Trading across a persistent crime world

Drug trading and city routes

Street Crime's fictional contraband market rewards players who compare prices, travel between cities and balance carrying capacity against the risk and cost of each journey.

Finding a profitable route

Contraband prices differ between cities. A player can buy where an item is cheaper, travel and sell where demand makes it more valuable. The strongest route can change, so useful information and timing matter as much as having enough cash to trade.

Capacity grows with your character

New characters can carry only a small quantity. Higher ranks increase the amount available for a run, allowing an experienced gangster to commit more money and potentially earn more profit from a good price difference.

Grow as well as trade

A weed plantation offers another route into this part of the economy. Instead of relying only on city prices, property owners can develop a source of stock and connect trading decisions to their wider turf strategy.

Contraband available in the game

The fictional market includes Hash, XTC, LSD, Cocaine, Shrooms, Heroin and Opium. Prices shown inside the game are the current source of truth and can vary from route to route.