Cumulative game-world activity
Street Crime has run since 2007. These first-party counters accumulate activity across that game history; attempt totals include both successful and failed attempts.
Cumulative crime attempts recorded across character statistics, including successes and failures.
Cumulative grand theft auto attempts recorded across character statistics, including successes and failures.
Cumulative organised crime attempts recorded across character statistics, including successes and failures.
Cumulative getaway attempts recorded across character statistics, including successes and failures.
Cumulative mug attempts recorded by the live game.
Cumulative successful character kills recorded by the live game.
Eight-city game world
City cohorts count non-staff characters with a username whose game status is Alive. Percentages compare published cohorts only and are rounded to whole numbers, so a suppressed group cannot be recovered through arithmetic.
Edition insight: Amsterdam has the largest published living-character cohort in this edition.
The highest normal ranks
Rank cohorts use the same living, non-staff, named-character population as the city table. Male and female titles share a progression level and are counted together.
See all 13 Street Crime ranks in order, including the character titles below these four levels.
Methodology and provenance
The index reads two pre-computed aggregate rows used by Street Crime itself. It does not scan player accounts when somebody opens this page. The source edition is rebuilt approximately every ten minutes and this page caches it for no more than five minutes.
Only aggregate counters are published. City or rank cohorts containing fewer than five characters display "Fewer than 5" without a count or percentage. Player names, identifiers, emails, balances, market data, payments and event-level records are excluded.
An edition older than 30 minutes is labelled delayed. An invalid timestamp, or one more than five minutes in the future, makes the edition unavailable. A missing or malformed metric is labelled unavailable and is never converted into a misleading zero.
These statistics describe a fictional online game world, not real-world crime. Cumulative counters may pre-date newer reporting definitions, so use them as transparent game-history measures rather than scientific population estimates.
Machine-readable edition: the versioned JSON download contains the same normalised measures, definitions, freshness state and privacy suppression shown here.
The next number is yours
Street Crime is a free persistent browser RPG. Build a character, commit fictional crimes, travel between cities, join a player-run crew and climb from the first rank towards Godfather or Godmother.