Player guide

Missions and bosses

Bosses hand out runs of multi-step jobs called arcs. Some steps are solved by your character sheet, some by a mini-game you have to work out, and some by talking your way to an answer. Here is how they fit together.

What missions are

Missions are multi-step jobs handed out by named bosses. A boss gives you arcs, each arc is a run of jobs, and each job is a run of objectives you work through one at a time. Missions live under the Crime menu. Don Corleone takes on new gangsters from the very first rank, so there is nothing to unlock before your first job.

Each boss speaks in their own register and their portrait follows the job wherever it goes: on your active mission page, on the mini-game screens, and in every conversation from taking the work to collecting the money. You always know whose work you are doing.

Five bosses are hiring, and their work runs as one chain. Don Vittorio Corleone in New York takes on new gangsters from the first rank. Finish his first two arcs and reach Hustler to work for Rosa "La Diabla" Mendez in Bogota, finish hers and reach Conman for Nikolai "The Bear" Volkov in Moscow, then finish the Bear's and reach Gangster for Marco "il Lupo" Bianchi in Rome. Vivienne Ashcroft, "The Keyholder", in London works only with members from Hustler, outside that chain.

The Street Crime Missions board with Vivienne Ashcroft's members-only Ivory Room above Don Vittorio Corleone, Rosa Mendez, Nikolai Volkov and Marco Bianchi
The Missions board, captured with an example character on 28 September 2026. With no boss work finished yet, only the Don has work available and the rest of the chain waits.

The three kinds of objective

Most steps are settled by things your character already does: committing a particular crime, travelling somewhere, holding an item, reaching a stat. Those reward planning and progression, and they are the backbone of an arc.

Some steps are mini-games, and those are the parts where the game stops asking what your stats are and starts asking what you can work out. Safe cracking, bomb defusal and others besides. Every one is decided on the server: the answer is generated where you cannot see it and never travels to your browser, so there is nothing in the page to read and no trick to peek at. Losing costs you nothing but the boss's opinion, so you can throw the board away, deal again and try it a different way.

A smaller number of steps are conversations. These cannot be settled by rank or stats, only by paying attention to what the person in front of you wants and making a case; cash helps only if they agree a price. One of them has you coaxing a container manifest number out of a frightened night clerk at Moscow's freight terminal.

Working through an arc

  • Take the job from the boss. You hold one active mission at a time.
  • Objectives unlock in order, so read the current one rather than guessing what is next.
  • Steps that depend on crimes, travel or items can be worked into what you were doing anyway.
  • Failing a mini-game does not fail the arc. Try again.
  • Every job pays when you finish it, and finishing an arc opens what comes next.

What you get out of it

Every job pays on completion, and missions are one of the few parts of the game that reward attention rather than raw numbers: a careful low-rank player can finish a mini-game or a conversation that a much stronger player rushes and fails. Completing a boss's arc also opens the next one, so the bosses are a long thread to pull on rather than a one-off.

The Character Studio can also grant wardrobe pieces for completing particular missions. Some eligible mission completions offer a chance to discover a hidden piece; the mission page marks where discoveries are possible. The studio's Unlock track shows earned goals, but a discoverable item is not a guaranteed reward for finishing every step. Check the mission result and your wardrobe to see what you actually received.

If you are new, start with Don Corleone, read each objective properly before acting, and treat the mini-games as puzzles rather than obstacles. They are the parts most players remember.

Worked job: First Blood, from acceptance to report-back

First Blood under Don Corleone is a rank-one introduction. It demonstrates ordered travel, crime progress and conversation objectives. It is not a mini-game job: Safe Cracker demonstrates a different kind of step used by other missions.

  1. Open Don Corleone's jobs and accept First Blood. Read Current objective on your active mission page; accepting the job does not finish its first step.
  2. Reach New York using the normal travel system. If you are already there, open the Missions page so it can recognise your location. Check the active objective before moving on.
  3. Once Prove Yourself is the current objective, use Petty Crime to complete three successful crimes. Choose from your displayed chances and check the mission's progress counter. Failed attempts do not count, and crimes completed before this objective was active are not added later.
  4. When Report Back becomes current, return to Missions and use the Speak with Don Vittorio Corleone button. Finishing the crime counter alone does not finish the job; the final conversation completes it and awards the displayed rewards.
What a mission action does
ActionWhat countsIf progress does not move
Accept a jobSets the active mission and its current objectiveRead the current objective; accepting does not complete it
Travel objectiveBeing in the required city while that objective is currentRevisit Missions after arriving; normal travel costs and waits still apply
Petty-crime objectiveSuccessful crimes after Prove Yourself becomes currentFailures and earlier crimes do not add to that objective's counter
Report-backThe named conversation action on MissionsFinishing the crime counter or visiting a page alone is not the final conversation
Puzzle in another jobCompleting the current challenge according to its rulesA failed mini-game can be retried; it is not the same as abandoning the mission

Scroll across the comparison on smaller screens. Keyboard users can focus the table and use the arrow keys.

Want to inspect the interface before joining? [Watch the one-minute mission-start and practice walkthrough](/watch/first-mission). It uses actual preview screens, shows First Blood starting and then switches to the separate public Safe Cracker practice game.

Last reviewed 4 October 2026 by Street Crime team.

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