Conflict FAQ
Conflict, attacks and protection
Conflict has lasting consequences. Gather current information, understand the risk shown in game and prepare before acting against another player.
Is player conflict part of Street Crime?
Yes. Street Crime is a shared criminal world where rivalry, crew politics, attacks and control of assets matter. You can spend time building your character and economy, but decisions involving other players can still create risk.
How should I prepare for conflict?
Use information available in game, understand the action you are taking and avoid carrying or exposing more than you can afford to lose. A crew can provide knowledge and coordination, but it cannot remove every consequence.
What is the Fixer's cover?
A brand-new player starts under the Fixer's cover: for 21 days (a shorter spell for a character made on an email that has played before) nobody can attack your turf, try to kill you or mug you, and you cannot attack or mug anyone either. It ends when the clock runs out, when you reach the rank of Assassin, or when you lift it yourself from your cover page. The shield marked Cover at the top of every page shows how long is left.
How does mugging work?
Every player on the street in your city, within reach of your rank, shows a read of how a fight with them looks for you, from an easy mark to a long shot, and what a win pays. Fair fights pay best; bullying a much weaker player pays least. Pick a way: a snatch is quick and safe but takes half, a robbery is the straight stick-up and the only way to grab an item from their pockets, and roughing them up takes the most but lands the loser in hospital for longer. Your gym stats count differently for each way, a gun helps a robbery and armour makes you harder to rob or rough up. Every mugging earns mugging points towards ten mugging levels, from Chancer to Boogeyman, each adding 2% to your take, and wins in a row build a hot streak. A won robbery can also shake an item loose: grab it before they do. Only the cash in hand can be taken; banked money is always safe.
What is a payback?
When someone mugs you, you have 24 hours to get even. A payback is one try against your mugger, wherever they sit in the ranks, with an edge in the fight and double mugging points, and a win takes back at least what they took, if they are still carrying it. Nobody can be mugged more than three times a day, so a player who has been hit three times is off the street until tomorrow.
What does protection do?
Protection is one part of a character's defence, the body armour sold in the Protection Store. Its current effect, condition and availability are shown by the relevant game screens. Do not rely on old numeric formulas because combat and equipment can be rebalanced.
Where can I report abuse or a rule breach?
Use the contact route for a private account or conduct problem and include enough non-sensitive detail for the team to investigate. Normal in-game rivalry is different from behaviour that breaks the player rules.
Last reviewed 10 October 2026 by DHEWY LTD.